Cited by 1,457Educational Games and GamificationDigital Games and MediaFlow Experience in Various Fields

Digital game-based learning: Towards an experiential gaming model

Kiili, Kristian·2005·The Internet and Higher Education

Integrity signals

Registry

Crossref · 10.1016/j.iheduc.2004.12.001

Cites

50 of 50 references verified0 citation errors · 0 not checkable

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  • Consistent with the Experiential Gaming Model, the findings emphasise the importance of GSRSs, like games, for generation and testing of ideas during problem-solving, monitoring one's knowledge through feedback and discussion, and encoding and storing this knowledge for future use.

    “Consistent with Experiential Gaming Model (Kiili 2005), these findings further emphasise the importance of GSRSs, like games, for generation and testing of ideas during problem-solving, monitoring one's knowledge through feedback and discussion, and encoding and storing this knowledge for future use (e.g.Ke 2009;Papastergiou 2009).”
  • The findings somewhat contradict the idea that students only learn through trial and error when using GSRSs.

    “These findings also somewhat contradict the idea that students only learn through trial and error when using GSRSs (Kiili 2005).”

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Authors
Kiili, K.
Affiliations
Tampere University of Technology (FI)
Corresponding author
Kiili, Kristian
Venue
The Internet and Higher Education
Publisher
Elsevier BV
Published
2005-01
Volume
8
Issue
1
Pages
13-24
ISSN
1096-7516 (ISSN-L)
OpenAlex
W1967575742
Cited by
1,457
References
53
Citations by year
2026: 60 · 2025: 70 · 2024: 74 · 2023: 89 · 2022: 78 · 2021: 107 · 2020: 96 · 2019: 103 · 2018: 96 · 2017: 82 · 2016: 77 · 2015: 95 · 2014: 78 · 2013: 75 · 2012: 72
FWCI
28.76
Type
journal article
Language
en
Open access
closed
Locations
The Internet and Higher Education (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Developmental and Educational Psychology › Flow Experience in Various Fields
Keywords
digital game-based learning, game-based learning, experiential learning theory, flow theory, game design, immediate feedback, user experience, game design framework

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