Cited by 89Educational Games and GamificationEFL/ESL Teaching and LearningCreativity in Education and Neuroscience

Her Story or their own stories? Digital game-based learning, student creativity, and creative writing

Lee, Sangmin-Michelle·2019·ReCALL

Abstract

This qualitative study investigates a media transfer project in which a digital game was used to promote student creativity in an English as a foreign language (EFL) class. The paper first addresses the potential of opportunities for stimulating student creativity and motivation. Creativity has been highlighted as a core competency and has garnered considerable interest in many fields in recent years; however, creativity and creative writing are rarely cultivated in EFL writing classrooms. This study uses a digital game and designs a creative writing project to provide an authentic learning opportunity through which students were able to develop their creativity, use the target language in a meaningful way, and enjoy learning. A murder mystery game,Her Story, was selected because it provides a springboard for creative writing due to its fragmented and ambiguous narrative. Based on the game plot, 25 Korean university students reimagined the narrative in creative writing projects of their own. The study analyzes the students’ writing according to three constructs in Torrance’s model of creativity: originality, flexibility, and elaboration. The results demonstrate how the students’ writing exhibits considerable creativity in all three constructs. Student reflection papers and surveys indicate that participating in the project enhanced the students’ motivation for and engagement in learning.

Integrity signals

Registry

Crossref · 10.1017/s0958344019000028

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72 of 72 references verified0 citation errors · 0 not checkable

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Authors
Lee, S.-M.
Affiliations
Kyung Hee University (KR)
Corresponding author
Lee, Sangmin-Michelle
Venue
ReCALL
Published
2019-06-19
Volume
31
Issue
3
Pages
238-254
ISSN
  • 0958-3440 (ISSN-L)
  • 1474-0109
OpenAlex
W2949335955
Cited by
89
References
73
Citations by year
2026: 12 · 2025: 20 · 2024: 17 · 2023: 15 · 2022: 15 · 2021: 10
FWCI
11.35
Type
journal article
Language
en
Open access
closed
Locations
ReCALL (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Arts and Humanities › Language and Linguistics › EFL/ESL Teaching and Learning
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Creativity in Education and Neuroscience
Keywords
game-based learning, video games, student creativity, creative writing, EFL writing, Her Story, murder mystery games, originality, flexibility, elaboration, student motivation, student engagement, narrative rewriting, Korean university students

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