Cited by 521Cognitive Abilities and TestingNeural and Behavioral Psychology StudiesDigital Games and Media

Increasing Speed of Processing With Action Video Games

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Dye, Matthew W.G., Green, C. Shawn, Bavelier, Daphne·2009·Current Directions in Psychological Science

Abstract

In many everyday situations, speed is of the essence. However, fast decisions typically mean more mistakes. To this day, it remains unknown whether reaction times can be reduced with appropriate training, within one individual, across a range of tasks, and without compromising accuracy. Here we review evidence that the very act of playing action video games significantly reduces reaction times without sacrificing accuracy. Critically, this increase in speed is observed across various tasks beyond game situations. Video gaming may therefore provide an efficient training regimen to induce a general speeding of perceptual reaction times without decreases in accuracy of performance.

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Crossref · 10.1111/j.1467-8721.2009.01660.x

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Research works printed but not linked: 3

  1. Green CS Bavelier D Messaris P Humphreys L 2006 The cognitive neuroscience of video games Digital Media: Transformations in Human Communication New York Peter Lang A review of existing studies on the effects of action video game on perception and cognition as well as brain organization
  2. Cohen JE Green CS Bavelier D O’Neil H Perez R 2007 Training visual attention with video games: Not all games are created equal Computer games and adult learning Oxford, England Elsevier Group Inc
  3. Kail R Salthouse TA 1994 Processing speed as a mental capacity Acta Psychologica 86 199 225 7976467

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Authors
Dye, M. W. G., Green, C. S., & Bavelier, D.
Affiliations
  • University of Bonn (DE)
  • Department of Social and Legal Psychology, University of Bonn
Venue
Current Directions in Psychological Science
Published
2009-12
Volume
18
Issue
6
Pages
321-326
ISSN
  • 0963-7214 (ISSN-L)
  • 1467-8721
OpenAlex
W2121382662
Cited by
521
References
20
Citations by year
2026: 14 · 2025: 31 · 2024: 35 · 2023: 27 · 2022: 37 · 2021: 33 · 2020: 48 · 2019: 22 · 2018: 26 · 2017: 22 · 2016: 32 · 2015: 42 · 2014: 35 · 2013: 49 · 2012: 32
FWCI
28.78
Type
journal article
Language
en
Open access
Locations
  • Current Directions in Psychological Science (publishedVersion)
  • PubMed (publishedVersion)
  • Archive ouverte UNIGE (University of Geneva) (publishedVersion, other-oa)
  • PubMed Central (acceptedVersion)
  • Archive ouverte UNIGE (University of Geneva) (submittedVersion, cc-by)
Funders
  • National Institutes of Health
  • Multidisciplinary University Research Initiative
  • Office of Naval Research
  • National Eye Institute (R01EY016880)
Topics
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Cognitive Abilities and Testing
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Neural and Behavioral Psychology Studies
  • Social Sciences › Sociology and Political Science › Digital Games and Media
Keywords
action video games, reaction time, perceptual speed, speed-accuracy trade-off, video game training, transfer of training, decision-making, cognitive training

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