Just a game after all: Violent video game exposure and time spent playing effects on hostile feelings, depression, and visuospatial cognition
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Items 101–110 of 110
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- Computer Games and Academic AchievementChristopher John Ferguson · 2015 · Elsevier eBooks
- Infamous Gaming: The Intergroup Bias of Non-gamers in the Chinese Marriage MarketShuguang Zhao, Wenjian Zhang · 2022 · Frontiers in Psychology
- Video GamesChristopher John Ferguson · 2013 · Advancing responsible adolescent development
- Design of unwinnable persuasive game with level of difficulty structureReza Giga Isnanda, Paulus Insap Santosa, Rudy Hartanto · 2023 · AIP conference proceedings
- Systematic Review and Analysis on the Influence of Media on ViolenceOllie LeClerc · 2023
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- The effect of media violence on aggression: A meta-analysis and a test of replicability of publications from 2015 to 2022El‐Lim Kim · 2024
- Shifting from Proactive to Reactive Control: Cognitive Control in Action Video Game Players with Gaming DisorderYuhong Zhou, Jiayu Li, Danni Zhan, Zijie Fang, Xuemei Gao · 2026 · Behavioral Sciences