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Cited by 514

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Augmented Reality in Education: Current Technologies and the Potential for Education

Open access
Kesim, Mehmet, Ozarslan, Yasin·2012·Procedia - Social and Behavioral Sciences

Abstract

Although the physical world is three-dimensional, mostly we prefer to use two-dimensional media in education. The combination of AR technology with the educational content creates new type of automated applications and acts to enhance the effectiveness and attractiveness of teaching and learning for students in real life scenarios. Augmented Reality is a new medium, combining aspects from ubiquitous computing, tangible computing, and social computing. This medium offers unique affordances, combining physical and virtual worlds, with continuous and implicit user control of the point of view and interactivity. This paper provides an introduction to the technology of augmented reality (AR) and its possibilities for education. Key technologies and methods are discussed within the context of education.

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Metadata

Authors
Kesim, M., & Ozarslan, Y.
Venue
Procedia - Social and Behavioral Sciences
Publisher
Elsevier BV
Published
2012
Volume
47
Pages
297-302
ISSN
1877-0428 (ISSN-L)
OpenAlex
W1980763109
Cited by
514
References
1
FWCI
6.15
Type
conference paper
Language
en
Open access
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CoChat. (2026). Citation check: Augmented Reality in Education: Current Technologies and the Potential for Education. https://app.cochat.ai/papers/10.1016/j.sbspro.2012.06.654
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Kesim, M., & Ozarslan, Y. (2012). Augmented Reality in Education: Current Technologies and the Potential for Education. Procedia - Social and Behavioral Sciences. https://doi.org/10.1016/j.sbspro.2012.06.654

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.