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A longitudinal study on psychosocial causes and consequences of Internet gaming disorder in adolescence
Abstract
Background: In 2013, Internet gaming disorder (IGD) was incorporated in the current version of the DSM-5. IGD refers to a problematic use of video games. Longitudinal studies on the etiology of IGD are lacking. Furthermore, it is currently unclear to which extent associated psychopathological problems are causes or consequences of IGD. In the present survey, longitudinal associations between IGD and adolescent and parental mental health were investigated for the first time, as well as the temporal stability of IGD. Methods: In a cross-lagged panel design study, family dyads (adolescent with a parent each) were examined in 2016 (t1) and again 1 year later (2017, t2). Overall, 1095 family dyads were assessed at t1 and 985 dyads were re-assessed at t2 with standardized measures of IGD and several aspects of adolescent and parental mental health. Data were analyzed with structural equation modeling (SEM). Results: Male gender, a higher level of hyperactivity/inattention, self-esteem problems and IGD at t1 were predictors of IGD at t2. IGD at t1 was a predictor for adolescent emotional distress at t2. Overall, 357 out of the 985 adolescents received a diagnosis of IGD at t1 or t2: 142 (14.4%) at t1 and t2, 100 (10.2%) only at t1, and 115 (11.7%) only at t2. Conclusions: Hyperactivity/inattention and self-esteem problems seem to be important for the development of IGD. We found first empirical evidence that IGD could prospectively contribute to a deterioration of adolescent mental health. Only a subgroup of affected adolescents showed IGD consistently over 1 year.
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“Longitudinal studies have indicated that sustained problematic gaming behaviours are associated with psychopathological symptoms over time (e.g., anxiety and depressive symptoms) and predict decrements in functional outcomes (e.g., school performance) 144-146 .”
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“One line of research shows that digital addiction could predict depression (Bian and Leung, 2015; Rozgonjuk et al., 2018; Wartberg et al., 2019) while another line of research suggests the opposite, indicating that depression could predict digital addiction (Guillot et al., 2016; Zhou et al., 2017;…”
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“Although the relationship between IA and mental health could be considered bi-directional, two recent longitudinal studies showed that the latter was predictive of the former; research on adolescent girls [41] detected that baseline depressive symptoms were predictive of changes in problematic social media use (but ba…”
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“reported that the self-esteem problem at t1 was a predictor at IGD at t2 [19].”
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“Three studies indicated that lower self-esteem at time-point one predicted GD at time-point two (Jeong et al., 2021; Lemmens et al., 2011; Wartberg et al., 2019).”
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“Such bidirectional interplay between gaming misuse and anxiety/mood symptoms can progressively generate an ongoing cycle of internalizing symptoms (18).”
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“Gamers’ personality, motives, and psychosocial characteristics have been shown to be predictors of gaming disorder [e.g., (15– 17)].”
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“…the prospective effects of IGD on depression but not vice versa were found in two other longitudinal studies among adolescents (Wang et al., 2022; Wartberg, Kriston, Zieglmeier, Lincoln, & Kammerl, 2019), while the remaining two studies found reciprocal predictive effects between depression and…”
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“…of problematic gaming may experience more internalizing problems, including anxiety, social withdrawal, and depressive symptoms (Jeong et al., 2019; Wartberg et al., 2019; Wichstrøm, Stenseng, Belsky, von Soest, & Hygen, 2019), which may lead to more con fl ict in relationships with family members…”
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“Studies have reported that just as problematic gaming increases psychological distress, psychological factors such as low selfesteem and loneliness also bidirectionally affect or predict problematic gaming (Lemmens et al., 2011; Tian et al., 2017; Tras, 2019; Wartberg et al., 2019).”
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“Some of the studies have explored the relationship between IGD and adolescents’ mental health problems [34, 35].”
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“22,23 Given that impulsivity, hyper-activity, and inattention are features of ADHD, we speculated that people with ADHD may experience more significant psychological distress resulting from online gaming activities and possibly other types of PUI.”
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“According to the WHO’s announcement, the diagnosis of GD should be based on the report of symptoms for more than 12 months [7]; only a subgroup of individuals were found to show persistent symptoms of GD over 12 months [44].”
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Long-term effects of psychosocial interventions on internet-related disorders: A meta-analysis
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“(2019) showed that the IGT at T1 significantly positively predicted IGD at T2, that is, IGD is on the rise [22].”
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Psychopathology and Gaming Disorder in Adolescents
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“associated with cyber addiction symptoms [50,51].”
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“Convergent validity is supported by small to medium correlations of the IGDS sum score with psychological constructs like aggressiveness and antisocial behavior, anger control and hyperactivity, loneliness and emotional distress, low self-esteem, life satisfaction, and prosocial behavior [19,24,25].”
BackgroundKewitz, S., Vonderlin, E., Wartberg, L., & Lindenberg, K. (2021) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph18136787 · Cited by 19
“However, our findings contradict previous findings on comorbid IGD and depressive disorders [14,17,21].”
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“In a longitudinal study, Wartberg et al., (2019) have repeatedly indicated that self-esteem is an effective predictor of IGD 1 year later during early adolescence.”
Antons, S., Liebherr, M., Brand, M., & Brandtner, A. (2023) · Addictive Behaviors Reports · doi:10.1016/j.abrep.2023.100520 · Cited by 19
“However, when individuals engage excessively in videogames, the positive effects sometimes turn into negative ones, affecting important areas of daily life and/or causing marked distress (Altintas et al., 2019; Mihara & Higuchi, 2017; Montag & Pontes, 2023; Wartberg et al., 2019).”
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“…comorbid mental disorders, such as atten-tion-de fi cit/hyperactivity disorder (ADHD) (Michael & Seymour, 2023; Wang, Yin, Wang, King, & Rost, 2024; Wartberg, Kriston, Zieglmeier, Lincoln, & Kammerl, 2019) or depression and anxiety disorders (Qu et al., 2024; Teng, Pontes, Nie, Grif fi ths, & Guo,…”
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Metadata
- Authors
- Wartberg, L., Kriston, L., Zieglmeier, M., Lincoln, T., & Kammerl, R.
- Affiliations
- University Medical Center Hamburg-Eppendorf (DE)
- Friedrich-Alexander-Universität Erlangen-Nürnberg (DE)
- Universität Hamburg (DE)
- Corresponding author
- Wartberg, Lutz
- Venue
- Psychological Medicine
- Publisher
- Cambridge University Press (CUP)
- Published
- 2018-04-06
- Volume
- 49
- Issue
- 2
- Pages
- 287-294
- ISSN
- 0033-2917 (ISSN-L)
- 1469-8978
- OpenAlex
- W2795455895
- Cited by
- 270
- References
- 28
- Citations by year
- 2026: 23 · 2025: 49 · 2024: 40 · 2023: 39 · 2022: 34 · 2021: 39 · 2020: 32 · 2019: 12 · 2018: 2
- FWCI
- 48.35
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Psychological Medicine (publishedVersion)
- PubMed (publishedVersion)
- Funders
- Deutsche Forschungsgemeinschaft
- Topics
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
- Social Sciences › Psychology › Clinical Psychology › Sexuality, Behavior, and Technology
- Keywords
- internet gaming disorder, adolescents, psychosocial etiology, hyperactivity/inattention, self-esteem problems, emotional distress, parental mental health, family dyads, temporal stability, DSM-5
- MeSH terms
- Psychological Distress, Adolescent, Adolescent Behavior, Adult, Attention Deficit Disorder with Hyperactivity, Child, Female, Humans, Longitudinal Studies, Male, Self Concept, Behavior, Addictive, Video Games, Internet
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