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Augmented Reality in Education: Current Technologies and the Potential for Education
Open accessAbstract
Although the physical world is three-dimensional, mostly we prefer to use two-dimensional media in education. The combination of AR technology with the educational content creates new type of automated applications and acts to enhance the effectiveness and attractiveness of teaching and learning for students in real life scenarios. Augmented Reality is a new medium, combining aspects from ubiquitous computing, tangible computing, and social computing. This medium offers unique affordances, combining physical and virtual worlds, with continuous and implicit user control of the point of view and interactivity. This paper provides an introduction to the technology of augmented reality (AR) and its possibilities for education. Key technologies and methods are discussed within the context of education.
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Azuma, R. T. (1997) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1997.6.4.355 · Cited by 10,121
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Alam, A., & Mohanty, A. (2023) · Cogent Engineering · doi:10.1080/23311916.2023.2283282 · Cited by 269
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Metadata
- Authors
- Kesim, M., & Ozarslan, Y.
- Venue
- Procedia - Social and Behavioral Sciences
- Publisher
- Elsevier BV
- Published
- 2012
- Volume
- 47
- Pages
- 297-302
- ISSN
- 1877-0428 (ISSN-L)
- OpenAlex
- W1980763109
- Cited by
- 514
- References
- 1
- FWCI
- 6.15
- Type
- conference paper
- Language
- en
- Open access
- diamond
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.