An alternate reality game for language learning: ARGuing for multilingual motivation
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Prior research consistently demonstrates that digital games can enhance learners' motivation and reduce language learning anxiety.
“Nevertheless, prior research consistently demonstrates that digital games can enhance learners' motivation and reduce language learning anxiety (Connolly et al., 2011; Yang et al., 2024).”
From Incidental vocabulary learning from digital games: the predictive role of game playing time, foreign language motivation, and anxiety (2026) · cites this paper as Connolly et al., 2011
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Developments of Serious Games in Education
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Assessing Foreign Language Learning Through Mobile Game-Based Learning Environments
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ADAPTABLE ALTERNATE REALITY GAMES PLATFORM
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- Authors
- Connolly, T. M., Stansfield, M., & Hainey, T.
- Affiliations
- University of the West of Scotland (GB)
- Corresponding author
- Stansfield, Mark
- Venue
- Computers & Education
- Publisher
- Elsevier BV
- Published
- 2011-08
- Volume
- 57
- Issue
- 1
- Pages
- 1389-1415
- ISSN
- 0360-1315 (ISSN-L)
- OpenAlex
- W2163553491
- Cited by
- 193
- References
- 37
- Citations by year
- 2026: 2 · 2025: 7 · 2024: 10 · 2023: 17 · 2022: 13 · 2021: 15 · 2020: 8 · 2019: 11 · 2018: 20 · 2017: 13 · 2016: 22 · 2015: 12 · 2014: 12 · 2013: 15 · 2012: 12
- FWCI
- 28.23
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Computers & Education (publishedVersion)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Arts and Humanities › Language and Linguistics › EFL/ESL Teaching and Learning
- Keywords
- alternate reality games, language learning motivation, modern foreign languages, high school students, Web 2.0, gaming in education, cooperative learning, teamwork, student attitudes, educational game design, Comenius project
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