The DOI matches its Crossref record; 49 of the 49 references it cites were found in a registry or an index.
Educational games - Are they worth the effort? A literature survey of the effectiveness of serious games
Open accessAbstract
Over the last decade educational games have become more and more popular. There are many games specifically designed as educational games, as well as a number of entertainment games that have been successfully used for educational purposes. The EduGameLab project aims to stimulate the use of games in the classroom. This paper presents a meta-analysis of the effectiveness of game-based learning and focuses specifically on empirical evidence on the effectiveness of using games in education in the last decade. Moreover, the study focuses on usage in formalized school contexts, i.e. pre-school, elementary school, secondary school, high school and higher education. As secondary aims we also assess whether there are any clear methodological trends and whether a link could be found between the outcome of empirical studies and the evaluator being a stakeholder in the game development.
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Cites
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From visual simulation to virtual reality to games
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Cited by
The effect of games and simulations on higher education: a systematic literature review
Vlachopoulos, D., & Makri, A. (2017) · International Journal of Educational Technology in Higher Education · doi:10.1186/s41239-017-0062-1 · Cited by 776
Teaching and Learning Computational Thinking Through Game-Based Learning: A Systematic Review
Wang, X., Cheng, M., & Li, X. (2023) · Journal of Educational Computing Research · doi:10.1177/07356331231180951 · Cited by 50
Metadata
- Authors
- Backlund, P., & Hendrix, M.
- Venue
- 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)
- Publisher
- IEEE
- Published
- 2013-09
- Pages
- 1-8
- OpenAlex
- W2020199624
- Cited by
- 268
- References
- 49
- FWCI
- 28.08
- Type
- conference paper
- Language
- en
- Open access
- green
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.