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A Mobile Game-based Insect Learning System for Improving the Learning Achievements
Open accessAbstract
This paper aimed to investigate how gamified learning approach influence science learning achievement through a context- aware mobile learning environment and to explain effects on student learning outcome. A mobile learning environment has been developed based on MILS (Mobile Insect Learning System) gamified learning activity. A series of gamified learning activities based on MILS was developed and implemented in an elementary school science curriculum to improve student learning achievement and help students to actively engage in learning activities. A quasi-experimental design was used to investigate the effectiveness of gamification approach by combining game elements with the use of MILS in a real-world scenario. The response to questionnaire indicates that students valued the outdoor learning activities made possible by use of the smartphone and its functions. Pre- and post-test results demonstrated that incorporating mobile and gamification technologies into botanical learning process could achieve a better learning achievement than using non-gamified mobile learning and traditional instruction. In managerial implications, the results could provide parents, teachers, educational organizations to make related educational decision.
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“The growth of the Internet and various emerging technologies (e.g., mobile technology, AR/VR, and 3D) provides students with personalized learning support opportunities in their education (Hou et al., 2014; Hwang et al., 2016; Su & Cheng, 2013a).”
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Metadata
- Authors
- Su, C.-H., & Cheng, C.-H.
- Affiliations
- Shu-Te University (TW)
- National Yunlin University of Science and Technology (TW)
- Corresponding author
- Cheng, Ching-Hsue
- Venue
- Procedia - Social and Behavioral Sciences
- Publisher
- Elsevier BV
- Published
- 2013-11
- Volume
- 103
- Pages
- 42-50
- ISSN
- 1877-0428 (ISSN-L)
- OpenAlex
- W2079313345
- Cited by
- 123
- References
- 34
- Citations by year
- 2026: 3 · 2025: 2 · 2024: 8 · 2023: 9 · 2022: 17 · 2021: 21 · 2020: 15 · 2019: 16 · 2018: 5 · 2017: 15 · 2016: 5 · 2015: 7
- FWCI
- 8.66
- Type
- conference paper
- Language
- en
- Open access
- diamond
- doi.org
- Licence
- Locations
- Procedia - Social and Behavioral Sciences (publishedVersion, cc-by-nc-nd)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Physical Sciences › Computer Science › Information Systems › Mobile Learning in Education
- Physical Sciences › Computer Science › Information Systems › Multimedia Learning Systems
- Keywords
- gamification, mobile learning, insect learning, elementary school science, academic performance, outdoor education, student engagement
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