The DOI matches its Crossref record.
Serious games continuum: Between games for purpose and experiential environments for purpose
Overview
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Claims the paper makes
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Citations
Cited by
Backlund, P., & Hendrix, M. (2013) · 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) · doi:10.1109/vs-games.2013.6624226 · Cited by 268
Juegos serios para el tratamiento o la prevención de la depresión: una revisión sistemática
Fleming, T. M., Cheek, C., Merry, S. N., Thabrew, H., Bridgman, H., Stasiak, K., Shepherd, M., Perry, Y., & Hetrick, S. (2015) · Revista de Psicopatología y Psicología Clínica · doi:10.5944/rppc.vol.19.num.3.2014.13904 · Cited by 120
“However, not all of these elements are present in every game (Marsh, 2011).”
BackgroundGamifying CBT to deliver emotional health treatment to young people on smartphones
Christie, G. I., Shepherd, M., Merry, S. N., Hopkins, S., Knightly, S., & Stasiak, K. (2019) · Internet Interventions · doi:10.1016/j.invent.2019.100286 · Cited by 81
Acceptance of Serious Games in Psychotherapy: An Inquiry into the Stance of Therapists and Patients
Eichenberg, C., Grabmayer, G., & Green, N. (2016) · Telemedicine and e-Health · doi:10.1089/tmj.2016.0001 · Cited by 38
Metadata
- Authors
- Marsh, T.
- Venue
- Entertainment Computing
- Publisher
- Elsevier BV
- Published
- 2011-01
- Volume
- 2
- Issue
- 2
- Pages
- 61-68
- ISSN
- 1875-9521 (ISSN-L)
- OpenAlex
- W2085909931
- Cited by
- 208
- References
- 0
- FWCI
- 23.85
- Type
- journal article
- Language
- en
- Open access
- closed
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
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How to cite
Cite CoChat for the checks on this page, and the paper for its own findings.
- This page
- CoChat. (2026). Citation check: Serious games continuum: Between games for purpose and experiential environments for purpose. https://app.cochat.ai/papers/10.1016/j.entcom.2010.12.004
- The paper
- Marsh, T. (2011). Serious games continuum: Between games for purpose and experiential environments for purpose. Entertainment Computing. https://doi.org/10.1016/j.entcom.2010.12.004
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.