Extended reality technologies in adult basic life support education: a scoping review.
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Aim: In recent years, virtual and augmented reality (VR/AR) technologies have gained increasing attention as innovative tools for education, including in the field of adult Basic Life Support (BLS). While existing reviews on this topic primarily focus on comparing VR/AR with other educational approaches, our research aimed to identify the VR/AR hardware and software applications assessed in published studies and their alignment with learning objectives in adult BLS education. Methods: We conducted a scoping literature review using the Population, Exposure, and Outcome (PEO) framework to analyse publications from 2018 to 2024. The review focused on the impact of VR/AR (exposure) on affective, behavioral, and cognitive learning outcomes (outcome) in adult BLS education among laypersons, healthcare professionals, pre-licensure students, and duty-to-respond laypersons (population). Results: From 1,282 database records and 54 alternative sources, 31 articles were selected for comprehensive analysis. Many of the studies (11/31; 36%) targeted pre-licensure students, such as nursing students, and laypersons (9/31; 20%), primarily high school students. Only one study focused on duty-to-respond laypersons (1/31; 3%). VR studies (24/31; 77%) were more common than AR studies (6/31; 19%), featuring a broad spectrum of ten VR headsets compared to just two types of AR headsets. Among the assessed software applications, twenty-one commercial programs were examined-sixteen designed for VR and five for AR. Most studies investigated affective outcomes (25/31; 81%), while behavioural outcomes were also commonly examined (22/31; 71%). In contrast, cognitive outcomes were explored in fewer studies (9/31; 29%). Conclusion: Our review identified several challenges in existing studies, including variability in software and hardware, diverse learning outcomes, and accessibility issues with extended reality (XR) technology. To maximize its effectiveness, XR should be aligned with specific learning objectives rather than adopted for its novelty. Prioritizing educational efficacy ensures that XR enhances learning by addressing precise gaps, ultimately improving the understanding and retention of resuscitation skills among both laypersons and healthcare professionals.
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Extended reality provides immersive environments supporting psychomotor skill acquisition.
“extended reality provides immersive environments supporting psychomotor skill acquisition (13, 14)”
From Application effect of Miller’s pyramid teaching method based on HeartCode BLS in basic life support training for nursing students (2026) · cites this paper as [14]
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PRISMA Extension for Scoping Reviews (PRISMA-ScR): Checklist and Explanation
Tricco, A. C., Lillie, E., Zarin, W., O'Brien, K. K., Colquhoun, H., Levac, D., Moher, D., Peters, M. D. J., Horsley, T., Weeks, L., et al. (2018) · Annals of Internal Medicine · doi:10.7326/m18-0850 · Cited by 43,565 · see citing works
The effect of games and simulations on higher education: a systematic literature review
Vlachopoulos, D., & Makri, A. (2017) · International Journal of Educational Technology in Higher Education · doi:10.1186/s41239-017-0062-1 · Cited by 776 · see citing works
Alammary, M. A., Halliday, L., & Konstantinidis, S. T. (2023) · Virtual Worlds · doi:10.3390/virtualworlds2040023 · Cited by 12 · see citing works
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Sorted by citations
Xu, W., Cheng, F., Li, Z., & Wang, Y. (2026) · Frontiers in Medicine · doi:10.3389/fmed.2026.1863479
- Authors
- Fijačko, N., Metličar, Š., Janžekovič, B., Abella, B. S., Nadkarni, V. M., Chang, T. P., & Greif, R.
- Affiliations
- University of Maribor (SI)
- Ljubljana University Medical Centre (SI)
- Icahn School of Medicine at Mount Sinai (US)
- Children's Hospital of Philadelphia (US)
- University of Southern California (US)
- University of Bern (CH)
- Corresponding author
- Fijačko, Nino
- Venue
- Resuscitation Plus
- Publisher
- Elsevier BV
- Published
- 2025-05
- Volume
- 23
- Pages
- 100927
- ISSN
- 2666-5204 (ISSN-L)
- PMC
- PMC11999490
- OpenAlex
- W4408422796
- Cited by
- 5
- References
- 3
- Citations by year
- 2026: 2 · 2025: 3
- FWCI
- 0.65
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- Locations
- Resuscitation Plus (publishedVersion, cc-by-nc-nd)
- Europe PMC (PubMed Central) (publishedVersion, cc-by-nc-nd)
- PubMed Central (publishedVersion, cc-by-nc-nd)
- PubMed (publishedVersion)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Open Access CRIS of the University of Bern
- Funders
- University of Maribor
- The Slovenian Research and Innovation Agency (ARRS N3-0307, ARRS BI-US/22-24-138, ARRS P2-0057)
- Laerdal Foundation for Acute Medicine
- U.S. Department of Defense
- ZOLL Medical Corporation
- Bureau of Educational and Cultural Affairs
- Institute of International Education
- National Institutes of Health
- Topics
- Health Sciences › Medicine › Physiology › Simulation-Based Education in Healthcare
- Health Sciences › Medicine › Emergency Medicine › Cardiac Arrest and Resuscitation
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Keywords
- extended reality, virtual reality, augmented reality, adult basic life support, resuscitation training, lay rescuers, nursing students, affective learning outcomes, cognitive learning outcomes, virtual reality headsets, augmented reality headsets, educational software, skill retention
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