The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.
Comparing deep reinforcement learning architectures for autonomous racing
Open accessAbstract
In classical autonomous racing, a perception, planning, and control pipeline is employed to navigate vehicles around a track as quickly as possible. In contrast, neural network controllers have been used to replace either part of or the entire pipeline. This paper compares three deep learning architectures for F1Tenth autonomous racing: full planning, which replaces the global and local planner, trajectory tracking, which replaces the local planner and end-to-end, which replaces the entire pipeline. The evaluation contrasts two reward signals, compares the DDPG, TD3 and SAC algorithms and investigates the generality of the learned policies to different test maps. Training the agents in simulation shows that the full planning agent has the most robust training and testing performance. The trajectory tracking agents achieve fast lap times on the training map but low completion rates on different test maps. Transferring the trained agents to a physical F1Tenth car reveals that the trajectory tracking and full planning agents transfer poorly, displaying rapid side-to-side swerving (slaloming). In contrast, the end-to-end agent, the worst performer in simulation, transfers the best to the physical vehicle and can complete the test track with a maximum speed of 5 m/s. These results show that planning methods outperform end-to-end approaches in simulation performance, but end-to-end approaches transfer better to physical robots.
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“end-to-end algorithms are shown to be transferable from simulation to reality at speeds up to 5 m s -1 , but without demonstrating repeated laps”
From RLPP: A Residual Method for Zero-Shot Real-World Autonomous Racing on Scaled Platforms (2025) · cites this paper as [9]
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Cites
Soft Actor-Critic Algorithms and Applications
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Latent Imagination Facilitates Zero-Shot Transfer in Autonomous Racing
Brunnbauer, A., Berducci, L., Brandstatter, A., Lechner, M., Hasani, R., Rus, D., & Grosu, R. (2022) · 2022 International Conference on Robotics and Automation (ICRA) · doi:10.1109/icra46639.2022.9811650 · Cited by 36
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RLPP: A Residual Method for Zero-Shot Real-World Autonomous Racing on Scaled Platforms
Ghignone, E., Baumann, N., Hu, C., Wang, J., Xie, L., Carron, A., & Magno, M. (2025) · 2025 IEEE International Conference on Robotics and Automation (ICRA) · doi:10.1109/icra55743.2025.11127278 · Cited by 1
“Finally, the behavior of different RL algorithms on the F1TENTH platform is compared in [9], where end-to-end algorithms are shown to be transferable from simulation to reality at speeds up to 5 m s − 1 , but without demonstrating repeated laps, and highlighting the need for further study in the…”
Metadata
- Authors
- Evans, B. D., Jordaan, H. W., & Engelbrecht, H. A.
- Affiliations
- Stellenbosch University (ZA)
- Corresponding author
- Evans, Benjamin David
- Venue
- Machine Learning with Applications
- Publisher
- Elsevier BV
- Published
- 2023-12
- Volume
- 14
- Pages
- 100496
- ISSN
- 2666-8270 (ISSN-L)
- OpenAlex
- W4386415048
- Cited by
- 13
- References
- 2
- Citations by year
- 2026: 4 · 2025: 5 · 2024: 4
- FWCI
- 1.15
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- Locations
- Machine Learning with Applications (publishedVersion, cc-by-nc-nd)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
- Physical Sciences › Engineering › Automotive Engineering › Autonomous Vehicle Technology and Safety
- Physical Sciences › Engineering › Automotive Engineering › Vehicle Dynamics and Control Systems
- Keywords
- autonomous racing, F1TENTH, deep reinforcement learning, end-to-end learning, trajectory tracking, reward function design, deep deterministic policy gradient, TD3, soft actor-critic, policy transfer, sim-to-real transfer, vehicle control
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