Implicit and explicit training in the mitigation of cognitive bias through the use of a serious game
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Games are uniquely suited to some forms of cognitive training because they give the player freedom to make choices and experience feedback, providing opportunities for experiential learning.
“As Dunbar et al explain [8], games are uniquely suited to some forms of cognitive training as they give the player freedom to make choices and experience feedback on the effects of those choices; in other words, they provide opportunities for experiential learning [61].”
From Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy (2016) · cites this paper as [8]
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Lumsden, J., Edwards, E. A., Lawrence, N. S., Coyle, D., & Munafò, M. R. (2016) · JMIR Serious Games · doi:10.2196/games.5888 · Cited by 555 · see citing works
“…2014 [34] Training MACBETH Implicit and explicit training in the mitigation of cognitive bias through the use of a serious game Dunbar et al, 2013 [8] Training Card-Pairing A brain-computer interface based cognitive training system for healthy elderly: A randomised control pilot study for…”
BackgroundMethodSelf-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms
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- Authors
- Dunbar, N. E., Miller, C. H., Adame, B. J., Elizondo, J., Wilson, S. N., Lane, B. L., Kauffman, A. A., Bessarabova, E., Jensen, M. L., Straub, S. K., Lee, Y.-H., Burgoon, J. K., Valacich, J. J., Jenkins, J., & Zhang, J.
- Affiliations
- University of Oklahoma (US)
- Arizona State University (US)
- The University of Texas of the Permian Basin (US)
- University of Florida (US)
- University of Arizona (US)
- Brigham Young University (US)
- University of Michigan (US)
- Corresponding author
- Dunbar, Norah E.
- ORCID
- Venue
- Computers in Human Behavior
- Publisher
- Elsevier BV
- Published
- 2014-08
- Volume
- 37
- Pages
- 307-318
- ISSN
- 0747-5632 (ISSN-L)
- OpenAlex
- W1966364550
- Cited by
- 83
- References
- 47
- Citations by year
- 2026: 4 · 2025: 8 · 2024: 7 · 2023: 3 · 2022: 5 · 2021: 13 · 2020: 6 · 2019: 8 · 2018: 10 · 2017: 6 · 2016: 8 · 2015: 4 · 2013: 1
- FWCI
- 14.08
- Type
- journal article
- Language
- en
- Open access
- green
- escholarship.org
- Locations
- Computers in Human Behavior (publishedVersion)
- eScholarship (California Digital Library) (submittedVersion)
- ScholarsArchive (Brigham Young University) (submittedVersion)
- Funders
- Air Force Research Laboratory
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Decision Sciences › General Decision Sciences › Decision-Making and Behavioral Economics
- Health Sciences › Medicine › Family Practice › Clinical Reasoning and Diagnostic Skills
- Keywords
- cognitive bias mitigation, serious games, heuristic-systematic model, fundamental attribution error, confirmation bias, Macbeth, explicit instruction, implicit instruction, decision-making, hypothesis generation, evidence analysis, game-based training
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