Ferguson, Christopher J.
20 papers on CoChatORCID 0000-0003-0986-7519
Most cited papers
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An effect size primer: A guide for clinicians and researchers.
Ferguson, C. J. (2009) · Professional Psychology: Research and Practice
Meta-analysis and systematic reviewsStatistical Methods in Epidemiology
Cited by 3,467
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Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
Aarseth, E., Bean, A. M., Boonen, H., Colder Carras, M., Coulson, M., Das, D., Deleuze, J., Dunkels, E., Edman, J., Ferguson, C. J., et al. (2017) · Journal of Behavioral Addictions
Impact of Technology on AdolescentsGambling Behavior and Treatments
Cited by 629
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A Vast Graveyard of Undead Theories: Publication Bias and Psychological Science’s Aversion to the Null
Ferguson, C. J., & Heene, M. (2012) · Perspectives on Psychological Science
Meta-analysis and systematic reviewsPsychology Research and Bibliometrics
Cited by 603
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Do angry birds make for angry children? a meta-analysis of video game influences on children’s and adolescents’ aggression, mental health, prosocial behavior, and academic performance.
Ferguson, C. J. (2015) · Perspectives on Psychological Science
Bullying, Victimization, and AggressionChild Development and Digital Technology
Cited by 524
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Social media use and mental health among young adults
Berryman, C., Ferguson, C. J., & Negy, C. (2018) · Psychiatric Quarterly
Impact of Technology on AdolescentsMental Health via Writing
Cited by 484
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A weak scientific basis for gaming disorder: Let us err on the side of caution
van Rooij, A. J., Ferguson, C. J., Colder Carras, M., Kardefelt-Winther, D., Shi, J., Aarseth, E., Bean, A. M., Bergmark, K. H., Brus, A., Coulson, M., et al. (2018) · Journal of Behavioral Addictions
Impact of Technology on AdolescentsGambling Behavior and Treatments
Cited by 346
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Much ado about nothing: the misestimation and overinterpretation of violent video game effects in eastern and western nations: comment on Anderson et al. (2010)
Ferguson, C. J., & Kilburn, J. (2010) · Psychological Bulletin
Bullying, Victimization, and AggressionDigital Games and Media
Cited by 311
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Spanking, corporal punishment and negative long-term outcomes: A meta-analytic review of longitudinal studies
Ferguson, C. J. (2013) · Clinical Psychology Review
Child Abuse and TraumaChild and Adolescent Psychosocial and Emotional Development
Cited by 295
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Twenty-Five Years of Research on Violence in Digital Games and Aggression: Empirical Evidence, Perspectives, and a Debate Gone Astray
Elson, M., & Ferguson, C. J. (2014) · European Psychologist
Bullying, Victimization, and AggressionDigital Games and Media
Cited by 237
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The Hitman Study: Violent Video Game Exposure Effects on Aggressive Behavior, Hostile Feelings, and Depression
Ferguson, C. J., & Rueda, S. M. (2010) · European Psychologist
Bullying, Victimization, and AggressionDigital Games and Media
Cited by 167
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The influence of television and video game use on attention and school problems: A multivariate analysis with other risk factors controlled
Ferguson, C. J. (2011) · Journal of Psychiatric Research
Child Development and Digital TechnologyAttention Deficit Hyperactivity Disorder
Cited by 121
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Just a game after all: Violent video game exposure and time spent playing effects on hostile feelings, depression, and visuospatial cognition
Valadez, J. J., & Ferguson, C. J. (2012) · Computers in Human Behavior
Bullying, Victimization, and AggressionDigital Games and Media
Cited by 111
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Like this meta-analysis: Screen media and mental health.
Ferguson, C. J., Kaye, L. K., Branley-Bell, D., Markey, P., Ivory, J. D., Klisanin, D., Elson, M., Smyth, M., Hogg, J. L., McDonnell, D., et al. (2022) · Professional Psychology: Research and Practice
Impact of Technology on AdolescentsChild Development and Digital Technology
Cited by 78
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There is no evidence that time spent on social media is correlated with adolescent mental health problems: Findings from a meta-analysis.
Ferguson, C. J., Kaye, L. K., Branley-Bell, D., & Markey, P. (2025) · Professional Psychology: Research and Practice
Impact of Technology on AdolescentsChild Development and Digital Technology
Cited by 62
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Internet Gaming Addiction: Disorder or Moral Panic?
Markey, P. M., & Ferguson, C. J. (2017) · American Journal of Psychiatry
Impact of Technology on AdolescentsGambling Behavior and Treatments
Cited by 52
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Does the Internet Make the World Worse? Depression, Aggression and Polarization in the Social Media Age
Ferguson, C. J. (2021) · Bulletin of Science, Technology & Society
Impact of Technology on AdolescentsSocial Media and Politics
Cited by 33
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Race, class, and criminal adjudication: Is the US criminal justice system as biased as is often assumed? A meta-analytic review
Ferguson, C. J., & Smith, S. (2024) · Aggression and Violent Behavior
Criminal Justice and Corrections AnalysisEducation Discipline and Inequality
Cited by 14
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Links between screen use and depressive symptoms in adolescents over 16 years: Is there evidence for increased harm?
Ferguson, C. J. (2021) · Developmental Science
Impact of Technology on AdolescentsChild Development and Digital Technology
Cited by 13
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Measurements of Intelligence in sub-Saharan Africa: Perspectives Gathered from Research in Mali
Dramé, C., & Ferguson, C. J. (2019) · Current Psychology
Cognitive Abilities and TestingPsychometric Methodologies and Testing
Cited by 10
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Video Games During the Time of the Plague
Ferguson, C. J. (2020) · Psychological Inquiry
Impact of Technology on AdolescentsChild Development and Digital Technology
Cited by 5
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