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Cited by 372

The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.

I wish I were a warrior: The role of wishful identification in the effects of violent video games on aggression in adolescent boys.

Open access
Konijn, Elly A., Nije Bijvank, Marije, Bushman, Brad J.·2007·Developmental Psychology

Abstract

This study tested the hypothesis that violent video games are especially likely to increase aggression when players identify with violent game characters. Dutch adolescent boys with low education ability (N=112) were randomly assigned to play a realistic or fantasy violent or nonviolent video game. Next, they competed with an ostensible partner on a reaction time task in which the winner could blast the loser with loud noise through headphones (the aggression measure). Participants were told that high noise levels could cause permanent hearing damage. Habitual video game exposure, trait aggressiveness, and sensation seeking were controlled for. As expected, the most aggressive participants were those who played a violent game and wished they were like a violent character in the game. These participants used noise levels loud enough to cause permanent hearing damage to their partners, even though their partners had not provoked them. These results show that identifying with violent video game characters makes players more aggressive. Players were especially likely to identify with violent characters in realistic games and with games they felt immersed in.

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Crossref · 10.1037/0012-1649.43.4.1038

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Metadata

Authors
Konijn, E. A., Nije Bijvank, M., & Bushman, B. J.
Venue
Developmental Psychology
Published
2007-07
Volume
43
Issue
4
Pages
1038-1044
ISSN
  • 0012-1649 (ISSN-L)
  • 1939-0599
OpenAlex
W2141010201
Cited by
372
References
2
FWCI
21.33
Type
journal article
Language
en
Open access
green

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CoChat. (2026). Citation check: I wish I were a warrior: The role of wishful identification in the effects of violent video games on aggression in adolescent boys. https://app.cochat.ai/papers/10.1037/0012-1649.43.4.1038
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Konijn, E. A., Nije Bijvank, M., & Bushman, B. J. (2007). I wish I were a warrior: The role of wishful identification in the effects of violent video games on aggression in adolescent boys. Developmental Psychology. https://doi.org/10.1037/0012-1649.43.4.1038

Data sources

Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.