Just a game after all: Violent video game exposure and time spent playing effects on hostile feelings, depression, and visuospatial cognition
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Players' depression decreased when playing offline violent games.
“Ferguson and Rueda33 and Valadez and Ferguson34 suggested that players' depression decreased when playing offline violent games”
From Game-based digital interventions for depression therapy: a systematic review and meta-analysis (2014) · cites this paper as [34]
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- Authors
- Valadez, J. J., & Ferguson, C. J.
- Affiliations
- Laredo Community College (US)
- Corresponding author
- Ferguson, Christopher J.
- Venue
- Computers in Human Behavior
- Publisher
- Elsevier BV
- Published
- 2012-03
- Volume
- 28
- Issue
- 2
- Pages
- 608-616
- ISSN
- 0747-5632 (ISSN-L)
- OpenAlex
- W2043467108
- Cited by
- 111
- References
- 64
- Citations by year
- 2026: 2 · 2025: 1 · 2024: 4 · 2023: 6 · 2022: 5 · 2021: 7 · 2020: 8 · 2019: 4 · 2018: 3 · 2017: 10 · 2016: 10 · 2015: 15 · 2014: 18 · 2013: 11 · 2012: 7
- FWCI
- 15.62
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Computers in Human Behavior (publishedVersion)
- Topics
- Social Sciences › Psychology › Social Psychology › Bullying, Victimization, and Aggression
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Keywords
- violent video games, hostility, depression, visuospatial cognition, video game effects, confounding variables, internal validity
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