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A longitudinal study on psychosocial causes and consequences of Internet gaming disorder in adolescence
Abstract
Background: In 2013, Internet gaming disorder (IGD) was incorporated in the current version of the DSM-5. IGD refers to a problematic use of video games. Longitudinal studies on the etiology of IGD are lacking. Furthermore, it is currently unclear to which extent associated psychopathological problems are causes or consequences of IGD. In the present survey, longitudinal associations between IGD and adolescent and parental mental health were investigated for the first time, as well as the temporal stability of IGD. Methods: In a cross-lagged panel design study, family dyads (adolescent with a parent each) were examined in 2016 (t1) and again 1 year later (2017, t2). Overall, 1095 family dyads were assessed at t1 and 985 dyads were re-assessed at t2 with standardized measures of IGD and several aspects of adolescent and parental mental health. Data were analyzed with structural equation modeling (SEM). Results: Male gender, a higher level of hyperactivity/inattention, self-esteem problems and IGD at t1 were predictors of IGD at t2. IGD at t1 was a predictor for adolescent emotional distress at t2. Overall, 357 out of the 985 adolescents received a diagnosis of IGD at t1 or t2: 142 (14.4%) at t1 and t2, 100 (10.2%) only at t1, and 115 (11.7%) only at t2. Conclusions: Hyperactivity/inattention and self-esteem problems seem to be important for the development of IGD. We found first empirical evidence that IGD could prospectively contribute to a deterioration of adolescent mental health. Only a subgroup of affected adolescents showed IGD consistently over 1 year.
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“Longitudinal studies have indicated that sustained problematic gaming behaviours are associated with psychopathological symptoms over time (e.g., anxiety and depressive symptoms) and predict decrements in functional outcomes (e.g., school performance) 144-146 .”
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“Many studies have already reported that GD is highly correlated with impulse control.(56,57) Considering that one of the key symptoms of ADHD is impulse control, this common mechanism of the two disorders could contribute to the high OR.”
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“Despite this popularity, gaming researchers, especially in psychology, have focused on the negative outcomes of gaming (3 – 9).”
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“This might prevent children from developing a full IGD during their adolescence or from interferences between Hazardous Gaming with other mental conditions such as depression, anxiety, or peer relationship problems, which are commonly known to occur with problematic gaming [e.g., (14, 15)].”
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“Furthermore, Excessive gaming correlates with low conscientiousness (28), self-esteem problems (29), anxiety, and depression (30, 31).”
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Mental health predictors of Internet Gaming Disorder: a longitudinal study
Borges, G. L. G., Orozco, R., Gutiérrez–García, R. A., Albor, Y., Pérez, A. L. J., Valdés‐García, K. P., Mansur, P. M. B., Couder, M. A. C. D., & Benjet, C. L. (2024) · Brazilian Journal of Psychiatry · doi:10.47626/1516-4446-2024-3816 · Cited by 8
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Sitnik‐Warchulska, K., Izydorczyk, B., & Wajda, Z. (2022) · Routledge eBooks · doi:10.4324/9781003221043 · Cited by 4
Academic Performance and Internet Gaming Disorder: A Cross-Sectional Study
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“Numerous studies concluded that IGD is prevalent in adolescents but IGD level varies across early, mid and late adolescence (Gentile et al., 2017; Imataka et al., 2022; Wartberg et al., 2019).”
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“Furthermore, self-concept clarity represents only one of the dimensions of self-concept (Campbell et al., 1996), while individuals ’ IGD symptoms may be related more closely to other components of self-concept, such as self-esteem (Wartberg et al., 2018).”
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“Longitudinal studies may be useful to generate clearer explanations about the direction of the relationships (akin to Wartberg et al., 2019).”
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“Longitudinal studies confirm that children with low self-esteem are more likely to engage in digital gaming to seek social support and connection (Mun & Lee, 2023; Wartberg et al., 2019).”
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“Problematic internet use could prospectively contribute to a deterioration of mental health of adolescents [45].”
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“Consequently, the presence of negative emotions may lead to adolescent’s overuse of the Internet and excessive occupation in online gaming (Burleigh et al., 2018; Wartberg et al.,2019).”
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“Third, Wartberg et al. (2019) found that hyperactivity and inattentiveness, common features of ADHD, are associated with the development of IGD.”
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“Studies have shown a positive association between IGD and parental mental health problems such as anxiety and depression (Lam & Cheng, 2022; Lin et al., 2023; Wartberg et al., 2017, 2018).”
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“Internet gam - ing disorder may result in various health issues, including sleep disturbances (Wong et al., 2020 ), emotional distress (Wartberg et al., 2019 ), and impaired socialization (van den Eijnden et al., 2018 ).”
Wang, Y., Gong, B., Zhang, J., Chen, W., & Guo, M. (2025) · Frontiers in Public Health · doi:10.3389/fpubh.2025.1681183 · Cited by 4
Neumayer, F., Jantzer, V., Killer, A., Lerch, S., & Kaess, M. (2025) · Child and Adolescent Psychiatry and Mental Health · doi:10.1186/s13034-025-01008-x · Cited by 3
“In previous adolescent samples the reliability coefficients were between 0.56 and 0.83, and criterion validity was demonstrated [66, 67].”
InfluentialChen, J., Zhang, Z., Fu, S., Wen, B., Chen, Z., & Wang, X. C. (2025) · BMC Psychiatry · doi:10.1186/s12888-025-07663-w · Cited by 5
Online Gaming Disorder and Sports Betting Addiction: Convergences and Divergences
Ayala-Rojas, R.-E., Granero, R., Fernández‐Aranda, F., Gómez‐Peña, M., Moragas, L., Perales, I., & Jiménez‐Múrcia, S. (2024) · International Journal of Mental Health and Addiction · doi:10.1007/s11469-024-01386-x · Cited by 6
“While some studies have reported values around 1 to 2% (Haagsma et al., 2012; Müller et al., 2015; Rehbein et al., 2015), others are as high as 14% (Wang et al., 2015; Wartberg et al., 2019) and even 20% (Vadlin et al., 2018).”
Korol, L., & Blaya, C. (2025) · British Journal of Psychology · doi:10.1111/bjop.12766 · Cited by 6
Porat, S.-L. R., Reznik, A. D., Masuyama, A., Sugawara, D., Sternberg, G. G., Kubo, T., & Isralowitz, R. (2025) · Behavioral Science · doi:10.3390/bs15070841 · Cited by 4
“Internet Gaming Disorder (IGD) may include emotional distress, depression, impaired cognitive function and social life, and reduced self-esteem among those affected (Benjet et al., 2023; G. Dong & Potenza, 2016; Muyeed et al., 2024; Q. Wang et al., 2019b; Wartberg et al., 2019).”
Patel, V. K., Raja, H. H., Tiwari, D. S., Kadavala, N. B., & Patel, N. L. (2020) · Annals of Indian Psychiatry · doi:10.4103/aip.aip_21_20 · Cited by 3
The Influence of Health Education and Group Therapy on Adolescent Online Gamers' Self-Concepts
Nurmagandi, B., Hamid, A. Y. S., & Panjaitan, R. U. (2022) · European Journal of Mental Health · doi:10.5708/ejmh/17.2022.1.4 · Cited by 7
Mun, I. B., & Lee, S. (2023) · The Social Science Journal · doi:10.1080/03623319.2023.2194472 · Cited by 3
“Additionally, in accordance with longitudinal literature (Lemmens et al., 2011; Wartberg et al., 2019), children’s poor self-esteem was positively linked to their digital media addiction one year later.”
Lo, C. K. M., Tse, N., & Chiu, J. (2024) · Children and Youth Services Review · doi:10.1016/j.childyouth.2024.107496 · Cited by 3
Ko, C., & Yen, J. (2023) · Springer eBooks · doi:10.1007/978-3-030-42825-9_164-1 · Cited by 3
Molaeipour, L., Jabarbeigi, R., Lari, T., Osooli, M., & Jafari, E. (2025) · BMC Public Health · doi:10.1186/s12889-025-22040-8 · Cited by 3
“Moreover, GD is associated with self-esteem issues [6], anxiety, and depression [7, 8].”
Treatment effects of art therapy on adolescents with problematic Internet gaming behavior
Han, D. H., Kim, S. K., Kim, S., & Park, Y. S. (2025) · The Arts in Psychotherapy · doi:10.1016/j.aip.2025.102287 · Cited by 3
Internet gaming disorder in adolescents
Orbatu, D., Alaygut, D., & Eliaçık, K. (2019) · MOJ Women s Health · doi:10.15406/mojwh.2019.08.00259 · Cited by 3
Bach, P., Hill, H., Reinhard, I., Gädeke, T., Kiefer, F., & Leménager, T. (2021) · European Archives of Psychiatry and Clinical Neuroscience · doi:10.1007/s00406-021-01307-2 · Cited by 3
Chang, R. S., Lee, M., Im, J. J., Choi, K., Kim, J., Chey, J., Shin, S.-H., & Ahn, W. (2021) · doi:10.31234/osf.io/b8fxr · Cited by 3
Heidari, F., Norouzi, S., Kazemi-Shishvan, M. A., & Rezaei, H. (2022) · Adolescent Psychiatry · doi:10.2174/2210676612666220415114504 · Cited by 2
Internet Gaming Disorder and Mental Health of Pakistani Adolescents: A Cross-Sectional Study
Fatima, A., Ambreen, F., & Amin, R. (2024) · Qlantic journal of social sciences. · doi:10.55737/qjss.119114325 · Cited by 2
Clinical and Cognitive Metacognition in Gaming and Gambling Disorder: A Narrative Review
van Holst, R. J., Cornelissen, K., Bockting, C., & Spada, M. M. (2024) · Current Addiction Reports · doi:10.1007/s40429-024-00597-5 · Cited by 4
“…recognised as a clinical disorder, excessive gaming have been associated to increased levels of loneliness, reduced self-esteem, and emotional distress [9, 10], stressing the need to understand the aetiology of such behaviours and develop effective interventions to reduce their negative impact.”
Time spent on the Internet, problematic gaming and social media use among adolescents
Berber, S., Potzel, K., Kammerl, R., Wartberg, L., & Meyer, C. (2025) · MedienPädagogik Zeitschrift für Theorie und Praxis der Medienbildung · doi:10.21240/mpaed/00/2025.02.18.x · Cited by 2
Self-citationInternet Gaming Addiction: Prevalence, Causes, Consequences, and Intervention Strategies
Ramachandran, V., Marimuthu, A., & Vishwa Prasanth, G. (2025) · International Conference on Data Science, Agents & Artificial Intelligence (ICDSAAI) · doi:10.1109/icdsaai65575.2025.11011874 · Cited by 2
“When playing games for short periods it becomes hard to concentrate on lengthy tasks which creates mental overload that hurts school or work results [30, 31].”
Understanding the gaming disorder–depression co-occurrence: A narrative literature review
Sun, A., & Diez, S. L. (2025) · Journal of Affective Disorders Reports · doi:10.1016/j.jadr.2025.100961 · Cited by 2
Luo, Z., Li, H., & Xiong, Y. (2025) · BMC Psychology · doi:10.1186/s40359-025-03366-9 · Cited by 2
“A common manifestation of this anxiety is when parents become excessively concerned about their children’s safety, leading them to frequently imagine that their children are in danger [62].”
Mindfulness-based therapy for adolescent internet gaming disorder: A feasibility and pilot study
Yang, X., & Zheng, Y. (2026) · Psychiatry Research · doi:10.1016/j.psychres.2026.116990 · Cited by 2
Adolescent gamers: a four-wave study of gaming trajectories and psychosocial development
van Nierop, B., Wijsbroek, S. A. M., Kleinjan, M., van den Eijnden, R. J. J. M., & Peeters, M. (2026) · Current Psychology · doi:10.1007/s12144-026-09242-y · Cited by 2
“Finally, at age 13, boys in the “Stable High” group had lower self-esteem; this signal is provisional after multiple-testing correction but is consistent with findings that lower self-esteem prospectively relates to IGD and that IGD predicts later emotional distress (Wartberg et al., 2019 ).”
Metadata
- Authors
- Wartberg, L., Kriston, L., Zieglmeier, M., Lincoln, T., & Kammerl, R.
- Affiliations
- University Medical Center Hamburg-Eppendorf (DE)
- Friedrich-Alexander-Universität Erlangen-Nürnberg (DE)
- Universität Hamburg (DE)
- Corresponding author
- Wartberg, Lutz
- Venue
- Psychological Medicine
- Publisher
- Cambridge University Press (CUP)
- Published
- 2018-04-06
- Volume
- 49
- Issue
- 2
- Pages
- 287-294
- ISSN
- 0033-2917 (ISSN-L)
- 1469-8978
- OpenAlex
- W2795455895
- Cited by
- 270
- References
- 28
- Citations by year
- 2026: 23 · 2025: 49 · 2024: 40 · 2023: 39 · 2022: 34 · 2021: 39 · 2020: 32 · 2019: 12 · 2018: 2
- FWCI
- 48.35
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Psychological Medicine (publishedVersion)
- PubMed (publishedVersion)
- Funders
- Deutsche Forschungsgemeinschaft
- Topics
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
- Social Sciences › Psychology › Clinical Psychology › Sexuality, Behavior, and Technology
- Keywords
- internet gaming disorder, adolescents, psychosocial etiology, hyperactivity/inattention, self-esteem problems, emotional distress, parental mental health, family dyads, temporal stability, DSM-5
- MeSH terms
- Psychological Distress, Adolescent, Adolescent Behavior, Adult, Attention Deficit Disorder with Hyperactivity, Child, Female, Humans, Longitudinal Studies, Male, Self Concept, Behavior, Addictive, Video Games, Internet
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