The DOI matches its Crossref record; 41 of the 41 references it cites were found in a registry or an index.
Assessing the effectiveness of digital game-based learning: Best practices
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Citations
Cites
The Discovery of Grounded Theory: Strategies for Qualitative Research.
Wagner, H. R., Glaser, B. G., & Strauss, A. L. (1968) · Social Forces · doi:10.2307/2575405 · Cited by 46,361
(1998) · Sage eBooks · Cited by 38,631
Basics of Qualitative Research: Grounded Theory Procedures and Techniques.
Ellis, C., Strauss, A., & Corbin, J. (1992) · Contemporary Sociology · doi:10.2307/2074814 · Cited by 29,249
Cochrane Handbook for Systematic Reviews of Interventions: Cochrane Book Series
(2008) · doi:10.1002/9780470712184 · Cited by 25,048
Statistical Methods for Research Workers
(1945) · American Journal of Clinical Pathology · doi:10.1093/ajcp/15.11.552b · Cited by 10,880
A General Inductive Approach for Analyzing Qualitative Evaluation Data
Thomas, D. R. (2006) · American Journal of Evaluation · doi:10.1177/1098214005283748 · Cited by 10,858
An Introduction to Qualitative Research
Flick, U. (2023) · SAGE Publications Ltd eBooks · doi:10.4135/9781036231712 · Cited by 8,198
Fisher, R. A. (1936) · BMJ · doi:10.1136/bmj.1.3923.554-a · Cited by 4,980
Prensky, M. (2003) · Computers in Entertainment · doi:10.1145/950566.950596 · Cited by 3,089
(2020) · Encyclopedia of Education and Information Technologies · doi:10.1007/978-3-030-10576-1_300187 · Cited by 2,893
Cited by
Gorbanev, I., Agudelo-Londoño, S., González, R. A., Cortes, A., Pomares, A., Delgadillo, V., Yepes, F. J., & Muñoz, Ó. (2018) · Medical Education Online · doi:10.1080/10872981.2018.1438718 · Cited by 406
Pan, Y., Ke, F., & Xu, X. (2022) · Educational Research Review · doi:10.1016/j.edurev.2022.100448 · Cited by 107
Serrano-Laguna, Á., Manero, B., Freire, M., & Fernández-Manjón, B. (2018) · Multimedia Tools and Applications · doi:10.1007/s11042-017-4467-6 · Cited by 71
(2015) · Cited by 41
Güner Özer, M., & Belet Boyacı, Ş. D. (2025) · Education and Information Technologies · doi:10.1007/s10639-025-13677-4 · Cited by 1
Metadata
- Authors
- All, A., Nuñez Castellar, E. P., & Van Looy, J.
- Venue
- Computers & Education
- Publisher
- Elsevier BV
- Published
- 2016-01
- Volume
- 92-93
- Pages
- 90-103
- ISSN
- 0360-1315 (ISSN-L)
- OpenAlex
- W2461461975
- Cited by
- 344
- References
- 41
- FWCI
- 45.13
- Type
- journal article
- Language
- en
- Open access
- closed
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- CoChat. (2026). Citation check: Assessing the effectiveness of digital game-based learning: Best practices. https://app.cochat.ai/papers/10.1016/j.compedu.2015.10.007
- The paper
- All, A., Nuñez Castellar, E. P., & Van Looy, J. (2016). Assessing the effectiveness of digital game-based learning: Best practices. Computers & Education. https://doi.org/10.1016/j.compedu.2015.10.007
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.