The DOI matches its Crossref record; 28 of the 28 references it cites were found in a registry or an index.
Using Game-Based Virtual Reality with Haptics for Skill Acquisition
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
Designing and Conducting Mixed Methods Research
Robinson, P. (2007) · Australian and New Zealand Journal of Public Health · doi:10.1111/j.1753-6405.2007.00096.x · Cited by 23,258
The role of deliberate practice in the acquisition of expert performance
Ericsson, K. A., Krampe, R. T., & Tesch-Römer, C. (1993) · Psychological Review · doi:10.1037/0033-295x.100.3.363 · Cited by 9,564
SUS: A 'Quick and Dirty' Usability Scale
(1996) · Usability Evaluation In Industry · doi:10.1201/9781498710411-35 · Cited by 8,989
Usability Evaluation In Industry
(1996) · CRC Press eBooks · doi:10.1201/9781498710411 · Cited by 4,354
Barry Issenberg, S., Mcgaghie, W. C., Petrusa, E. R., Lee Gordon, D., & Scalese, R. J. (2005) · Medical Teacher · doi:10.1080/01421590500046924 · Cited by 3,966
The benefits of playing video games.
Granic, I., Lobel, A., & Engels, R. C. M. E. (2014) · American Psychologist · doi:10.1037/a0034857 · Cited by 2,456
Tanner, C. A. (2010) · PubMed · Cited by 2,084
McGaghie, W. C., Issenberg, S. B., Cohen, E. R., Barsuk, J. H., & Wayne, D. B. (2011) · Academic Medicine · doi:10.1097/acm.0b013e318217e119 · Cited by 1,866
Educating nurses: a call for radical transformation
(2010) · Choice Reviews Online · doi:10.5860/choice.47-6282 · Cited by 1,480
Hayden, J. K., Smiley, R. A., Alexander, M., Kardong-Edgren, S., & Jeffries, P. R. (2014) · Journal of Nursing Regulation · doi:10.1016/s2155-8256(15)30062-4 · Cited by 1,186
Self-citation
Cited by
Gamification of health professions education: a systematic review
van Gaalen, A. E. J., Brouwer, J., Schönrock-Adema, J., Bouwkamp-Timmer, T., Jaarsma, A. D. C., & Georgiadis, J. R. (2021) · Advances in Health Sciences Education · doi:10.1007/s10459-020-10000-3 · Cited by 625
Effectiveness of virtual reality in nursing education: meta-analysis
Chen, F.-Q., Leng, Y.-F., Ge, J.-F., Wang, D.-W., Li, C., Chen, B., & Sun, Z.-L. (2020) · Journal of Medical Internet Research · doi:10.2196/18290 · Cited by 535
Shorey, S., & Ng, E. D. (2021) · Nurse Education Today · doi:10.1016/j.nedt.2020.104662 · Cited by 377
A systematic review of immersive virtual reality for industrial skills training
Radhakrishnan, U., Koumaditis, K., & Chinello, F. (2021) · Behaviour & Information Technology · doi:10.1080/0144929x.2021.1954693 · Cited by 200
“…the change in knowledge retained after one week (Liang, Zhou, and Gao 2019; Meyer, Omdahl, and Makransky 2019) and two weeks (Carlson et al. 2015; Butt, Kardong-Edgren, and Ellertson 2018; Buttussi and Chittaro 2018; Lang et al. 2018; Murcia-Lopez and Steed 2018; Sakowitz et al. 2019; Blumstein…”
BackgroundInfluentialHarmon, J., Pitt, V., Summons, P., & Inder, K. J. (2021) · Nurse Education Today · doi:10.1016/j.nedt.2020.104700 · Cited by 111
Metadata
- Authors
- Butt, A. L., Kardong-Edgren, S., & Ellertson, A.
- Venue
- Clinical Simulation in Nursing
- Publisher
- Elsevier BV
- Published
- 2018-03
- Volume
- 16
- Pages
- 25-32
- ISSN
- 1876-1399 (ISSN-L)
- OpenAlex
- W2774962759
- Cited by
- 282
- References
- 28
- FWCI
- 9.27
- Type
- journal article
- Language
- en
- Open access
- closed
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review
How to cite
Cite CoChat for the checks on this page, and the paper for its own findings.
- This page
- CoChat. (2026). Citation check: Using Game-Based Virtual Reality with Haptics for Skill Acquisition. https://app.cochat.ai/papers/10.1016/j.ecns.2017.09.010
- The paper
- Butt, A. L., Kardong-Edgren, S., & Ellertson, A. (2018). Using Game-Based Virtual Reality with Haptics for Skill Acquisition. Clinical Simulation in Nursing. https://doi.org/10.1016/j.ecns.2017.09.010
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.