Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: A meta-analytic review
Anderson, Craig A., Shibuya, Akiko, Ihori, Nobuko, Swing, Edward L., Bushman, Brad J., Sakamoto, Akira, Rothstein, Hannah R., Saleem, Muniba·2010·Psychological Bulletin
DOI 10.1037/a0018251
Cited by (1,001)
Items 501–600 of 1,001
- Exposure to media with prosocial content reduces the propensity for reckless and risky drivingTobias Greitemeyer · 2012 · Journal of Risk Research
- Personality Correlates of Psychological Flow States in Videogame PlayJeff Seger, Richard Potts · 2012 · Current Psychology
- General Aggression ModelBrad J. Bushman, Craig A. Anderson · 2020 · Wiley eBooks
- Human aggression in everyday life: An empirical test of the general aggression modelRiccarda Kersten, Tobias Greitemeyer · 2024 · British Journal of Social Psychology
- Lessons From Markey et al. (2015) and Bushman et al. (2015): Sensationalism and Integrity in Media ResearchPatrick M. Markey, Mike A. Males, Juliana E. French, Charlotte N. Markey · 2015 · Human Communication Research
- The Effects of Profanity in Violent Video Games on Players' Hostile Expectations, Aggressive Thoughts and Feelings, and Other ResponsesAdrienne Holz Ivory, Christine Elizabeth Kaestle · 2013 · Journal of Broadcasting & Electronic Media
- Digital games as an effective approach for cancer management: Opportunities and challengesMarjan Ghazisaeidi, Reza Safdari, Azadeh Goodini, Mahboobeh Mirzaiee, Jebraeil Farzi · 2017 · Journal of Education and Health Promotion
- Raising Children: Surprising Insights from Other CulturesDavid F. Lancy · 2017 · Digital Commons - USU (Utah State University)
- The Impact of Experienced and Expressed Emotion on Legal FactfindingJessica M. Salerno · 2021 · Annual Review of Law and Social Science
- Associations Between Children's Video Game Playing and Psychosocial Health: Information from Both Parent and Child ReportsAdam Lobel, Isabela Granic, Lisanne L. Stone, Rutger C. M. E. Engels · 2014 · Cyberpsychology Behavior and Social Networking
- Uncovering the association between strategy video games and self-regulation: A correlational studyAlessandro Gabbiadini, Tobias Greitemeyer · 2016 · Personality and Individual Differences
- The growth of problematic media use over early childhood: Associations with long-term social and emotional outcomesCoyne, Sarah M., Shawcroft, Jane, Holmgren, Hailey, Christensen-Duerden, Chenae, Ashby, Sarah, Rogers, Adam, Reschke, Peter J., Barr, Rachel, Domoff, Sarah, Van Alfen, Megan et al. · 2024 · Computers in Human Behavior
- Moral decision‐making in video games: A focus group study on player perceptionsHoll, Elisabeth, Bernard, Steve, Melzer, André · 2020 · Human Behavior and Emerging Technologies
- Virtually in love: The role of anthropomorphism in virtual romantic relationshipsMayu Koike, Steve Loughnan, Sarah C. E. Stanton · 2022 · British Journal of Social Psychology
- Through the magnifying glass: Empathy's differential role in preventing and promoting traditional and cyberbullyingDaniel Graf, Takuya Yanagida, Christiane Spiel · 2019 · Computers in Human Behavior
- Predictors for Digital Game Addiction Among Turkish AdolescentsAylin Yalçın Irmak, Semra Erdoğan · 2019 · Journal of Addictions Nursing
- Longitudinal predictions of young adults' weapons use and criminal behavior from their childhood exposure to violenceL. Rowell Huesmann, Eric F. Dubow, Paul Boxer, Brad J. Bushman, Cathy Smith, Meagan Docherty, Maureen O’Brien · 2021 · Aggressive Behavior
- Tablet applications as socializing platforms: The effects of prosocial touch screen applications on young children's prosocial behaviorAnat Shoshani, Shira Nelke, Inbal Girtler · 2021 · Computers in Human Behavior
- Desensitization and Violent Video GamesJeanne Funk Brockmyer · 2021 · Child and Adolescent Psychiatric Clinics of North America
- Xbox or SeXbox? An Examination of Sexualized Content in Video GamesS. Paul Stermer, Melissa Burkley · 2012 · Social and Personality Psychology Compass
- Validation of Serious GamesKatinka van der Kooij, Evert Hoogendoorn, Renske Spijkerman, Valentijn Visch · 2015 · International Journal of Serious Games
- The People-Game-Play model for understanding videogames' impact on wellbeingDaniel M. Johnson, Peta A. Wyeth, Penelope Sweetser · 2013 · IEEE International Games Innovation Conference (IGIC)
- RafighFoad Hamidi, Melanie Baljko · 2014 · CHI Conference on Human Factors in Computing Systems
- The Impact of violent video games : an overviewCraig A. Anderson, Wayne Warburton · 2012
- Violence-related content in video game may lead to functional connectivity changes in brain networks as revealed by fMRI-ICA in young menMikhail Zvyagintsev, Martin Klasen, René Weber, Pegah Sarkheil, Fabrizio Esposito, Krystyna A. Mathiak, Michael Schwenzer, Krystyna A. Mathiak · 2016 · Neuroscience
- Video game players show higher performance but no difference in speed of attention shiftsDavid J. Mack, Helene Wiesmann, Uwe J. Ilg · 2016 · Acta Psychologica
- The enjoyment of shooting games: Exploring the role of perceived realismRowan Daneels, Steven Malliet, Joyce Koeman, Wannes Ribbens · 2018 · Computers in Human Behavior
- Is prosocial video game exposure related to prosociality? An ERP study based on a prosocial help needed decision taskZhaojun Teng, Qian Nie, Yanling Liu, Cheng Guo · 2017 · Computers in Human Behavior
- Behavioural realism and the activation of aggressive concepts in violent video gamesDavid I Zendle, Daniel Kudenko⋆, Paul A. Cairns · 2017 · Entertainment Computing
- Prosocial pathways to positive adaptation: The mediating role of teacher-child closenessBrianne R. Coulombe, Tuppett M. Yates · 2018 · Journal of Applied Developmental Psychology
- Gaming Disorder among Medical College Students during COVID-19 Pandemic LockdownMarina Vaidya Shrestha, Naresh Manandhar, Sharma Sc, Sunil Kumar Joshi · 2020 · Kathmandu University Medical Journal
- Do peer and parental norms influence media content-induced cyber aggression?Anna Bullo, Peter Johannes Schulz · 2021 · Computers in Human Behavior
- Impact of violent video games on the social behaviors of adolescents: The mediating role of emotional competenceSukkyung You, Euikyung Kim, Unkyung No · 2014 · School Psychology International
- When newbies and veterans play together: The effect of video game content, context and experience on cooperationYuchang Jin, Junyi Li · 2016 · Computers in Human Behavior
- Structural brain changes in young males addicted to video-gamingBahram Mohammadi, Gregor R. Szycik, Bert Theodor te Wildt, Marcus Heldmann, Amir Samii, Thomas Frank Münte · 2020 · Brain and Cognition
- Reactions to Ingroup and Outgroup Deviants: An Experimental Group Paradigm for Black Sheep EffectMarika Rullo, Fabio Presaghi, Stefano Livi · 2015 · PLoS ONE
- Video Game Skills across Diverse Genres and Cognitive Functioning in Early Adulthood: Verbal and Visuospatial Short-Term and Working Memory, Hand–Eye Coordination, and EmpathyTriantafyllia Zioga, Aristotelis Ferentinos, Eleni Konsolaki, Chrysanthi Nega, Panagiotis Kourtesis · 2024 · Behavioral Sciences
- Evidence-based guidelines for the informal use of computers by children to promote the development of academic, cognitive and social skillsPhuoc Tran, Kaveri Subrahmanyam · 2013 · Ergonomics
- Quetiapine modulates functional connectivity in brain aggression networksMartin Klasen, Mikhail Zvyagintsev, Michael Schwenzer, Krystyna A. Mathiak, Pegah Sarkheil, René Weber, Klaus Mathiak · 2013 · NeuroImage
- Preferencias, dedicación y problemáticas generadas por los videojuegos: Una perspectiva de géneroCarmen Ricoy, Aida Ameneiros · 2016 · Revista Complutense de Educación
- Investigating Turkish university students’ attitudes towards refugees in a time of Civil War in neighboring SyriaVezir Aktaş, Yeliz Kındap Tepe, Roland S. Persson · 2018 · Current Psychology
- The Contrasting Effects of an Action Video Game on Visuo-Spatial Processing and Proactive Cognitive ControlRobert West, Edward Lee Swing, Craig A. Anderson, Sara Prot · 2020 · International Journal of Environmental Research and Public Health
- The Role of Violent Video Game Exposure, Personality, and Deviant Peers in Aggressive Behaviors Among Adolescents: A Two-Wave Longitudinal StudyFrancisco Javier López-Fernández, Laura Mezquita, Paula Etkin, Mark Damian Griffiths, Generós Ortet, Manuel I. Ibáñez · 2020 · Cyberpsychology Behavior and Social Networking
- Reliability, and Convergent and Discriminant Validity of Gaming Disorder Scales: A Meta-AnalysisSeowon Yoon, Yeji Yang, Eunbin Ro, Woo‐Young Ahn, Jueun Kim, Suk-Ho Shin, Jeanyung Chey, Kee‐Hong Choi · 2021 · Frontiers in Psychology
- Academic stress and first-/third-person shooter game addiction in a large adolescent sample: A serial mediation model with depression and impulsivityIl Bong Mun · 2023 · Computers in Human Behavior
- Violent video game exposure and moral disengagement in early adolescence: The moderating effect of moral identityZhaojun Teng, Qian Nie, Cheng Guo, Yanling Liu · 2017 · Computers in Human Behavior
- MULTIDIMENSIONAL ENGAGEMENT IN LEARNING—AN INTEGRATED INSTRUCTIONAL DESIGN APPROACHHermann Astleitner · 2018 · Journal of Instructional Research
- RoBMA: Robust Bayesian Meta-AnalysesFrantis̆ek Bartos̆, Maximilian Maier · 2020
- Longitudinal Effects of Violent Media Usage on Aggressive Behavior—The Significance of EmpathyT. Mößle, Sören Kliem, Florian Rehbein · 2014 · Societies
- The release of Grand Theft Auto V and registered juvenile crime in the NetherlandsMarinus G. C. J. Beerthuizen, Gijs Weijters, André M. van der Laan · 2017 · European Journal of Criminology
- Evaluating the relationship between white matter integrity, cognition, and varieties of video game learningNicholas R. Ray, Margaret A. O’Connell, Kaoru Nashiro, Evan T. Smith, Shuo Qin, Chandramallika Basak · 2017 · Restorative Neurology and Neuroscience
- How About Playing Games as a Career? The Evolution of E-Sports in the Eyes of Mainstream Media and Public RelationsJue Hou, Xiaoxu Yang, Elliot T. Panek · 2020 · International Journal of Sport Communication
- Effects of violent video games on players’ and observers’ aggressive cognitions and aggressive behaviorsQian Zhang, Yi Cao, JingJin Tian · 2020 · Journal of Experimental Child Psychology
- The potential of video games as a pedagogical toolBrandon K. Ashinoff · 2014 · Frontiers in Psychology
- The Effects of Mediated Exposure to Ethnic-Political Violence on Middle East Youth’s Subsequent Post-Traumatic Stress Symptoms and Aggressive BehaviorShira Dvir-Gvirsman, L. Rowell Huesmann, Eric F. Dubow, Simha F. Landau, Khalil I. Shikaki, Paul Boxer · 2013 · Communication Research
- Do Older Adults Hate Video Games until they Play them? A Proof-of-Concept StudyChristopher John Ferguson, Rune Kristian Lundedal Nielsen, Ryan Maguire · 2016 · Current Psychology
- High‐performance organizing, environmental management, and organizational performance: An evolutionary economics perspectiveDavid Baniyelme Zoogah · 2017 · Human Resource Management
- AggressionC. Nathan DeWall, Craig A. Anderson, Brad J. Bushman · 2012 · Wiley eBooks
- Exposure to hate in online and traditional media: A systematic review and meta-analysis of the impact of this exposure on individuals and communitiesPablo Madriaza, Ghayda Hassan, Sébastien Brouillette‐Alarie, Aoudou Njingouo Mounchingam, Loïc Durocher‐Corfa, Eugene Borokhovski, David I. Pickup, Sabrina Paillé · 2025 · Campbell Systematic Reviews
- Enacting taboos as a means to an end; but what end? On the morality of motivations for child murder and paedophilia within gamespaceGarry Young · 2012 · Ethics and Information Technology
- Restoring the Spirit of Fair Play in the Debate About Violent Video GamesBarbara Krahé · 2013 · European Psychologist
- The Link Between Battle Royale Games and Aggressive Feelings, Addiction, and Sense of Underachievement: Exploring eSports-Related GenresShiroh Ohno · 2021 · International Journal of Mental Health and Addiction
- COVID-19 Pandemi Sürecinde Bilişim Teknolojileri BağımlılığıAkif Öztürk · 2021 · Ağrı İbrahim Çeçen Üniversitesi Sosyal Bilimler Enstitüsü Dergisi
- The association of problematic use of social media and online videogames with aggression is mediated by insomnia severity: A cross‐sectional study in a sample of 18‐ to 24‐year‐old individualsFrancesco Saverio Bersani, Benedetta Barchielli, Stefano Ferracuti, Angelo Panno, Giuseppe Alessio Carbone, Chiara Massullo, Benedetto Farina, Ornella Corazza, Elisabeth Prevete, Lorenzo Tarsitani et al. · 2021 · Aggressive Behavior
- An Analysis of Physiological and Psychological Responses in Virtual Reality and Flat Screen GamingRitik Vatsal, Shrivatsa Mishra, Rushil Thareja, Mrinmoy Chakrabarty, Ojaswa Sharma, Jainendra Shukla · 2024 · IEEE Transactions on Affective Computing
- Australia and Other Nations Are Failing to Meet Sedentary Behaviour Guidelines for Children: Implications and a Way ForwardLeon Melville Straker, Erin Kaye Howie, Dylan P. Cliff, Melanie T. Davern, Lina Engelen, Sjaan R. Gomersall, Jenny M. Ziviani, Natasha K. Schranz, Tim Olds, Grant R. Tomkinson · 2015 · Journal of Physical Activity and Health
- Exposure to Violence and Children’s Desensitization Attitudes in LebanonAsma Tarabah, Lina Kurdahi Badr, Jinan Usta, John Doyle · 2015 · Journal of Interpersonal Violence
- Der Zusammenhang von Mobbingerfahrungen, Copingstilen und pathologischem Internetgebrauch bei JugendlichenEsther Strittmatter, Romuald M. Brunner, Gloria Fischer, Peter Parzer, Franz Resch, Michael Kaess · 2014 · Zeitschrift für Kinder- und Jugendpsychiatrie und Psychotherapie
- Toward a relationship perspective on aggression among schoolchildren: Integrating social cognitive and interdependence theories.Noel A. Card · 2011 · Psychology of Violence
- The long-term effectiveness of the International Child Development Programme (ICDP) implemented as a community-wide parenting programmeAne‐Marthe Solheim Skar, Stephen von Tetzchner, Claudine Clucas, Lorraine Sherr · 2014 · European Journal of Developmental Psychology
- Implicit violent imagery processing among fans and non-fans of music with violent themesYanan Sun, Xuejing Lu, Mark Williams, William Forde Thompson · 2019 · Royal Society Open Science
- Genetic, Hormonal, and Neural Underpinnings of Human Aggressive BehaviorPranjal Hriday Mehta, Stefan M. M. Goetz, Justin M. Carré · 2012 · Handbooks of sociology and social research
- Internet gaming disorder: A sign of the times, or time for our attention?Kyle A. Faust, Judith J. Prochaska · 2017 · Addictive Behaviors
- Bi-directional Long Short-Term Memory model to analyze psychological effects on gamersLidia Ghosh, Sriparna Saha, Amit Konar · 2020 · Applied Soft Computing
- Violent Video Games and Aggression Among Young Adults: The Moderating Effects of Adverse Environmental FactorsPrince Clement Addo, Jiaming Fang, Nora Bakabbey Kulbo, Bernard Gumah, Joshua Caleb Dagadu, Liangqiang Li · 2021 · Cyberpsychology Behavior and Social Networking
- A Longitudinal Social Network Perspective on Adolescents' Exposure to Violent Video Games and AggressionGeert P. Verheijen, William J. Burk, Sabine E. M. J. Stoltz, Yvonne H. M. van den Berg, Antonius H. N. Cillessen · 2021 · Cyberpsychology Behavior and Social Networking
- The Rise of eSportsJulie A. Delello, Rochell R. McWhorter, Paul Roberts, Hunter S. Dockery, Tonia De Giuseppe, Felice Corona · 2021 · International Journal of eSports Research
- Effectiveness of a mobile app-based educational intervention to treat internet gaming disorder among Iranian adolescents: study protocol for a randomized controlled trialAmir H. Pakpour, Sara Fazeli, Isa Mohammadi Zeidi, Zainab Alimoradi, Mattias Georgsson, Anders Broström, Marc Nicholas Potenza · 2022 · Trials
- Good ethics cannot stop me from exploiting: The good and bad of anthropocentric attitudes in a game environmentManh‐Toan Ho, Nguyễn Thanh Thanh Huyền, Minh‐Hoang Nguyen, Viet‐Phuong La, Quan‐Hoang Vuong · 2022 · AMBIO
- Resisting the Gamer’s DilemmaThomas Montefiore, Paul Formosa · 2022 · Ethics and Information Technology
- Children’s mobile-gaming preferences, online risks, and mental healthChun–Yin Hou, Ru Rutherford, Hsi Chun Chang, Fong‐Ching Chang, Liu Shumei, Chiung‐Hui Chiu, Ping-Hung Chen, Jeng‐Tung Chiang, Nae‐Fang Miao, Hung‐Yi Chuang et al. · 2022 · PLoS ONE
- Impact of violent video game realism on the self-concept of aggressiveness assessed with explicit and implicit measuresJoerg Zumbach, Caroline Seitz, Matthias Bluemke · 2015 · Computers in Human Behavior
- Moral License in Video Games: When Being Right Can Mean Doing WrongMorgan E. Ellithorpe, Carlos Cruz, John A. Velez, David R. Roskos‐Ewoldsen, Adam K. Bogert · 2015 · Cyberpsychology Behavior and Social Networking
- Video games as moral educators?Angeline Khoo · 2012 · Asia Pacific Journal of Education
- A group-based modeling approach to estimating longitudinal trajectories of Korean adolescents’ on-line game timeSehee Hong, Sukkyung You, Eun Joo Kim, Unkyung No · 2013 · Personality and Individual Differences
- Gamification in Healthcare: Perspectives of Mental Health Service Users and Health ProfessionalsH. Hopia, Katja Raitio · 2016 · Issues in Mental Health Nursing
- Real‐time monitoring prefrontal activities during online video game playing by functional near‐infrared spectroscopyYue Li, Lei Zhang, Kehong Long, Hui Gong, Hao Chuan Lei · 2018 · Journal of Biophotonics
- Short-term effects of prosocial video games on aggression: an event-related potential studyYanling Liu, Zhaojun Teng, Haiying Lan, Xin Zhang, Dezhong Yao · 2015 · Frontiers in Behavioral Neuroscience
- The prevalence and possible risk factors of gaming disorder among adolescents in ChinaLina Zhang, Jiaqi Han, Mengqi Liu, Cheng Yang, Yanhui Liao · 2024 · BMC Psychiatry
- Decreased prefrontal activity during a cognitive inhibition task following violent video game play: A multi-week randomized trial.Tom A. Hummer, William G. Kronenberger, Yang Wang, Vincent P. Mathews · 2017 · Psychology of Popular Media Culture
- Disquieted by Online Hate: Negative Experiences of Finnish Adolescents and Young AdultsTuukka Savimäki, Markus Kaakinen, Pekka Räsänen, Atte Oksanen · 2018 · European Journal on Criminal Policy and Research
- Cognitive-Emotional and Inhibitory Deficits as a Window to Moral Decision-Making Difficulties Related to Exposure to ViolenceMicaela Maria Zucchelli, Giuseppe Ugazio · 2019 · Frontiers in Psychology
- Examining Psychological Science Through Systematic Meta-Method Analysis: A Call for ResearchMalte Elson · 2019 · Advances in Methods and Practices in Psychological Science
- Do teachers believe that video games can improve learning?Juan Ignacio Pozo, Beatriz Cabellos, Daniel López Sánchez · 2022 · Heliyon
- A Manifesto for More Productive Psychological Games ResearchNick Ballou · 2023 · Games Research and Practice
- Youth and New MediaFran C. Blumberg, Mark Blades, Caroline J. Oates · 2013 · Zeitschrift für Psychologie
- Apples, Oranges, and the Burden of Proof – Putting Media Violence Findings Into ContextWayne Warburton · 2013 · European Psychologist
- How Moral Threat Shapes Laypersons’ Engagement With ScienceJens Bender, Tobias Rothmund, Peter Nauroth, Mario Gollwitzer · 2016 · Personality and Social Psychology Bulletin
- Endocrine and aggressive responses to competition are moderated by contest outcome, gender, individual versus team competition, and implicit motivesJon K. Oxford, Johanna M. Tiedtke, Anna Ossmann, Dominik Özbe, Oliver C. Schultheiss · 2017 · PLoS ONE
- Developmental Links Between Gaming and Depressive SymptomsJakub Mikuška, Alexander T. Vazsonyi · 2017 · Journal of Research on Adolescence