Game Design Narrative for Learning: Appropriating Adventure Game Design Narrative Devices and Techniques for the Design of Interactive Learning Environments
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Inclusion of game fiction is closely related to the use of narrative anchors and has been shown to be effective for learning as it situates and anchors learning in a context and can serve as a cognitive framework for problem solving.
“Inclusion of game fiction is closely related to the use of narrative anchors and has been shown to be effective for learning as it situates and anchors learning in a context (Clark et al. 2016) and can further serve as a cognitive framework for problem solving (Dickey 2006).”
From The gamification of learning: a meta-analysis (2020) · cites this paper as Dickey 2006
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“Inclusion of game fiction is closely related to the use of narrative anchors and has been shown to be effective for learning as it situates and anchors learning in a context (Clark et al. 2016) and can further serve as a cognitive framework for problem solving (Dickey 2006).”
BackgroundDigital Games, Design, and Learning: A Systematic Review and Meta-Analysis
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- Authors
- Dickey, M. D.
- Corresponding author
- Dickey, Michele D.
- Venue
- Educational Technology Research and Development
- Published
- 2006-06
- Volume
- 54
- Issue
- 3
- Pages
- 245-263
- ISSN
- 1042-1629 (ISSN-L)
- 1556-6501
- OpenAlex
- W1992335563
- Cited by
- 321
- References
- 51
- Citations by year
- 2026: 5 · 2025: 3 · 2024: 17 · 2023: 14 · 2022: 15 · 2021: 30 · 2020: 25 · 2019: 14 · 2018: 12 · 2017: 21 · 2016: 20 · 2015: 21 · 2014: 17 · 2013: 20 · 2012: 17
- FWCI
- 18.11
- Type
- journal article
- Language
- en
- Open access
- closed
- Licence
- www.springer.com/tdm (tdm)
- Locations
- Educational Technology Research and Development (publishedVersion)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
- Keywords
- adventure games, instructional design, interactive learning environment, problem solving, game genres, narrative devices, narrative structure, design heuristics, game-based learning, multimodal environments
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