Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms
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Self-determination theory (SDT), a psychological theory of human motivation, is a prominent paradigm in human–computer interaction (HCI) research on games. However, our prior literature review observed a trend towards shallow applications of the theory. This follow-up work takes a broader view—examining SDT scholarship on games, a wider corpus of SDT-based HCI games research (N = 259), and perspectives from a games industry practitioner conference—to help explain current applications of SDT. Our findings suggest that perfunctory applications of the theory in HCI games research originate in part from within SDT scholarship on games, which itself exhibits limited engagement with theoretical tenets. Against this backdrop, we unpack the popularity of SDT in HCI games research and identify conditions underlying the theory’s current use as an oft-unquestioned paradigm. Finally, we outline avenues for more productive SDT-informed games research and consider ways towards more intentional practices of theory use in HCI.
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Gamification can foster genuine intrinsic motivation when designed to support psychological needs rather than merely control behaviour.
“The streak mechanism satisfied competence needs through progress feedback while supporting autonomy through voluntary participation, suggesting - as Tyack and Mekler (2024) argue - that gamification can foster genuine intrinsic motivation when designed to support psychological needs rather than merely control behaviour.”
From An Experimental Analysis of Gamification’s Impact on Customer Engagement and Retention in Subscription-Based Business Models (2026) · cites this paper as Tyack and Mekler (2024)
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- Authors
- Tyack, A., & Mekler, E. D.
- Affiliations
- IT University of Copenhagen (DK)
- ORCID
- Mekler, Elisa D.
- Venue
- ACM Transactions on Computer-Human Interaction
- Published
- 2024-06-30
- Volume
- 31
- Issue
- 3
- Pages
- 1-74
- ISSN
- 1073-0516 (ISSN-L)
- 1557-7325
- OpenAlex
- W4398230189
- Cited by
- 57
- References
- 508
- Citations by year
- 2026: 38 · 2025: 18 · 2024: 1
- FWCI
- 44.81
- Type
- journal article
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- Locations
- ACM Transactions on Computer-Human Interaction (publishedVersion, cc-by-sa)
- arXiv (Cornell University) (submittedVersion, cc-by-nc-nd)
- IT University Of Copenhagen (IT University of Copenhagen) (submittedVersion, cc-by)
- arXiv (Cornell University)
- Funders
- European Commission
- HORIZON EUROPE European Research Council (101043198)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Psychology › Social Psychology › Motivation and Self-Concept in Sports
- Keywords
- self-determination theory, game design, motivation, research paradigms
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