What can 1 billion trials tell us about visual search?
Open accessAbstract
Mobile technology (e.g., smartphones and tablets) has provided psychologists with a wonderful opportunity: through careful design and implementation, mobile applications can be used to crowd source data collection. By garnering massive amounts of data from a wide variety of individuals, it is possible to explore psychological questions that have, to date, been out of reach. Here we discuss 2 examples of how data from the mobile game Airport Scanner (Kedlin Co., http://www.airportscannergame.com) can be used to address questions about the nature of visual search that pose intractable problems for laboratory-based research. Airport Scanner is a successful mobile game with millions of unique users and billions of individual trials, which allows for examining nuanced visual search questions. The goals of the current Observation Report were to highlight the growing opportunity that mobile technology affords psychological research and to provide an example roadmap of how to successfully collect usable data.
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A large number of studies have validated the visual search paradigm to explore visual attention mechanisms in healthy and clinical populations.
“A large number of studies have validated the visual search paradigm to explore visual attention mechanisms in healthy and clinical populations [e.g., (76–79)].”
From The Evolution of Psychological and Behavioral Consequences of Self-Isolation During Lockdown: A Longitudinal Study Across United Kingdom and Italy (2022) · cites this paper as [76]
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“…Human Perception and Performance © 2014 American Psychological Association 2015, Vol. 41, No. 1, 1–5 0096-1523/15/$12.00 http://dx.doi.org/10.1037/xhp0000012 1 game is only worthwhile if people will play the game, and people are more likely to play if the game is fun (e.g., Miranda & Palmer, 2014).”
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- Authors
- Mitroff, S. R., Biggs, A. T., Adamo, S. H., Dowd, E. W., Winkle, J., & Clark, K.
- Venue
- Journal of Experimental Psychology: Human Perception and Performance
- Published
- 2015-02
- Volume
- 41
- Issue
- 1
- Pages
- 1-5
- ISSN
- 0096-1523 (ISSN-L)
- 1939-1277
- OpenAlex
- W2139917426
- Cited by
- 46
- References
- 25
- Citations by year
- 2026: 4 · 2025: 2 · 2024: 1 · 2023: 3 · 2022: 4 · 2021: 4 · 2020: 5 · 2019: 4 · 2018: 1 · 2017: 12 · 2016: 4 · 2015: 2
- FWCI
- 8.93
- Type
- journal article
- Language
- en
- Open access
- green
- eprints.uwe.ac.uk
- Licence
- cc-by
- Locations
- Journal of Experimental Psychology Human Perception & Performance (publishedVersion)
- PubMed (publishedVersion)
- UWE Research Repository (UWE Bristol) (submittedVersion, cc-by)
- Topics
- Physical Sciences › Computer Science › Computer Science Applications › Mobile Crowdsensing and Crowdsourcing
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Visual Attention and Saliency Detection
- Life Sciences › Neuroscience › Cognitive Neuroscience › Visual perception and processing mechanisms
- Keywords
- visual search, mobile games, mobile crowdsourcing, smartphone data collection, large-scale data collection
- MeSH terms
- Data Collection, Humans, Psychomotor Performance, Space Perception, Mobile Applications
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