Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognition
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Existing contrastive learning methods for skeleton-based action recognition use normal augmentations to construct similar positive samples, which limits the ability to explore novel movement patterns.
“The existing contrastive learning methods use normal augmentations to construct similar positive samples, which limits the ability to explore novel movement patterns.”
From Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-Supervised Action Recognition (2022) · cites this paper as Rao et al. 2021
For a single joint stream on NTU-60, AimCLR outperforms all other methods.
“As shown in Table 4, for a single stream (i.e., joint stream), our AimCLR outperforms all other methods (Zheng et al. 2018; Lin et al. 2020; Rao et al. 2021; Su, Liu, and Shlizerman 2020; Nie, Liu, and Liu 2020; Li et al. 2021).”
From Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-Supervised Action Recognition (2022) · cites this paper as Rao et al. 2021
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- Authors
- Rao, H., Xu, S., Hu, X., Cheng, J., & Hu, B.
- Affiliations
- Chinese Academy of Sciences (CN)
- Lanzhou University (CN)
- Corresponding author
- Hu, Xiping
- Cheng, Jun
- Hu, Bin
- Venue
- Information Sciences
- Publisher
- Elsevier BV
- Published
- 2021-08
- Volume
- 569
- Pages
- 90-109
- ISSN
- 0020-0255 (ISSN-L)
- OpenAlex
- W3156509901
- Cited by
- 235
- References
- 57
- Citations by year
- 2026: 21 · 2025: 35 · 2024: 66 · 2023: 63 · 2022: 36 · 2021: 14
- FWCI
- 16.09
- Type
- journal article
- Language
- en
- Open access
- green
- arxiv.org
- Licence
- Locations
- Information Sciences (publishedVersion)
- arXiv (Cornell University) (submittedVersion)
- Lanzhou University Institutional Repository (submittedVersion, cc-by-nc-sa)
- arXiv (Cornell University)
- Funders
- National Natural Science Foundation of China
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Human Pose and Action Recognition
- Physical Sciences › Computer Science › Human-Computer Interaction › Hand Gesture Recognition Systems
- Physical Sciences › Engineering › Control and Systems Engineering › Human Motion and Animation
- Keywords
- 3D skeleton data, contrastive learning
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