Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: A meta-analytic review
Anderson, Craig A., Shibuya, Akiko, Ihori, Nobuko, Swing, Edward L., Bushman, Brad J., Sakamoto, Akira, Rothstein, Hannah R., Saleem, Muniba·2010·Psychological Bulletin
DOI 10.1037/a0018251
Cited by (1,001)
Items 601–700 of 1,001
- The mediating effect of Internet gaming disorder's symptoms on loneliness and aggression among undergraduate students and working adults in MalaysiaSoo Ting T’ng, Khee Hoong Ho, Da En Sim, Cher Hoe Yu, Poh Yin Wong · 2019 · PsyCh Journal
- Why do people play violent video games? Demographic, status-related, and mating-related correlates in men and womenMichael M. Kasumovic, Khandis R. Blake, Barnaby James Wyld Dixson, Thomas F. Denson · 2015 · Personality and Individual Differences
- Relationship between leisure time screen activity and aggressive and violent behaviour in Iranian children and adolescents: the CASPIAN-IV StudyRoya Kelishadi, Mostafa Qorbani, Mohammad Esmaeil Motlagh, Ramin Heshmat, Gelayol Ardalan, Mohsen Jari · 2015 · Paediatrics and International Child Health
- Technology and EmotionsDaniel B. Shank · 2014 · Handbooks of sociology and social research
- Violent video game legislation as pseudo-agendaAllen Copenhaver · 2014 · Criminal Justice Studies
- Does Doing Media Violence Research Make One Aggressive?Malte Elson, Christopher John Ferguson · 2013 · European Psychologist
- Video game play and copycat crime: An exploratory analysis of an inmate population.Ray Surette, Allison Maze · 2014 · Psychology of Popular Media Culture
- Domestic violence counselors and secondary traumatic stress (STS): A brief qualitative report and strategies for supportNancy L. Beckerman, Danielle F. Wozniak · 2018 · Social Work in Mental Health
- Potential Adverse Effects of Violent Video Gaming: Interpersonal- Affective Traits Are Rather Impaired Than Disinhibition in Young AdultsAnn-Christin Sophie Kimmig, Gerda Andringa, Birgit Derntl · 2018 · Frontiers in Psychology
- Social and Behavioral Health Factors Associated with Violent and Mature Gaming in Early AdolescenceLinda Charmaraman, Amanda M. Richer, Megan Andreas Moreno · 2020 · International Journal of Environmental Research and Public Health
- Maximal positive controls: A method for estimating the largest plausible effect sizeJoseph Hilgard · 2020 · Journal of Experimental Social Psychology
- Violent Video Games and the P300: No Evidence to Support the Neural Desensitization HypothesisSimon Goodson, Kirstie J. Turner, S Pearson, Pelham Carter · 2021 · Cyberpsychology Behavior and Social Networking
- Online violent video games and online aggressive behavior among Chinese college students: The role of anger rumination and self‐controlXianliang Zheng, Huiping Chen, Zeyi Wang, Fangwei Xie, Zhenzhou Bao · 2021 · Aggressive Behavior
- How We See Us: An Examination of Factors Shaping the Appraisal of Stereotypical Media Images of Black Women among Black Adolescent GirlsElizabeth Jean, Angela M. Neal-Barnett, Robert E. Stadulis · 2022 · Sex Roles
- Sedentary behavior and health-related quality of life in adolescents.Joana Marcela Sales de Lucena, Mathias Roberto Loch, Eduarda Cristina da Costa Silva, José Cazuza de Farias · 2022 · Ciência & Saúde Coletiva
- A meta-analysis of mobile learning adoption using extended UTAUTZhangxiang Zhu, Wansu Huang · 2023 · Information Development
- Does the Endorsement of Traditional Masculinity Ideology Moderate the Relationship between Exposure to Violent Video Games and Aggression?Kimberly D. Thomas, Ronald F. Levent · 2012 · The Journal of Men s Studies
- Biased Estimation of Violent Video Game Effects on Aggression: Contributing Factors and Boundary ConditionsJens Bender, Tobias Rothmund, Mario Gollwitzer · 2013 · Societies
- Smoking in Video Games: A Systematic ReviewSusan R. Forsyth, Ruth E. Malone · 2015 · Nicotine & Tobacco Research
- Breaking the vicious cycle of media violence use and aggression: A test of intervention effects over 30 months.Barbara Krahé, Robert Busching · 2014 · Psychology of Violence
- Technologies for Education and Technologies for Learners: How Information Technologies Are (and Should Be) Changing SchoolsRich Halverson · 2012
- A quantitative study exploring the difference between gaming genre preferencesAnil Bilgihan, Cihan Çobanoğlu, Khaldoon Nusair, Fevzi Okumuş, Milos Bujisic · 2013 · The Computer Games Journal
- Parental Restrictive Mediation and Children's Violent Video Game Play: The Effectiveness of the Entertainment Software Rating Board (ESRB) Rating SystemRussell N. Laczniak, Les Carlson, Doug Walker, E. Deanne Brocato · 2016 · Journal of Public Policy & Marketing
- Media Violence and Adolescents’ ADHD-Related Behaviors: The Role of Parental MediationSanne W. C. Nikkelen, Helen G. M. Vossen, Jessica Taylor Piotrowski, Patti M. Valkenburg · 2016 · Journal of Broadcasting & Electronic Media
- A cross-lagged model of the relationship between violent video game exposure and moral disengagement in middle school and high school studentsZhaojun Teng, Qian Nie, Yangu Pan, Yanling Liu, Cheng Guo · 2017 · Children and Youth Services Review
- Predicting attitudes and behavioural intentions towards social entrepreneurship: the role of servant leadership in young people / Predicción de las actitudes y las intenciones conductuales hacia el emprendimiento social: el papel del liderazgo de servicio en los jóvenesReynaldo G. Rivera, David Santos, Manuel Martín-Fernández, Blanca Requero, Ana Cancela · 2018 · International Journal of Social Psychology Revista de Psicología Social
- Attachment Disorder and Early Media Exposure: Neurobehavioral symptoms mimicking autism spectrum disorderYurika Numata‐Uematsu, Hiroyuki Yokoyama, Hiroki Sato, Wakaba Endo, Mitsugu Uematsu, Chieko Nara, Shigeo Kure · 2018 · The Journal of Medical Investigation
- Virtual ViolenceDimitri Christakis, David Hill, Nusheen Ameenuddin, Yolanda Reid Chassiakos, Corinn Corss, Daniel B. Fagbuyi, Jeffrey W. Hutchinson, Alanna Estin Levine, Claire McCarthy, Robert A. Mendelson et al. · 2016 · PEDIATRICS
- The Motivation to Play Scale (MOPS) - introducing a validated measure of gaming motivationElisabeth A. Holl, Philipp Emanuel Sischka, Gary Lee Wagener, André Melzer · 2024 · Current Psychology
- Do Future Teachers Believe that Video Games Help Learning?Beatriz Cabellos, Daniel López Sánchez, Juan Ignacio Pozo · 2021 · Technology Knowledge and Learning
- DIGITAL GAMES AND THEIR EFFECTS ON CHILDRENFiliz Aydemir · 2022 · Adıyaman üniversitesi sosyal bilimler enstitüsü dergisi/Adıyaman üniversitesi sosyal bilimler enstitisü dergisi
- The use of social media for a better world: roles of social experience, empathy and personal impulsiveness in charitable crowdfundingBoying Li, Fangfang Hou, Zhengzhi Guan, Alain Yee‐Loong Chong · 2022 · Information Technology and People
- Effects of Situational Cues on Aggressive BehaviorChristopher Robert Engelhardt, Bruce D. Bartholow · 2013 · Social and Personality Psychology Compass
- Motion capture controls negate the violent video-game effectEric Phillip Charles, Christopher M. Baker, Kelly Hartman, Bryan P. Easton, Christian Kreuzberger · 2013 · Computers in Human Behavior
- “It’s a Dog’s Life”: Culture, Empathy, Gender, and Domestic Violence Predict Animal Abuse in Adolescents—Implications for Societal HealthM. PLANT, Paul van Schaik, Eleonora Gullone, Clifton P. Flynn · 2016 · Journal of Interpersonal Violence
- Who plays violent video games? An exploratory analysis of predictors of playing violent gamesWhitney DeCamp · 2017 · Personality and Individual Differences
- Terror park: A future theme park in 2100Daniel William Mackenzie Wright · 2017 · Futures
- Violent video game play, gender, and trait aggression influence subjective fighting ability, perceptions of men's toughness, and anger facial recognitionThomas F. Denson, Barnaby James Wyld Dixson, Ana Nanette Tibubos, Elaine Zhang, Eddie Harmon‐Jones, Michael M. Kasumovic · 2019 · Computers in Human Behavior
- Risk Factors for the Development of Animal CrueltyGullone, Eleonora · 2014 · Journal of Animal Ethics
- El efecto de los videojuegos en variables sociales, psicológicas y fisiológicas en niños y adolescentes (The effect of playing videogames on social, psychological and physiological variables in children and adolescents)José Moncada‐Jiménez, Yamileth Chacón-Araya · 2012 · Retos
- Militaristic Attitudes and the Use of Digital GamesRuth Festl, Michael Scharkow, T. Quandt · 2013 · Games Cult.
- A goal model of catharsisMarkus Denzler, Jens Förster · 2012 · European Review of Social Psychology
- Media Violence, Desensitization, and Psychological EngagementJeanne Funk Brockmyer · 2013 · Oxford University Press eBooks
- Dispelling stigma and enduring bias: exploring the perception of esports participation among young womenDi Tang, Bo Peng, Ruisi Ma, Raymond Kim Wai Sum · 2025 · Humanities and Social Sciences Communications
- Internet gaming disorder in undergraduate medical and dentistry studentsAishwarya Aggarwal, Jeyaraj Durai Pandian · 2019 · CHRISMED Journal of Health and Research
- Positive Youth Development in the Digital Age: Expanding PYD to Include Digital SettingsKatherine M. Ross, Patrick H. Tolan · 2021 · Springer series on child and family studies
- Virtual tree, real impact: how simulated worlds associate with the perception of limited resourcesManh‐Toan Ho, Nguyễn Thanh Thanh Huyền, Minh‐Hoang Nguyen, Viet‐Phuong La, Quan‐Hoang Vuong · 2022 · Humanities and Social Sciences Communications
- The mediator's role of communication skills in the effect of social skills on digital game addictionÖmer ERDOĞAN · 2023 · Acta Psychologica
- Electronic Media Use and Addiction among Youth in Psychiatric Clinic versus School PopulationsSusan Baer, Kelly A Saran, David A. Green, I. Hong · 2012 · Canadian journal of psychiatry. Revue canadienne de psychiatrie
- Short- and Long-Term Effects of Video Game Violence on Interpersonal TrustTobias Rothmund, Mario Gollwitzer, Jens Bender, Christoph Klimmt · 2014 · Media Psychology
- A “dry eye” for victims of violence: Effects of playing a violent video game on pupillary dilation to victims and on aggressive behavior.Patrícia Arriaga, Joana Adrião, Filipa Madeira, Inês I. B. Cavaleiro, Alexandra Maia e Silva, Isabel Barahona, Francisco Gomes Esteves · 2014 · Psychology of Violence
- Adolescent Health Implications of New Age Technology.C. Jacobson, Alex Bailin, R. Milanaik, A. Adesman · 2016 · The Pediatric clinics of North America
- Assessing Aggressiveness via Reaction Times OnlineMatthias Bluemke, Joerg Zumbach · 2012 · Cyberpsychology Journal of Psychosocial Research on Cyberspace
- Development and Validation of a Brief Measure of Violent Thoughts: The Violent Ideations Scale (VIS)Aja Louise Murray, Manuel Eisner, Denis Ribeaud · 2016 · Assessment
- Developing games for mental health: A primer.Wesley Turner, B. Thomas, Leanne M. Casey · 2016 · Professional Psychology Research and Practice
- The common player-avatar interaction scale (cPAX): Expansion and cross-language validationJaime Banks, Nicholas David Bowman, Jih‐Hsuan Tammy Lin, Daniel Pietschmann, Joe A. Wasserman · 2019 · International Journal of Human-Computer Studies
- The effects of violent video games and shyness on individuals’ aggressive behaviorsYu Tian, Mingjian Gao, Peng Wang, Fengqiang Gao · 2019 · Aggressive Behavior
- Reviewing the Role of the Internet in Radicalization ProcessesÖzen Odağ, Anne Leiser, Klaus Boehnke · 2019 · Touro Scholar (Touro College)
- A measure of social behavior in team-based, multiplayer online games: The Sociality in Multiplayer Online Games (SMOG) scaleChelsea M. Hughes, Brandon J. Griffin, Everett L. Worthington · 2016 · Computers in Human Behavior
- Progress, Paradigms, and a Discipline Engaged: A Response to Lang and Reflections on Media Effects ResearchRichard M. Perloff · 2013 · Communication Theory
- The Fantasy Engagement Scale: A Flexible Measure of Positive and Negative Fantasy EngagementCourtney N. Plante, Stephen Reysen, Christopher L. Groves, Sharon E. Roberts, Kathleen Carrese Gerbasi · 2017 · Basic and Applied Social Psychology
- Social Withdrawal During Emerging AdulthoodLarry J. Nelson, Mallory A. Millett · 2021 · Wiley eBooks
- Gender differences in problematic gaming among Chinese adolescents and young adultsZhenjiang Liao, Juan Le, Xinxin Chen, Ying Tang, Hongxian Shen, Qiuping Huang · 2025 · BMC Psychiatry
- Can Video Gameplay Improve Undergraduates' Problem-Solving Skills?Benjamin Emihovich, Nelson Arley Roque, Justin Mason · 2020 · International Journal of Game-Based Learning
- Developmental Associations Between Media Use and Adolescent Prosocial BehaviorCaroline Fitzpatrick, Elroy Boers · 2021 · Health Education & Behavior
- Raising the Child—Do Screen Media Help or Hinder? The Quality over Quantity HypothesisDiana Puzio, Iwona Makowska, Krystyna Rymarczyk · 2022 · International Journal of Environmental Research and Public Health
- Parental Desensitization to Violence and Sex in MoviesDaniel Römer, Patrick E. Jamieson, Brad J. Bushman, Amy Bleakley, Anli Wang, Daniel D. Langleben, Kathleen Hall Jamieson · 2014 · PEDIATRICS
- Effect of movie violence on mood, stress, appetite perception and food preferences in a random populationLama Mattar, Nadine Zeeni, Maya S. Bassil · 2014 · European Journal of Clinical Nutrition
- Acute exposure to difficult (but not violent) video games dysregulates cognitive controlChristopher Robert Engelhardt, Joseph Hilgard, Bruce D. Bartholow · 2014 · Computers in Human Behavior
- Finding the Middle Ground in Violent Video Game ResearchPatrick M. Markey · 2015 · Perspectives on Psychological Science
- Facilitation or disengagement? Attention bias in facial affect processing after short-term violent video game exposureYanling Liu, Haiying Lan, Zhaojun Teng, Cheng Guo, Dezhong Yao · 2017 · PLoS ONE
- Determining reactive and proactive aggression and empathy levels of middle school students regarding their video game preferencesDiğdem Müge Siyez, Bahar Baran · 2017 · Computers in Human Behavior
- Testing the relationship between media violence exposure and cyberbullying perpetration.Christopher Paul Barlett, Douglas A. Kowalewski, Sarah S. Kramer, Kaitlyn M. Helmstetter · 2018 · Psychology of Popular Media Culture
- Adult Perception Toward Videogames and Physical Activity Using Pokémon GoJohnny Madrigal Pana, Julio Alejandro Gómez Figueroa, José Moncada‐Jiménez · 2018 · Games for Health Journal
- Parental media monitoring, prosocial violent media exposure, and adolescents' prosocial and aggressive behaviorsHailey G. Holmgren, Laura M. Padilla‐Walker, Laura Stockdale, Sarah Marie Coyne · 2019 · Aggressive Behavior
- Effects of prosocial cartoon models on aggressive cognitions and aggressive behaviorsQian Zhang, Yi Cao, JingJin Tian, El‐Lim Kim, Douglas A. Gentile · 2020 · Children and Youth Services Review
- She said/he said: A peaceful debate on video game violence.Christopher John Ferguson, Elly A. Konijn · 2015 · Psychology of Popular Media Culture
- Changes over time in marijuana use, deviant behavior and preference for risky behavior among US adolescents from 2002 to 2014: testing the moderating effect of gender and ageShadiya L. Moss, Julián Santaella-Tenorio, Pia M. Mauro, Katherine M. Keyes, Silvia Saboia Martins · 2018 · Addiction
- Does violence in video games impact aggression and empathy? A longitudinal study of Czech adolescents to differentiate within- and between-person effectsDavid Lacko, Hana Macháčková, David Šmahel · 2024 · Computers in Human Behavior
- Introducing Continuous Time Meta-Analysis (CoTiMA)Christian Dormann, Christina Guthier, José M. Cortina · 2019 · Organizational Research Methods
- Reducing harm and promoting positive media use strategies: new perspectives in understanding the impact of preschooler media use on health and developmentCaroline Fitzpatrick, Marie-Andrée Binet, Emma Cristini, Maíra Lopes Almeida, Mathieu Bégin, Giana Bitencourt Frizzo · 2023 · Psicologia Reflexão e Crítica
- A new variation of modern prejudice: young Korean men's anti-feminism and male-victim ideologyHan Wool Jung · 2023 · Frontiers in Psychology
- Psychological effects of risk glorification in the media: Towards an integrative viewPeter A. Fischer, Joachim Israel Krueger, Tobias Greitemeyer, Kathrin Asal, Nilüfer Aydin, Evelyn R. Vingilis · 2012 · European Review of Social Psychology
- Current trends in cyberbullyingJune F. Chisholm, Storey K. Day · 2013 · Journal of Social Distress and the Homeless
- Sex, Lies, and Video GamesKunal Pradeep Puri, Rudy R. Pugliese · 2012 · Bulletin of Science Technology & Society
- The Good, the Bad, and the Ugly of Electronic MediaMuniba Saleem, Craig A. Anderson · 2011 · Oxford University Press eBooks
- Alterations of Cognitive Functions Following Violent and Football Video Games in Young Male Volunteers: By Studying Brain WavesHamed Aliyari, Hedayat Sahraei, Marjan Erfani, masoud mohammadi, Masoomeh Kazemi, Mohammad Reza Daliri, Behrouz Minaei Bidgoli, Hassan Agaei, Mohammad Sahraei, Seyed Mohammad Ali Seyed Hosseini et al. · 2018 · Basic and Clinical Neuroscience Journal
- You or Me? Personality Traits Predict Sacrificial Decisions in an Accident SituationUijong Ju, June Christoph Kang, Christian Wallraven · 2019 · IEEE Transactions on Visualization and Computer Graphics
- A Novel Brain–Computer Interface Virtual Environment for Neurofeedback During Functional MRIHalim Ibrahim Baqapuri, Linda D. Roes, Mikhail Zvyagintsev, Souad Ramadan, Micha Keller, Erik Roecher, Jana Zweerings, Martin Klasen, Ruben C. Gur, Klaus Mathiak · 2021 · Frontiers in Neuroscience
- Violent video games and morality: a meta-ethical approachGarry Young · 2015 · Ethics and Information Technology
- Three Waves of Awkwardness: A Meta-Analysis of Sex in Game StudiesJ. Tuomas Harviainen, Ashley Brown, Jaakko Suominen · 2016 · Games and Culture
- Mediated and moderated effects of violent media consumption on youth violenceKristina-Maria Kanz · 2015 · European Journal of Criminology
- Violent Video Games, Sexist Video Games, and the Law: Why Can't We Find Effects?Christopher John Ferguson · 2018 · Annual Review of Law and Social Science
- El territorio como sistema : conceptos y herramientas de ordenaciónRamón Folch · 2003 · Diputació de Barcelona eBooks
- Associations Between Different Aspects of Video Game Play Behavior and Adolescent AdjustmentGeert P. Verheijen, William J. Burk, Sabine E. M. J. Stoltz, Yvonne H. M. van den Berg, Antonius H. N. Cillessen · 2019 · Journal of Media Psychology Theories Methods and Applications
- Relationship between depressive symptoms and internet usage time among adolescents: Results from a nationwide surveyHua Wu, Jia-Mei Ji, Yan Qian, Xiaohong Jin, Hai-Rong Yu, Xiaoman Liu, Lin Du, Xue‐Lei Fu, Hong‐Lin Chen · 2022 · Psychiatry Research
- Esports and Olympic Games: a cross-cultural exploration of the player support behaviour towards the OlympicsTiago Ribeiro, Victor Manoel Cunha de Almeida, André Calapez, Hirotaka Matsuoka, Rei Yamashita · 2023 · International Journal of Sports Marketing and Sponsorship
- Problematic Gaming at a Crossroad: Exploring the Interplay Between Internet Gaming Disorder, Toxic Attitudes, and Empathy in Digital EntertainmentEnrico Gandolfi, Richard E. Ferdig, Karlie A. Krause, Amy Copus, Sarah A. Ostrowski, Sonia A. Alemagno · 2023 · Games and Culture
- Skill Gap: Quantifying Violent Content in Video Game Play Between Variably Skilled UsersNicholas L. Matthews, Andrew J. Weaver · 2013 · Mass Communication & Society
- Action Video-Game Training and Its Effects on Perception and Attentional ControlC. Shawn Green, Thomas E. Gorman, Daphné Bavelier · 2016 · Springer eBooks