The DOI matches its Crossref record; 67 of the 67 references it cites were found in a registry or an index.
A concept map-embedded educational computer game for improving students' learning performance in natural science courses
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Citations
Cites
What Video Games Have to Teach Us about Learning and Literacy
(2004) · Education + Training · doi:10.1108/et.2004.00446dae.002 · Cited by 6,674
Cognitive Architecture and Instructional Design
Sweller, J., van Merrienboer, J. J. G., & Paas, F. G. W. C. (1998) · Educational Psychology Review · doi:10.1023/a:1022193728205 · Cited by 6,023
Rules of Play: Game Design Fundamentals
Salen, K., & Zimmerman, E. (2003) · Medical Entomology and Zoology · Cited by 5,438
Novak, J. D., Gowin, D. B., & Kahle, J. B. (1984) · doi:10.1017/cbo9781139173469 · Cited by 5,199
Cognitive Load Measurement as a Means to Advance Cognitive Load Theory
Paas, F., Tuovinen, J. E., Tabbers, H., & Van Gerven, P. W. M. (2003) · Educational Psychologist · doi:10.1207/s15326985ep3801_8 · Cited by 2,527
Paas, F. G. W. C. (1992) · Journal of Educational Psychology · doi:10.1037/0022-0663.84.4.429 · Cited by 2,150
Papastergiou, M. (2009) · Computers & Education · doi:10.1016/j.compedu.2008.06.004 · Cited by 1,689
How Computer Games Help Children Learn
Shaffer, D. W. (2006) · Palgrave Macmillan US eBooks · doi:10.1057/9780230601994 · Cited by 1,019
Instructional control of cognitive load in the training of complex cognitive tasks
Paas, F. G. W. C., & Van Merriënboer, J. J. G. (1994) · Educational Psychology Review · doi:10.1007/bf02213420 · Cited by 968
Making Learning Fun : A Taxonomy of Intrinsic Motivations for Learning
Malone, T. W., & Lepper, M. R. (2021) · doi:10.4324/9781003163244-10 · Cited by 907
Research works printed but not linked: 2
- Squire, 2005, Meet the gamers, Library Journal, 130, 38
- Yun, 2010, The summaries of studies of application effectiveness of computer games in primary and secondary education, Distance Education Journal, 28, 86
Cited by
Huang, A. Y. Q., Lu, O. H. T., & Yang, S. J. H. (2023) · Computers & Education · doi:10.1016/j.compedu.2022.104684 · Cited by 605
Chang, S.-C., & Hwang, G.-J. (2018) · Computers & Education · doi:10.1016/j.compedu.2018.06.007 · Cited by 394
Self-citationLee, Y.-F., Hwang, G.-J., & Chen, P.-Y. (2022) · Educational Technology Research and Development · doi:10.1007/s11423-022-10142-8 · Cited by 323
Self-citationLearning English with Augmented Reality: Do learning styles matter?
Hsu, T.-C. (2017) · Computers & Education · doi:10.1016/j.compedu.2016.12.007 · Cited by 300
Hwang, G.-J., Wu, P.-H., Chen, C.-C., & Tu, N.-T. (2016) · Interactive Learning Environments · doi:10.1080/10494820.2015.1057747 · Cited by 283
Self-citation
Metadata
- Authors
- Hwang, G.-J., Yang, L.-H., & Wang, S.-Y.
- Venue
- Computers & Education
- Publisher
- Elsevier BV
- Published
- 2013-11
- Volume
- 69
- Pages
- 121-130
- ISSN
- 0360-1315 (ISSN-L)
- OpenAlex
- W2068690371
- Cited by
- 629
- References
- 67
- FWCI
- 48.21
- Type
- journal article
- Language
- en
- Open access
- closed
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- Hwang, G.-J., Yang, L.-H., & Wang, S.-Y. (2013). A concept map-embedded educational computer game for improving students' learning performance in natural science courses. Computers & Education. https://doi.org/10.1016/j.compedu.2013.07.008
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.