The DOI matches its Crossref record; 11 of the 11 references it cites were found in a registry or an index.
Improved Probabilistic Inference as a General Learning Mechanism with Action Video Games
Open accessAbstract
SUMMARY Action video game play benefits performance in an array of sensory, perceptual and attentional tasks that go well beyond the specifics of game play [1-9]. That a training regimen may induce improvements in so many different skills is notable as the majority of studies on training-induced learning report improvements on the trained task but limited transfer to other, even closely related tasks [10, but see also 11-13]. Here we ask whether improved probabilistic inference may explain such broad transfer. Using a visual perceptual decision making task [14, 15], the present study shows for the first time that action video-game experience does indeed improve probabilistic inference. A neural model of this task [16] establishes how changing a single parameter, namely, the strength of the connections between the neural layer providing the momentary evidence and the layer integrating the evidence over time captures improvements in action-gamers behavior. These results were established in a visual, but also in a novel auditory task, indicating generalization across modalities. Thus, improved probabilistic inference provides a general mechanism for why action video game playing enhances performance in a wide variety of tasks. In addition, this mechanism may serve as a signature of training regimens that are likely to produce transfer of learning.
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Cites
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Action video game modifies visual selective attention
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Self-citationImproving fluid intelligence with training on working memory
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“By using a visual perceptual decision making task [14, 15], the present study shows for the first time that action video game experience does indeed improve probabilistic inference.”
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Bayesian inference with probabilistic population codes
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Self-citationPolymodal Motion Processing in Posterior Parietal and Premotor Cortex
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The effect of stimulus strength on the speed and accuracy of a perceptual decision
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Cited by
Do “brain-training” programs work?
Simons, D. J., Boot, W. R., Charness, N., Gathercole, S. E., Chabris, C. F., Hambrick, D. Z., & Stine-Morrow, E. A. L. (2016) · Psychological Science in the Public Interest · doi:10.1177/1529100616661983 · Cited by 1,183
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.
Bediou, B., Adams, D. M., Mayer, R. E., Tipton, E., Green, C. S., & Bavelier, D. (2018) · Psychological Bulletin · doi:10.1037/bul0000130 · Cited by 807
Self-citationRemoving brakes on adult brain plasticity: From molecular to behavioral interventions
Bavelier, D., Levi, D. M., Li, R. W., Dan, Y., & Hensch, T. K. (2010) · The Journal of Neuroscience · doi:10.1523/jneurosci.4812-10.2010 · Cited by 589
Self-citationBrain plasticity through the life span: Learning to learn and action video games
Bavelier, D., Green, C. S., Pouget, A., & Schrater, P. (2012) · Annual Review of Neuroscience · doi:10.1146/annurev-neuro-060909-152832 · Cited by 541
Self-citationA Causal Link between Visual Spatial Attention and Reading Acquisition
Franceschini, S., Gori, S., Ruffino, M., Pedrolli, K., & Facoetti, A. (2012) · Current Biology · doi:10.1016/j.cub.2012.03.013 · Cited by 532
Metadata
- Authors
- Green, C. S., Pouget, A., & Bavelier, D.
- Venue
- Current Biology
- Publisher
- Elsevier BV
- Published
- 2010-09
- Volume
- 20
- Issue
- 17
- Pages
- 1573-1579
- ISSN
- 0960-9822 (ISSN-L)
- OpenAlex
- W2099573257
- Cited by
- 359
- References
- 11
- FWCI
- 14.84
- Type
- journal article
- Language
- en
- Open access
- bronze
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