Developing an intelligent virtual reality interactive system based on the ADDIE model for learning pour-over coffee brewing
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This study aims to use the analysis, design, development, implementation, and evaluation (ADDIE) model to develop an intelligent virtual reality (VR) interactive system for learning pour-over coffee brewing. The operation of pour-over coffee brewing is complex. An intelligent system is a concrete actuator that realizes artificial intelligence (AI) decisions. When learners face the challenge of learning complex skills, an intelligent system can actively analyze their learning behaviors and provide corresponding intelligent feedback to correct them. Furthermore, head-mounted-display VR can structure an immersive environment to improve the learning experience and knowledge transfer. This research integrates these two techniques into an intelligent VR interactive system and utilizes the ADDIE model to enable the system to achieve the ideal educational framework. The participants were 103 students who experienced and evaluated this system. The results indicated that the intelligent VR interactive system matched the participants' learning requirements and enhanced their learning performance. In addition, the learners proposed some suggestions to optimize the system, such as adding detailed content to the intelligent feedback and note function. Overall, this system increases the effectiveness of learning. The study suggests that instructors can use an intelligent VR interactive system to strengthen learners’ manipulative ability and knowledge.
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The use of pedagogical models is required for automated AI systems, digital educational games, VR worlds, and other online applications to achieve an ideal educational framework for assimilation of knowledge and development of complex skills.
“However, the use of pedagogical models is required in order for such systems to be able to achieve an ideal educational framework for the assimilation of knowledge and development of complex skills as required by modern competitive reality (e.g., Salas-Rueda et al. [19]; and Yu et al. [20]).”
From A Comparative Study of the ADDIE Instructional Design Model in Distance Education (2022) · cites this paper as Yu et al. [20]
Cites
Human-centered Artificial Intelligence in education: Seeing the invisible through the visible
Yang, S. J. H., Ogata, H., Matsui, T., & Chen, N.-S. (2021) · Computers and Education: Artificial Intelligence · doi:10.1016/j.caeai.2021.100008 · Cited by 379 · see citing works
Cognitive load theory, modality of presentation and the transient information effect
Leahy, W., & Sweller, J. (2011) · Applied Cognitive Psychology · doi:10.1002/acp.1787 · Cited by 344 · see citing works
Exploring feedback and student characteristics relevant for personalizing feedback strategies
Narciss, S., Sosnovsky, S., Schnaubert, L., Andrès, E., Eichelmann, A., Goguadze, G., & Melis, E. (2014) · Computers & Education · doi:10.1016/j.compedu.2013.09.011 · Cited by 260 · see citing works
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A Comparative Study of the ADDIE Instructional Design Model in Distance Education
Spatioti, A. G., Kazanidis, I., & Pange, J. (2022) · Information · doi:10.3390/info13090402 · Cited by 279 · see citing works
Shyr, W.-J., Wei, B.-L., & Liang, Y.-C. (2024) · Sustainability · doi:10.3390/su16052015 · Cited by 26 · see citing works
- Authors
- Yu, S.-J., Hsueh, Y.-L., Sun, J. C.-Y., & Liu, H.-Z.
- Affiliations
- National Yang Ming Chiao Tung University (TW)
- National Chung Cheng University (TW)
- Corresponding author
- Sun, Jerry Chih-Yuan
- Venue
- Computers and Education: Artificial Intelligence
- Publisher
- Elsevier BV
- Published
- 2021
- Volume
- 2
- Pages
- 100030
- ISSN
- 2666-920X (ISSN-L)
- OpenAlex
- W3188290388
- Cited by
- 91
- References
- 3
- Citations by year
- 2026: 11 · 2025: 9 · 2024: 26 · 2023: 25 · 2022: 19 · 2021: 1
- FWCI
- 6.28
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- Locations
- Computers and Education Artificial Intelligence (publishedVersion, cc-by-nc-nd)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Funders
- Ministry of Education
- Ministry of Science and Technology, Taiwan (MOST 108-2221-E-194-040-MY3, MOST 109-2423-H-009-001-MY2, 105-2511-S-009-013-MY5, 110-2511-H-A49-009-MY2, 107-2628-H-009-004-MY3)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Intelligent Tutoring Systems and Adaptive Learning
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Physical Sciences › Computer Science › Information Systems › Education and Learning Interventions
- Keywords
- virtual reality, ADDIE model, intelligent feedback, head-mounted displays, immersive learning, skill acquisition, learning performance, manipulative ability, knowledge transfer
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