Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance
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- The determinants of impact of personal traits on computational thinking with programming instructionYuan‐Chen Liu, Tzu‐Hua Huang, Chia-Ling Sung · 2021 · Interactive Learning Environments
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- Effects of inductive learning and gamification on news veracity discernment.Ariana Modirrousta-Galian, Philip Anthony Higham, Tina Seabrooke · 2023 · Journal of Experimental Psychology Applied
- Digital Witness2019 · Oxford University Press eBooks
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- Research trends in the study of gamificationRaed S. Alsawaier · 2019 · International Journal of Information and Learning Technology
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- How Playfulness Motivates – Putative Looping Effects of Autonomy and Surprise Revealed by Micro-Phenomenological InvestigationsKatrin S. Heimann, Andreas Roepstorff · 2018 · Frontiers in Psychology
- Effect of Combining Gamification and a Scavenger Hunt on Pre-Service Teachers’ Perceptions and AchievementDeema Alajaji, Abeer Aidh Alshwiah · 2021 · Journal of Information Technology Education Research
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- Gamification of The Future: An Experiment on Gamifying Education of ForecastingNikoletta-Zampeta Legaki, Nannan Xi, Juho Hamari, Vassilios Assimakopoulos · 2019 · Hawaii International Conference on System Sciences (HICSS)
- Gamification as a Field Landmark in Educational ResearchLilia Raitskaya, Елена Викторовна Тихонова · 2019 · Journal of language and Education
- The role of the predictive gamification to increase the sales performance: a novel business approachElenise Martins Rocha, Giancarlo Medeiros Pereira, Diego Augusto de Jesús Pacheco · 2019 · Journal of Business and Industrial Marketing
- Creating G-Class: A gamified learning environment for freshman studentsJohn Aries I Malahito, Maria Ana T. Quimbo · 2020 · E-Learning and Digital Media
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- Gamification preferences in nutrition apps: Toward healthier diets and food choicesMichelle Berger, Carolin Jung · 2024 · Digital Health
- AI-Powered Gamified Scaffolding: Transforming Learning in Virtual Learning EnvironmentXuemei Jiang, Rui Wang, Thuong N. Hoang, Chathurika Ranaweera, Chengzu Dong, Trina Myers · 2025 · Electronics
- Making sense of the digital badging landscape in education and workplace settings: a scoping review of the empirical literatureDenise M. Cumberland, Tyra G. Deckard, Lisa Kahle-Piasecki · 2023 · European journal of training and development
- “I Learned More Because I Became More Involved”: Teacher’s and Students’ Voice on Gamification in Physical Education Teacher EducationGonzalo Flores Aguilar, María Prat Grau, Jesús Fernández Gavira, Antonio Muñoz-Llerena · 2023 · International Journal of Environmental Research and Public Health
- The added value of game elements: better training performance but comparable learning gainsManuel Ninaus, Rodolpho Luiz Araújo Cortez, Izabel Hazin, Kristian Juha Mikael Kiili, Silke Maria Wortha, Elise Klein, Elisabeth M. Weiss, Korbinian Moeller · 2023 · Educational Technology Research and Development
- Effects of Gamification on Students’ English Language Proficiency: A Meta-Analysis on Research in South KoreaJe-Young Lee, Min-Kyung Baek · 2023 · Sustainability
- The Role of Perceived Relevance and Attention in Teachers’ Attitude and Intention to Use Educational Video GamesAntonio Sánchez‐Mena, José Martí Parreño, Joaquín Aldás Manzano · 2017 · International Journal of Emerging Technologies in Learning (iJET)
- About feeding children: factor structure and internal reliability of a survey to assess mealtime strategies and beliefs of early childhood education teachersTaren Swindle, Madeleine Sigman‐Grant, Laurel Branen, Janice Williams Fletcher, Susan L. Johnson · 2018 · International Journal of Behavioral Nutrition and Physical Activity
- Online scaffolding in digital open badge-driven learningSanna Brauer, Anne-Maria Korhonen, Pirkko Siklander · 2019 · Educational Research
- Helping Teachers Assist Their Students in Gamified Adaptive Educational Systems: Towards a Gamification Analytics ToolKamilla Tenório, Geiser Chalco Challco, Diego Dermeval, Bruno Lemos, Pedro Nascimento, Rodrigo Santos, Alan Pedro da Silva · 2020 · Lecture notes in computer science
- Managing Gamified Programming Courses with the FGPE PlatformJosé Carlos Paiva, Ricardo Queirós, José Paulo Leal, Jakub Swacha, Filip Miernik · 2022 · Information
- Potentials of Gamification in Learning Management Systems: A Qualitative EvaluationJan W. Broer, Andreas Breiter · 2015 · Lecture notes in computer science
- Examination of Students’ Perceptions about Computer Lessons Carried out with GamificationAyhan Sarı, Taner Altun · 2016 · Türk bilgisayar ve matematik eğitimi dergisi
- Assessing the Effectiveness of a Gamified Social Network for Applying Privacy Concepts: An Empirical Study With TeensJosé Alemany, Elena del Val, Ana García‐Fornes · 2020 · IEEE Transactions on Learning Technologies
- Embedded Philanthropic CSR in Digital China: Unified View of Prosocial and Pro-environmental PracticesQing Ye, Zain Rafique, Rongting Zhou, Fahad Asmi, Muhammad Anwar, Ahmad Nabeel Siddiquei · 2021 · Frontiers in Psychology
- Designing Personalized Persuasive Game Elements for Older Adults in Health AppsYongyan Guo, Tongyao Yuan, Siyu Yue · 2022 · Applied Sciences
- Academic and Social Behaviour Profile of the Primary School Students who Possess and Play Video GamesEsteban Vázquez Cano, José M. Ramírez‐Hurtado, Paz Díez-Arcón, Carolina Pascual Moscoso · 2022 · Child Indicators Research
- Learning programming through robots: the effects of educational robotics on pre-service teachers’ programming comprehension and motivationAlex G. Fegely, Hengtao Tang · 2022 · Educational Technology Research and Development
- Adoption of identity theft protection services in social media: A PMT investigationKazi Rubaiyat Shahriar Rahman, Omar Faruq, Md. Toufiqur Rahman, M. Sumon, Md. Atikur Rahman, Abu Sazzad Mohammad Parvez, Narayan Chandra Nath, Tareq Ahmed Sohel · 2024 · Sustainable Engineering and Innovation
- Perceptions of Teacher Educators Regarding ICT Implementation in Israeli Colleges of EducationOrit Avidov Ungar, Alona Forkosh‐Baruch · 2016 · Interdisciplinary Journal of e-Skills and Lifelong Learning
- Gamification in EducationMarko Urh, Eva Jereb · 2017
- On the Causal Effect of BadgesTomasz Kuśmierczyk, Manuel Gomez-Rodriguez · 2018 · International World Wide Web Conference (WWW)
- Design and Development of the Brain Training System for the Digital “Maintain Your Brain” Dementia Prevention TrialCourtney Campbell Walton, Amit Lampit, Christos Boulamatsis, Harry Hallock, Polly Barr, Jeewani Anupama Ginige, Henry Brodaty, Tiffany Chau, Megan Heffernan, Perminder Singh Sachdev et al. · 2019 · JMIR Aging
- GAMIFICATION OF AN UNDERGRADUATE PSYCHOLOGY STATISTICS LAB: BENEFITS TO PERCEIVED COMPETENCEBeliz Hazan, Wei Zhang, Ecem Olcum, Rose Bergdoll, Evan Grandoit, Faigy Mandelbaum, Georjeanna J. Wilson-Doenges, Laura A. Rabin · 2018 · Statistics Education Research Journal
- Demon or angel: an exploration of gamification in managementBin Liu, Junqing Wang · 2019 · Nankai Business Review International
- Ansiedad ante el fracaso en educación física ¿puede la gamificación promover cambios en las alumnas de primaria? (Anxiety about failure in physical education. Can gamification promote changes in elementary school girls?)Beatriz Rodríguez Martín, Gonzalo Flores Aguilar, Javier Fernández‐Río · 2022 · Retos
- Museum game-based learning: innovative approaches from a constructivist perspectiveHui Li, Muzhi Zhang · 2025 · Frontiers in Education
- The Views and Adoption Levels of Primary School Teachers on Gamification, Problems and Possible SolutionsHüseyin Yaşar, Mübin Kıyıcı, Abuzer Karataş · 2020 · Participatory Educational Research
- Pendidikan Manufaktur Berbasis Gamifikasi Untuk Meningkatkan Inovasi Di Era Industri 4.0Nivandi Supriagi Nivandi Supriagi, Tyiagita Mulyadi Hidayat Tyiagita Mulyadi Hidayat, Alfian Dimas Ahsanul Rizki Ahmad · 2021 · ADI Pengabdian Kepada Masyarakat
- Gamifying Massive Online Courses: Effects on the Social Networks and Course Completion RatesLuis de‐Marcos, Antonio García‐Cabot, Eva García‐López, Raul V. Ramirez-Velarde, Antonio Moreira Teixeira, José-Javier Martínez-Herráiz · 2020 · Applied Sciences
- Enhancing student engagement with personalized gamification and adaptive learning strategiesGordana Borotić, Tomislav Jagušt · 2022 · IEEE Frontiers in Education Conference (FIE)
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- Leveraging Gamification in ICT Education: Examining Gender Differences and Learning Outcomes in Programming CoursesRafael Mellado, Claudio Cubillos, Rosa María Vicari, Gloria Piedad Gasca‐Hurtado · 2024 · Applied Sciences
- Enhancing Learning and Engagement through Gamification of Student Response SystemsPhilip Tan, Jeffrey J. Saucerman · 2018 · ASEE Annual Conference & Exposition
- Gamification as Learning Scenario in Programming Course of Higher EducationArturo Rojas-López, Elvira G. Rincón-Flores · 2018 · Lecture notes in computer science
- Motivational Factors in Educational GamificationDarina Dicheva, Keith Irwin, Christo Dichev · 2018 · IEEE International Conference on Advanced Learning Technologies (ICALT)
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- Students’ Perception of Using Digital Badges in Blended Learning ClassroomsLi Zhou, Liwen Chen, Qinman Fan, Yueli Ji · 2019 · Sustainability
- Exploring the inverted-U relationship between gamification achievement and health management performanceHualong Yang, Dan Li · 2021 · Computers in Human Behavior
- GAMIFICANDO LA DIDÁCTICA DE LA EDUCACIÓN FÍSICA. VISIÓN DEL ALUMNADO UNIVERSITARIOGonzalo Flores Aguilar, Javier Fernández‐Río, María Prat Grau · 2021 · Revista Internacional de Medicina y Ciencias de la Actividad Física y del Deporte
- Gamification in the wild: Faculty perspectives on gamifying learning in higher educationAaron Chia Yuan Hung, Diane Dembicki, Emilia Patricia Zarco, Mitchell Kase, Monica Yang · 2017 · Issues and Trends in Educational Technology
- Studying the Impact of Gamification on Learning and Engagement of Introverted and Extroverted StudentsRodrigo Smiderle, Leonardo Brandão Marques, Jorge Artur P. de M. Coelho, Sandro José Rigo, Patrícia A. Jaques · 2019 · IEEE International Conference on Advanced Learning Technologies (ICALT)
- Technology Integration in Online Learning PlatformsS. C. Vetrivel, V. P. Arun, R. Maheswari, T. P. Saravanan · 2024 · Advances in educational technologies and instructional design book series
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- Can Gamification Assist Learning? A Study to Design and Explore the Uses of Educational Music Games for Adults and Young LearnersYi‐Hsuan Wang · 2022 · Journal of Educational Computing Research
- La relación entre las estrategias lúdicas en el aprendizaje y la motivación: un estudio de revisiónUniversidad de Almería, Ana Manzano León, Ana María Ortiz Colón, Universidad de Jaen, Javier Rodríguez Moreno, Universidad de Jaen, José Manuel Aguilar-Parra, Universidad de Almería · 2022 · ESPACIOS
- Exploring the ineffectiveness of gamification health management: a U-shaped relationship between competition and technological exhaustionDan Li, Hualong Yang, Zhibin Hu · 2023 · Information Technology and People
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- Gamification implementation for educational purposes: a scoping review (2013-2018)Elif Polat · 2023 · Educational Technology Quarterly
- Augmented reality and gamification in higher education: Designing mobile interaction to enhance students’ motivation and learningElsa Ivarson, Vilma Erlandsson, Montathar Faraon, Samy Khatib · 2024 · E-Learning and Digital Media
- Exploring Collaboration in Multiplayer Gamification: A Systematic Literature ReviewHeryanto, Feri Hidayatullah Firmansyah, Yusep Rosmansyah · 2024 · IEEE Access
- A Case Study in an Automotive Assembly Line: Exploring the Design Framework for Manufacturing GamificationJiyoung Lee, Jihyo Kim, Kyoungwon Seo, Seunghwan Roh, Changho Jung, Hyun–Woo Lee, Jongho Shin, Gyunghyun Choi, Hokyoung Blake Ryu · 2016 · Advances in intelligent systems and computing
- Gamification Teaching Reform for Higher Vocational Education in China: A case study on Layout and Management of Distribution CenterWang Fan, Yanli Wang, Hu Xia · 2017 · International Journal of Emerging Technologies in Learning (iJET)
- A Serious Game Accessible to People with Visual ImpairmentsLuis Salvador-Ullauri, Ángel Jaramillo-Alcázar, Sergio Luján‐Mora · 2017 · International Conference on Education Technology and Computers (ICETC)
- Design Case: Implementing Gamification with ARCS to Engage Digital NativesTravis N. Thurston · 2019 · Digital Commons - USU (Utah State University)
- Benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method studyDoris Yin Kei Chong · 2019 · Archives of Physiotherapy
- An Evaluation of an Intervention Programme in Teacher Training for Geography and History: A Reliability and Validity AnalysisJairo Rodríguez‐Medina, Cosme Jesús Gómez Carrasco, Pedro Miralles Martínez, Inmaculada Aznar Díaz · 2020 · Sustainability
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