The DOI matches its Crossref record; 29 of the 29 references it cites were found in a registry or an index.
The influence of television and video game use on attention and school problems: A multivariate analysis with other risk factors controlled
Abstract
Background Research on youth mental health has increasingly indicated the importance of multivariate analyses of multiple risk factors for negative outcomes. Television and video game use have often been posited as potential contributors to attention problems, but previous studies have not always been well-controlled or used well-validated outcome measures. The current study examines the multivariate nature of risk factors for attention problems symptomatic of attention deficit hyperactivity disorder and poor school performance.Method A predominantly Hispanic population of 603 children (ages 10-14) and their parents/guardians responded to multiple behavioral measures. Outcome measures included parent and child reported attention problem behaviors on the Child Behavior Checklist (CBCL) as well as poor school performance as measured by grade point average (GPA).Results Results found that internal factors such as male gender, antisocial traits, family environment and anxiety best predicted attention problems. School performance was best predicted by family income. Television and video game use, whether total time spent using, or exposure to violent content specifically, did not predict attention problems or GPA.Interpretation Television and video game use do not appear to be significant predictors of childhood attention problems. Intervention and prevention efforts may be better spent on other risk factors.
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“Though, like for other digital activities, there are contradictory findings for video games, some with no effects30,31 and negative effects32,33.”
From The impact of digital media on children’s intelligence while controlling for genetic differences in cognition and socioeconomic background (2022) · cites this paper as [31]
Citations
Cites
Early television exposure and subsequent attentional problems in children
Christakis, D. A., Zimmerman, F. J., DiGiuseppe, D. L., & McCarty, C. A. (2004) · Pediatrics · doi:10.1542/peds.113.4.708 · Cited by 926
Multiple Regression and Beyond
Keith, T. Z. (2014) · Routledge eBooks · doi:10.4324/9781315749099 · Cited by 572
Gender Differences in Attention-Deficit/Hyperactivity Disorder
Rucklidge, J. J. (2010) · Psychiatric Clinics of North America · doi:10.1016/j.psc.2010.01.006 · Cited by 571
Increasing Speed of Processing With Action Video Games
Dye, M. W. G., Green, C. S., & Bavelier, D. (2009) · Current Directions in Psychological Science · doi:10.1111/j.1467-8721.2009.01660.x · Cited by 521
Video Games and Spatial Cognition
Spence, I., & Feng, J. (2010) · Review of General Psychology · doi:10.1037/a0019491 · Cited by 512
Television and video game exposure and the development of attention problems
Swing, E. L., Gentile, D. A., Anderson, C. A., & Walsh, D. A. (2010) · Pediatrics · doi:10.1542/peds.2009-1508 · Cited by 504
Family-Environment Risk Factors for Attention-Deficit Hyperactivity Disorder
Biederman, J. (1995) · Archives of General Psychiatry · doi:10.1001/archpsyc.1995.03950180050007 · Cited by 476
General Strain Theory and Delinquency: A Replication and Extension
Paternoster, R., & Mazerolle, P. (1994) · Journal of Research in Crime and Delinquency · doi:10.1177/0022427894031003001 · Cited by 442
Violent Video Games and Aggression
Ferguson, C. J., Rueda, S. M., Cruz, A. M., Ferguson, D. E., Fritz, S., & Smith, S. M. (2008) · Criminal Justice and Behavior · doi:10.1177/0093854807311719 · Cited by 344
Self-citationFerguson, C. J., Miguel, C. S., & Hartley, R. D. (2009) · The Journal of Pediatrics · doi:10.1016/j.jpeds.2009.06.021 · Cited by 277
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Carson, V., Hunter, S., Kuzik, N., Gray, C. E., Poitras, V. J., Chaput, J.-P., Saunders, T. J., Katzmarzyk, P. T., Okely, A. D., Connor Gorber, S., et al. (2016) · Applied Physiology, Nutrition, and Metabolism · doi:10.1139/apnm-2015-0630 · Cited by 1,380
Ferguson, C. J. (2015) · Perspectives on Psychological Science · doi:10.1177/1745691615592234 · Cited by 524
“For example, in one recent study, Swing, Gentile, Anderson, and Walsh (2010) concluded that general video game playing was related to attention deficit symptoms, although, by contrast, Ferguson (2011a) found no evidence for such a relationship.”
BackgroundInfluentialSelf-citationOswald, T. K., Rumbold, A. R., Kedzior, S. G. E., & Moore, V. M. (2020) · PLoS ONE · doi:10.1371/journal.pone.0237725 · Cited by 367
Effects of video-game play on information processing: a meta-analytic investigation
Powers, K. L., Brooks, P. J., Aldrich, N. J., Palladino, M. A., & Alfieri, L. (2013) · Psychonomic Bulletin & Review · doi:10.3758/s13423-013-0418-z · Cited by 348
“…& Jerabeck, 2012, for evidence disputing this claim), and that video-game play might be linked to attention problems associated with attention deficit hyperactivity disorder (Bioulac, Arfi, & Bouvard, 2008; Chan & Rabinowitz, 2006; Swing, Gentile, Anderson, & Walsh, 2010; but see Ferguson, 2011).”
BackgroundVideo game playing, attention problems, and impulsiveness: evidence of bidirectional causality
Gentile, D. A., Swing, E. L., Lim, C. G., & Khoo, A. (2012) · Psychology of Popular Media Culture · doi:10.1037/a0026969 · Cited by 352
“Ferguson (2010) reported a regression model in which the electronic media effects are nonsignificant, but this model included four highly correlated electronic media variables entered separately (reducing the variance of each media predictor by approximately 25–50% due to covariates that are not…”
Background
Metadata
- Authors
- Ferguson, C. J.
- Affiliations
- Texas A&M International University (US)
- Corresponding author
- Ferguson, Christopher J.
- Venue
- Journal of Psychiatric Research
- Publisher
- Elsevier BV
- Published
- 2011-06
- Volume
- 45
- Issue
- 6
- Pages
- 808-813
- ISSN
- 0022-3956 (ISSN-L)
- OpenAlex
- W2053477744
- Cited by
- 121
- References
- 29
- Citations by year
- 2026: 4 · 2025: 6 · 2023: 4 · 2022: 16 · 2021: 8 · 2020: 10 · 2019: 9 · 2018: 7 · 2017: 8 · 2016: 8 · 2015: 12 · 2014: 11 · 2013: 8 · 2012: 7
- FWCI
- 27.09
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Journal of Psychiatric Research (publishedVersion)
- PubMed (publishedVersion)
- Topics
- Social Sciences › Education › Child Development and Digital Technology
- Health Sciences › Medicine › Psychiatry and Mental health › Attention Deficit Hyperactivity Disorder
- Social Sciences › Psychology › Clinical Psychology › Child and Adolescent Psychosocial and Emotional Development
- Keywords
- television viewing, video game use, attention deficits, attention deficit hyperactivity disorder, academic performance, grade point average, violent media exposure, risk factors, antisocial personality traits, family environment, anxiety, household income, Hispanic children, youth mental health
- MeSH terms
- Adolescent, Attention, Attention Deficit Disorder with Hyperactivity, Behavioral Symptoms, Child, Child Behavior, Family, Female, Humans, Male, Risk Factors, Schools, Sex Factors, Television, Multivariate Analysis, Video Games
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