The DOI matches its Crossref record; 5 of the 5 references it cites were found in a registry or an index.
Effectiveness of using a video game to teach a course in mechanical engineering
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Citations
Cites
What Video Games Have to Teach Us about Learning and Literacy
(2004) · Education + Training · doi:10.1108/et.2004.00446dae.002 · Cited by 6,674
What video games have to teach us about learning and literacy
Gee, J. P. (2003) · Computers in Entertainment · doi:10.1145/950566.950595 · Cited by 5,735
Novak, J. D., Gowin, D. B., & Kahle, J. B. (1984) · doi:10.1017/cbo9781139173469 · Cited by 5,199
Toward a Theory of Intrinsically Motivating Instruction*
Malone, T. W. (1981) · Cognitive Science · doi:10.1207/s15516709cog0504_2 · Cited by 2,197
Chunking in recall of symbolic drawings
Egan, D. E., & Schwartz, B. J. (1979) · Memory & Cognition · doi:10.3758/bf03197595 · Cited by 482
Cited by
Merchant, Z., Goetz, E. T., Cifuentes, L., Keeney-Kennicutt, W., & Davis, T. J. (2014) · Computers & Education · doi:10.1016/j.compedu.2013.07.033 · Cited by 2,109
Boyle, E. A., Hainey, T., Connolly, T. M., Gray, G., Earp, J., Ott, M., Lim, T., Ninaus, M., Ribeiro, C., & Pereira, J. (2016) · Computers & Education · doi:10.1016/j.compedu.2015.11.003 · Cited by 1,133
Perceptions of students for gamification approach: Kahoot as a case study
Bicen, H., & Kocakoyun, S. (2018) · International Journal of Emerging Technologies in Learning (iJET) · doi:10.3991/ijet.v13i02.7467 · Cited by 402
Lee, J., & Choi, H. (2017) · Computers & Education · doi:10.1016/j.compedu.2017.06.015 · Cited by 160
Video gameplay, personality and academic performance
Ventura, M., Shute, V., & Kim, Y. J. (2012) · Computers & Education · doi:10.1016/j.compedu.2011.11.022 · Cited by 105
Metadata
- Authors
- Coller, B. D., & Scott, M. J.
- Venue
- Computers & Education
- Publisher
- Elsevier BV
- Published
- 2009-11
- Volume
- 53
- Issue
- 3
- Pages
- 900-912
- ISSN
- 0360-1315 (ISSN-L)
- OpenAlex
- W2164859174
- Cited by
- 267
- References
- 5
- FWCI
- 32.29
- Type
- journal article
- Language
- en
- Open access
- closed
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Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
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- CoChat. (2026). Citation check: Effectiveness of using a video game to teach a course in mechanical engineering. https://app.cochat.ai/papers/10.1016/j.compedu.2009.05.012
- The paper
- Coller, B. D., & Scott, M. J. (2009). Effectiveness of using a video game to teach a course in mechanical engineering. Computers & Education. https://doi.org/10.1016/j.compedu.2009.05.012
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.