The DOI matches its Crossref record; 79 of the 79 references it cites were found in a registry or an index.
An online game approach for improving students’ learning performance in web-based problem-solving activities
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
Flow: the psychology of optimal experience
(1990) · Choice Reviews Online · doi:10.5860/choice.28-0597 · Cited by 12,637
Flow: The Psychology of Optimal Experience
Buchanan, R., & Csikszentmihalyi, M. (1991) · Design Issues · doi:10.2307/1511458 · Cited by 9,394
Csíkszentmihályi, M. (1975) · Cited by 5,690
Rules of Play: Game Design Fundamentals
Salen, K., & Zimmerman, E. (2003) · Medical Entomology and Zoology · Cited by 5,438
(2020) · Encyclopedia of Education and Information Technologies · doi:10.1007/978-3-030-10576-1_300187 · Cited by 2,893
Why do people play on-line games? An extended TAM with social influences and flow experience
Hsu, C.-L., & Lu, H.-P. (2004) · Information & Management · doi:10.1016/j.im.2003.08.014 · Cited by 2,003
Optimal experience: Psychological studies of flow in consciousness.
Csíkszentmihályi, M., & Csikszentmihalyi, I. S. (1988) · Man · Cited by 1,699
Papastergiou, M. (2009) · Computers & Education · doi:10.1016/j.compedu.2008.06.004 · Cited by 1,689
Information seeking in electronic environments
(1996) · Choice Reviews Online · doi:10.5860/choice.33-3366 · Cited by 1,487
The Nature of creativity: contemporary psychological perspectives
(1989) · Choice Reviews Online · doi:10.5860/choice.26-2962 · Cited by 1,466
Cited by
Hamari, J., Shernoff, D. J., Rowe, E., Coller, B., Asbell-Clarke, J., & Edwards, T. (2016) · Computers in Human Behavior · doi:10.1016/j.chb.2015.07.045 · Cited by 1,713
Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis
Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S. (2016) · Review of Educational Research · doi:10.3102/0034654315582065 · Cited by 1,274
Boyle, E. A., Hainey, T., Connolly, T. M., Gray, G., Earp, J., Ott, M., Lim, T., Ninaus, M., Ribeiro, C., & Pereira, J. (2016) · Computers & Education · doi:10.1016/j.compedu.2015.11.003 · Cited by 1,133
Hwang, G.-J., Yang, L.-H., & Wang, S.-Y. (2013) · Computers & Education · doi:10.1016/j.compedu.2013.07.008 · Cited by 629
Self-citationGameplay Engagement and Learning in Game-Based Learning: A Systematic Review
Abdul Jabbar, A. I., & Felicia, P. (2015) · Review of Educational Research · doi:10.3102/0034654315577210 · Cited by 576
Metadata
- Authors
- Hwang, G.-J., Wu, P.-H., & Chen, C.-C.
- Venue
- Computers & Education
- Publisher
- Elsevier BV
- Published
- 2012-12
- Volume
- 59
- Issue
- 4
- Pages
- 1246-1256
- ISSN
- 0360-1315 (ISSN-L)
- OpenAlex
- W1985877753
- Cited by
- 338
- References
- 79
- FWCI
- 39.72
- Type
- journal article
- Language
- en
- Open access
- closed
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review
How to cite
Cite CoChat for the checks on this page, and the paper for its own findings.
- This page
- CoChat. (2026). Citation check: An online game approach for improving students’ learning performance in web-based problem-solving activities. https://app.cochat.ai/papers/10.1016/j.compedu.2012.05.009
- The paper
- Hwang, G.-J., Wu, P.-H., & Chen, C.-C. (2012). An online game approach for improving students’ learning performance in web-based problem-solving activities. Computers & Education. https://doi.org/10.1016/j.compedu.2012.05.009
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.