Development and validation of the Multimodal Presence Scale for virtual reality environments: A confirmatory factor analysis and item response theory approach
Makransky, Guido, Lilleholt, Lau, Aaby, Anders·2017·Computers in Human Behavior
Cited by (424)
Items 101–200 of 424
- Experiencing herd immunity in virtual reality increases COVID-19 vaccination intention: Evidence from a large-scale field intervention studyAdéla Plechatá, Clara Vandeweerdt, Michael Atchapero, Tiffany Luong, Christian Holz, Cornelia Betsch, Bonnie Dietermann, Yori Schultka, ROBERT M. BOHM, Guido Makransky · 2022 · Computers in Human Behavior
- SANAL GERÇEKLİK TEMELLİ ÖĞRENME ORTAMLARINDA BULUNUŞLUK HİSSİNİN ÖLÇÜLMESİ: BULUNUŞLUK ÖLÇEĞİNİN TÜRKÇE’YE UYARLANMASISeyfullah Gökoğlu, Ünal Çakıroğlu · 2019 · Eğitim Teknolojisi Kuram ve Uygulama
- Shopping in Reality or Virtuality? A Validation Study of Consumers’ Price Memory in a Virtual vs. Physical SupermarketLina Jacobsen, Nora Mossing Krogsgaard-Jensen, Anne O. Peschel · 2022 · Foods
- Pipetting in virtual reality can predict real-life pipetting performance.Gustav Bøg Petersen, Sara Klingenberg, Guido Makransky · 2022 · Technology Mind and Behavior
- Haptic Feedback, Performance and Arousal: A Comparison Study in an Immersive VR Motor Skill Training TaskUnnikrishnan Radhakrishnan, Lisheng Kuang, Konstantinos Koumaditis, Francesco Chinello, Claudio Pacchierotti · 2023 · IEEE Transactions on Haptics
- The effect of virtual reality media characteristics on flow and learning transfer in job training: The moderating effect of presenceYoun Gu Kang, Hae‐Deok Song, Hyejoo Yun, Yunseong Jo · 2022 · Journal of Computer Assisted Learning
- My avatar makes me feel good? The effect of avatar personalisation and virtual agent interactions on self-esteemWei Jie Dominic Koek, Vivian Hsueh Hua Chen · 2024 · Behaviour and Information Technology
- Audience Musical Absorption: Exploring Attention and Affect in the Live Concert SettingDana Swarbrick, R. Martin, Simon Høffding, Nanette Nielsen, Jonna K. Vuoskoski · 2024 · Music & Science
- Presence and Platform: Effects of Embodiment Comparing a 2D Computer and 3D VR GameElena Kalina, Mina C. Johnson‐Glenberg · 2020 · International Conference of the Immersive Learning Research Network (iLRN)
- A cognitive model for emotional regulation in virtual reality exposureMarcel Takac, James Collett, Russell Conduit, Alexander De Foe · 2021 · Virtual Reality
- Contextualized Experiential Language Learning in the MetaverseAndrea Antonio Cantone, Rita Francese, Raffaele Sais, Otino Pio Santosuosso, Aurelio Sepe, Simone Spera, Genoveffa Tortora, Giuliana Vitiello · 2023 · Biannual Conference of the Italian SIGCHI Chapter (CHItaly)
- Using a Chatbot to learn English via Charades: the correlates between social presence, hedonic value, perceived value, and learning outcomeJon‐Chao Hong, Chien-Hung Lin, Chin-Chieh Juh · 2023 · Interactive Learning Environments
- Watch This! Observational Learning in VR Promotes Better Far Transfer than Active Learning for a Fine Psychomotor TaskIsabel Sophie Fitton, Elizabeth Dark, Manoela Milena Oliveira da Silva, Jeremy J. O. Dalton, Michael J. Proulx, Christopher Clarke, Christof Lutteroth · 2024 · CHI Conference on Human Factors in Computing Systems
- Human-Centered Design of a Virtual Reality Training Simulation for Mass Casualty IncidentsHenrik Berndt, Daniel Wessel, Tilo Mentler, Michael Herczeg · 2018 · International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
- Social virtual reality for L2 Spanish development: Learning how to interact with others in a high‐immersion virtual spaceNaoko Taguchi, Elizabeth Hanks · 2024 · Modern Language Journal
- ViGather: Inclusive Virtual Conferencing with a Joint Experience Across Traditional Screen Devices and Mixed Reality HeadsetsHuajian Qiu, Paul Streli, Tiffany Luong, Gebhardt Christoph, Christian Holz · 2023 · Proceedings of the ACM on Human-Computer Interaction
- Observers predict actions from facial emotional expressions during real-time social interactionsLeon O. H. Kroczek, Angelika Lingnau, Valentin Schwind, Christian G. Wolff, Andreas Mühlberger · 2024 · Behavioural Brain Research
- Immersive virtual reality for learning about ecosystems: effect of two signaling levels and feedback on action decisionsLaurie Porte, Jean‐Michel Boucheix, Louis Rapet, Véronique Drai-Zerbib, Jean-Luc Martinez · 2024 · Frontiers in Psychology
- Cognitive engagement with technology scale: a validation studyVanessa W. Vongkulluksn, Lin Lü, Michael J. Nelson, Kui Xie · 2022 · Educational Technology Research and Development
- Designing to Leverage Presence in VR Rhythm GamesRobert Dongas, Kazjon S. Grace · 2023 · Multimodal Technologies and Interaction
- VR training program for fire escape: Learning progress predicted by the perception of fire presence, VR operational frustration, and gameplay self-efficacyJon‐Chao Hong, Hsun‐Yu Chan, Yun-Hsuang Teng, Kai‐Hsin Tai, Chang-Zhen Lin · 2023 · Computers & Education X Reality
- Advancing VR simulators for autonomous vehicle–pedestrian interactions: A focus on multi-entity scenariosTram Thi Minh Tran, Callum Parker · 2024 · Transportation Research Part F Traffic Psychology and Behaviour
- Towards a multiscale QoE assessment of mediated social communicationA. Toet, T. Mioch, S. Gunkel, O. Niamut, J. V. van Erp · 2022 · Quality and User Experience
- New evidence on technological acceptance model in preschool education: Linking project-based learning (PBL), mental health, and semi-immersive virtual reality with learning performanceJuanjuan Zang, Young Soon Kim, Jihe Dong · 2022 · Frontiers in Public Health
- Towards a Reflection in Creative Experience QuestionnaireFord, Corey, Bryan-Kinns, Nick · 2023 · Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
- Impact of multidimensional presence on user well-being in metaverse communitiesArslan Rafi, Sanjit Kumar Roy, Mohsin Abdur Rehman, Muhammad Junaid Shahid Hasni · 2024 · Decision Support Systems
- Exploring LLM-Powered Role and Action-Switching Pedagogical Agents for History Education in Virtual RealityZihao Zhu, Ao Yu, Xin Tong, Pan Hui · 2025 · CHI Conference on Human Factors in Computing Systems
- Social opportunities, learning practices, and performance in metaverse and virtual world: A comparative scoping review in higher educationHanyuning Lin, Mathew Pryor, Nadin Beckmann · 2025 · Computers & Education
- Support for self-regulated learning in immersive virtual reality – An experimental design for science learningYing-Tai Hsu, Silvia Wen‐Yu Lee · 2025 · Education and Information Technologies
- Tools and Teaching Strategies for Vocabulary Assessment and Instruction: A ReviewÉmilie Dujardin, Pauline Auphan, Nicolas Bailloud, Jean Écalle, Annie Magnan · 2021 · Social Education Research
- Imagine That! Imaginative Suggestibility Affects Presence in Virtual RealityCrescent Jicol, Christopher Clarke, Emilia Tor, Hiu Lam Yip, Jinha Yoon, Chris Bevan, Hugh Bowden, Elisa Brann, Kirsten F. Cater, Richard Cole et al. · 2023 · CHI Conference on Human Factors in Computing Systems
- Presence and Flow as Moderators in XR-Based Sustainability EducationMiriam Mulders, Kristian Heinrich Träg · 2023 · Sustainability
- Effect of Avatar Facial Expressiveness on Team Collaboration in Virtual RealityHugo Le Tarnec, Elisabetta Bevacqua, Olivier Augereau, Pierre De Loor · 2023 · International Conference on Intelligent Virtual Agents
- A validated instrument measuring students' perceptions on plastinated and three‐dimensional printed anatomy toolsRamya Chandrasekaran, Shairah Radzi, Zhen Kai Peh, Preman Rajalingam, Jerome I. Rotgans, Sreenivasulu Reddy Mogali · 2021 · Anatomical Sciences Education
- Can desktop virtual reality effectively enhance academic achievement? —A meta-analysisZhaoyang Liu, Wenlan Zhang, Liangliang Hu · 2024 · Innovations in Education and Teaching International
- How the intensity of the immersive experience impels the extent of Social Streaming App dependency? An empirical assessment with mediation and moderation effectsXiaoyu Xu, Syed Muhammad Usman Tayyab · 2021 · Telematics and Informatics
- Pengembangan Media Virtual Reality Pada Muatan Pelajaran IPA Kelas VI Sekolah DasarMardiki Supriadi, L.Virginayoga Hignasari · 2019 · JTP - Jurnal Teknologi Pendidikan
- Short- and long-term learning of job interview with a serious game in virtual reality: influence of eyestrain, stereoscopy, and apparatusAlexis D. Souchet, Stéphanie Philippe, Leveque Aurelien, Floriane Ober, Laure Leroy · 2021 · Virtual Reality
- Presence, flow, and narrative absorption questionnaires: a scoping reviewFederico Pianzola · 2020 · Open Research Europe
- Patient engagement and presence in a virtual world world diabetes self-management education intervention for minority womenSuzanne E. Mitchell, Alexa Bragg, Paula M. Gardiner, Barbara De La Cruz, Lance D. Laird · 2021 · Patient Education and Counseling
- Choosing the Right Reality: A Comparative Analysis of Tangibility in Immersive Trauma SimulationsJakob Carl Uhl, Rodrigo Gutiérrez, Georg Regal, Helmut Schrom-Feiertag, Benjamin Schuster, Manfred Tscheligi · 2024 · CHI Conference on Human Factors in Computing Systems
- Desktop‐based virtual reality social platforms versus video conferencing platforms for online synchronous learning in higher education: An experimental study to evaluate students' learning gains and user experienceAnna Flavia Di Natale, Claudia Repetto, Daniela Villani · 2024 · Journal of Computer Assisted Learning
- Musical Instruments in Extended Reality: A Systematic ReviewJosé Luis Gómez-Sirvent, Francisco López de la Rosa, Roberto Sánchez-Reolid, Rafael Morales, Antonio Fernández‐Caballero · 2024 · International Journal of Human-Computer Interaction
- Eyestrain impacts on learning job interview with a serious game in virtual realityAlexis D. Souchet, Stéphanie Philippe, Dimitri Zobel, Floriane Ober, Leveque Aurelien, Laure Leroy · 2018 · ACM Symposium on Virtual Reality Software and Technology (VRST)
- The Back-care Behavior Assessment Questionnaire (BABAQ) for schoolchildren: development and psychometric evaluationZahra Akbari-Chehrehbargh, Sedigheh Sadat Tavafian, Ali Montazeri · 2020 · BMC Public Health
- Virtual Reality Intervention Reduces Dietary Footprint: Implications for Environmental Communication in the MetaverseAdéla Plechatá, Thomas A. Morton, Federico J.A. Pérez-Cueto, Guido Makransky · 2022
- Neuroadaptive haptics: a proof-of-concept comparing reinforcement learning from explicit ratings and neural signals for adaptive XR systemsLukas Gehrke, Aleksandrs Koselevs, Marius Klug, Klaus Gramann · 2025 · Frontiers in Virtual Reality
- Hands-on training: Effects on virtual presence, learning-centered emotions, cognitive load and learning outcome when learning with virtual realityClaudia Schrader, Charlotte Diekmann, Paulina Schulz, Nils Mack, Claudia Bohrmann‐Linde, Diana Zeller · 2024 · Computers in Human Behavior Reports
- Moral Robots? How Uncertainty and Presence Affect Humans’ Moral Decision MakingCarolin Straßmann, Alina Grewe, Christopher Kowalczyk, Alexander Arntz, Sabrina Cornelia Eimler · 2020 · Communications in computer and information science
- From Lonely to Resilient through Humanoid Robots: Building a New Framework of ResilienceJohan F. Hoorn · 2018 · Journal of Robotics
- Perception of 3D virtual road markings: Based on estimation of vehicle speedAleksandar Trifunović, Svetlana Čičević, Dragan Lazarević, Magdalena Dragović, Nataša Vidovič, Marijana Mošić, Oana Victoria Oţăt · 2019 · FME Transaction
- Investigating Cyclical Stereoscopy Effects Over Visual Discomfort and Fatigue in Virtual Reality While LearningAlexis D. Souchet, Stéphanie Philippe, Floriane Ober, Leveque Aurelien, Laure Leroy · 2019 · Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR
- Systematic Literature Review of Using Virtual Reality as a Social Platform in HCI CommunityXiaoying Wei, Xiaofu Jin, Ge Lin Kan, Yukang Yan, Mingming Fan · 2025 · Proceedings of the ACM on Human-Computer Interaction
- Shake it or light it! The effects of cueing in desktop‐VR learning environments on search time and learningDaniela Decker, Martin Merkt · 2024 · Journal of Computer Assisted Learning
- Immersive virtual contexts, engagement, and emotions: How do these factors influence sensory acceptance?Fernanda Nascimento da Silva, Luís Antônio Minim, Tarcísio Lima Filho, Ana Alice da Silva Xavier Costa, Márcia Cristina Teixeira Ribeiro Vidigal, Valéria Paula Rodrigues Minim · 2025 · Food Research International
- Sense of presence in metaverse tourism experiences: scale development and validationXiao-Ling Jin, Bingxin Wang, Yang Li, Yuting Wang, Zhongyun Zhou · 2025 · Industrial Management & Data Systems
- Mental simulation in bilingual and second language processing: New directions in the Competition ModelHelen Zhao, Norbert Vanek, Brian MacWhinney · 2025 · Brain and Language
- Previous VR experience increases embodiment in immersive VR safety training: an exploratory mixed-methods studyAnu Lehikko, Mikko Nykänen, Heli Ruokamo · 2025 · Virtual Reality
- A psychological framework for social skill acquisition in immersive VR environments: Conceptualization, application, and empirical evaluationYannik Andrea Escher, Hannes M. Petrowsky, Friederike Knabbe, Poldi Kuhl, David D. Loschelder · 2025 · Computers in Human Behavior Reports
- Virtual Reality in Professional Training: An Example from the Field of Bank CounsellingMichael Kickmeier-Rust, Michael Leitner, Philipp Hann · 2020 · International Conference of the Immersive Learning Research Network (iLRN)
- TechnoSapiens: merging humans with technology in augmented realityCarsten Rudolph, Guido Brunnett, Maximilian Bretschneider, Bertolt Matthias Meyer, Frank Asbrock · 2023 · The Visual Computer
- Evaluating the Effect of Binaural Auralization on Audiovisual Plausibility and Communication Behavior in Virtual RealityFelix Immohr, G. Rendle, A. Lammert, Annika Neidhardt, Victoria Meyer Zur Heyde, B. Froehlich, Alexander Raake · 2024 · IEEE Conference on Virtual Reality and 3D User Interfaces
- Configuring Factors Influencing Science Teachers’ Intention to Use Virtual Experiments in China: An fsQCA-Based StudyQianwen Song, Jiafeng Zhang, Hongsheng Wang, Zhan Zhang, Qing Zhou · 2023 · Journal of Science Education and Technology
- Avatar embodiment prior to motor imagery training in VR does not affect the induced event-related desynchronization: a pilot studyKatarina Vagaja, Klaus Linkenkaer‐Hansen, Athanasios Vourvopoulos · 2024 · Frontiers in Virtual Reality
- Optimizing learning outcomes in aesthetic education through technological integration: AR/VR applications in hospitality aesthetics courseJeou‐Shyan Horng, Hsuan Hsu · 2024 · Education and Information Technologies
- Virtual reality as a method of cognitive training of processing speed, working memory, and sustained attention in persons with acquired brain injury: a protocol for a randomized controlled trialTruls Erik Bjerklund Johansen, Marianne Engen Matre, Marianne Løvstad, Anne Davidson Lund, Anne Catrine Trægde Martinsen, Alexander Olsen, Frank Becker, Cathrine Brunborg, Jennie Louise Ponsford, Jacoba Margje Spikman et al. · 2024 · Trials
- Visual fidelity in the metaverse matters for memory performanceAnne O. Peschel, Darius‐Aurel Frank, Daniel Blumenkranz, Sascha Steinmann · 2024 · Technological Forecasting and Social Change
- Eliciting guilt in virtual reality games: interplay of self-attribution, presence, and moralityChanghyun Ahn, Ghee-Young Noh · 2024 · Frontiers in Psychology
- Studying the influence of single social interactions on approach and avoidance behavior: A multimodal investigation in immersive virtual realitySabrina Gado, Matthias Gamer · 2025 · Behavior Research Methods
- RetroSketch: A Retrospective Method for Measuring Emotions and Presence in Virtual RealityDominic Potts, Miloni Gada, Aastha Gupta, Kavya Goel, Klaus Philipp Krzok, Genevieve Pate, Joseph P. Hartley, Mark Weston-Arnold, Jakob Aylott, Christopher Clarke et al. · 2025 · CHI Conference on Human Factors in Computing Systems
- Examination of gaze behaviour in social anxiety disorder using a virtual reality eye-tracking paradigm: protocol for a case – control studyFatime Zeka, Lars Clemmensen, Benjamin Thorup Arnfred, Merete Nordentoft, Louise Birkedal Glenthøj · 2023 · BMJ Open
- MetaCUX: Social Interaction and Collaboration in the MetaversePaola Barra, Andrea Antonio Cantone, Rita Francese, Marco Giammetti, Raffaele Sais, Otino Pio Santosuosso, Aurelio Sepe, Simone Spera, Genoveffa Tortora, Giuliana Vitiello · 2023 · Lecture notes in computer science
- How Observers Perceive Teleport Visualizations in Virtual EnvironmentsRoland Fischer, Marc Jochens, René Weller, Gabriel Zachmann · 2023 · ACM Symposium on Spatial User Interaction (SUI)
- Measuring the influence of audio on immersive experience in extended reality and digital games: a systematic reviewJacob Hedges, Robert Sazdov, Andrew Johnston · 2023 · Immersive and 3D Audio: from Architecture to Automotive (I3DA)
- Learning Anatomy with Augmented RealityCita Nørgaard, Lotte Dyhrberg O’Neill, John Chemnitz, Gunver Majgaard · 2019 · Tidsskriftet Læring og Medier (LOM)
- Increasing Learning Motivation: An Empirical Study of VR Effects on the Vocational Training of Bank ClerksMichael Kickmeier-Rust, Philipp Hann, Michael Leitner · 2019 · Lecture notes in computer science
- Do Presence Questionnaires Actually Measure Presence? A Content Analysis of Presence Measurement ScalesOlivier Nannipieri · 2022 · Lecture notes in computer science
- The impact of binaural auralizations on sound source localization and social presence in audiovisual virtual reality: converging evidence from placement and eye-tracking paradigmsS. Roßkopf, L. O. H. Kroczek, F. Stärz, M. Blau, S. van de Par, A. Mühlberger · 2024 · Acta Acustica
- Exploring the relationship between motivation and augmented reality presence using the augmented reality presence scale (ARPS)Enrico Gandolfi, Richard E. Ferdig · 2025 · Educational Technology Research and Development
- Interactivity and signaling in Immersive Virtual Reality: Effects on EFL learning experiences and outcomesLei Cai, Zixun Wang, Chenghao Wang, Bin Zou, Xusheng Zhang · 2025 · Computers & Education
- The Zenith of Flow Consciousness in Metaverse: Glancing the Consumer Behavior in the FutureUzma Noor, Mahnaz Mansoor, Tariq Iqbal Khan, Mohammad Nisar Khattak · 2025 · International Journal of Consumer Studies
- A Distributed Virtual Reality Study Under COVID-19 Conditions – Comparing Continuous and Non-Continuous Locomotion Techniques in Mobile VRMarkus Dresel, Nicole Jochems · 2021 · Mensch und Computer (MuC)
- Behavioral and Psychophysiological Measures of Engagement During Dynamic Difficulty Adjustment in Immersive Virtual RealityOscar I. Caldas, Mauricio Mauledoux, Oscar Fernando Avilés Sánchez, Carlos Rodriguez‐Guerrero · 2023 · JUCS - Journal of Universal Computer Science
- Examining the impact of experiencing auditory verbal hallucinations from a first-person perspective on the degree of empathy and stigmatization in a group of psychology students: A study using 360° immersive videosClara Della Libera, Manon Goosse, Frank Larøi, Sylvie J. Willems · 2023 · Comprehensive Psychiatry
- Aesthetic emotions in a mixed reality gastrosonic experience: an exploratory studyBruno Alejandro Mesz, Jean-Christophe Sakdavong, Sami Silén, Anu Hopia · 2023 · Digital Creativity
- Virtual Reality in an Eco-Niche Undergraduate Organic Chemistry Laboratory Course: New Practice in Chemistry Lab TeachingBiljana Mojsoska, Prajakt Pande, Morten Erik Moeller, Praveen Ramasamy, Per Meyer Jepsen · 2024 · Journal of Chemical Education
- Presence and Flow in Virtual and Mixed Realities for Music-Related Educational SettingsL.E. Bruns, Benedict Saurbier, Tray Minh Voong, Michael Oehler · 2024 · IEEE International Symposium on the Internet of Sounds (IS2)
- A Concept at Work: A Review of Motivations, Operationalizations, and Conclusions in VR Research about PresenceCleo Xiao, Difeng Yu, Kasper Hornbæk, Joanna Bergström · 2025 · CHI Conference on Human Factors in Computing Systems
- Identifying EEG biomarkers of sense of embodiment in virtual reality: insights from spatio-spectral featuresDaniela Esteves, Madalena Valente, Shay Englander Bendor, Alexandre Andrade, Athanasios Vourvopoulos · 2025 · Frontiers in Neuroergonomics
- Extended reality technology for emergency medical service training: systematic reviewZhan Zhang, Maryam Moeini Meybodi, Aishwarya Ingale, Liza Karimova, Margarita Vinnikov · 2025 · Frontiers in Disaster and Emergency Medicine
- Actions, not gestures: contextualising embodied controller interactions in immersive virtual realityJack Ratcliffe, Nick Ballou, Laurissa N. Tokarchuk · 2021 · ACM Symposium on Virtual Reality Software and Technology (VRST)
- Handwerkliches Lackieren mit Virtual Reality (HandLeVR)Miriam Mulders, Matthias Weise, Andrea Schmitz, Raphael Zender, Michael Kerres, Ulrike Lucke · 2023 · MedienPädagogik Zeitschrift für Theorie und Praxis der Medienbildung
- The acceptability, feasibility, and usability of a virtual reality pain education and rehabilitation program for Veterans: a mixed-methods studyAmelia K. Mardon, Dianne Wilson, Hayley B. Leake, Daniel Simon Harvie, Andre Queiroz De Andrade, Jane Chalmers, Aaron Bowes, G. Lorimer Moseley · 2025 · Frontiers in Pain Research
- 360 degree representation: desktop virtual reality combined with analytics in the primary school classroomDamian Maher, John Buchanan · 2021 · Technology Pedagogy and Education
- A Research on Sensing Localization and Orientation of Objects in VR with Facial Vibrotactile DisplayKe Wang, Yi-Hsuan Li, Chun-Chen Hsu, Jiabei Jiang, Yan Liu, Zirui Zhao, Wei Yue, Yao Lu · 2021 · Lecture notes in computer science
- A Subjective and Behavioral Assessment of Affordances in Virtual Architectural WalkthroughsAsim Hameed, Andrew Perkis · 2021 · Applied Sciences
- Improving Collaborative Learning in Virtual Reality With Facial ExpressionsHugo Le Tarnec, Olivier Augereau, Elisabetta Bevacqua, Pierre De Loor · 2022 · UbiComp/ISWC Adjunct
- Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual RealitySarah Roßkopf, Andreas Mühlberger, Felix Stärz, Steven van de Par, Matthias Blau, Leon O. H. Kroczek · 2025 · IEEE Transactions on Visualization and Computer Graphics
- A structural framework for fire and explosion risk in EFRTs: empirical validation using EFA, CFA, and path analysisParisa Moshashaei, Omid Akbarzadeh, Mohammad Asghari Jafarabadi, Leila Khazini, Seyed Shamseddin Alizadeh · 2025 · Scientific Reports
- Virtual Reality–Based Exposure With 360° Environments for Social Anxiety Disorder: Usability and Feasibility StudyMathias Torp Ernst, Stéphane Bouchard, Tonny Elmose Andersen, Per Trads Ørskov, Kristine Tarp, Mia Beck Lichtenstein · 2024 · JMIR Formative Research