Cited by 86Educational Games and GamificationNeural and Behavioral Psychology StudiesExperimental Behavioral Economics Studies

Intrinsic motivation and attentional capture from gamelike features in a visual search task

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Miranda, Andrew T., Palmer, Evan M.·2014·Behavior Research Methods

Abstract

In psychology research studies, the goals of the experimenter and the goals of the participants often do not align. Researchers are interested in having participants who take the experimental task seriously, whereas participants are interested in earning their incentive (e.g., money or course credit) as quickly as possible. Creating experimental methods that are pleasant for participants and that reward them for effortful and accurate data generation, while not compromising the scientific integrity of the experiment, would benefit both experimenters and participants alike. Here, we explored a gamelike system of points and sound effects that rewarded participants for fast and accurate responses. We measured participant engagement at both cognitive and perceptual levels and found that the point system (which invoked subtle, anonymous social competition between participants) led to positive intrinsic motivation, while the sound effects (which were pleasant and arousing) led to attentional capture for rewarded colors. In a visual search task, points were awarded after each trial for fast and accurate responses, accompanied by short, pleasant sound effects. We adapted a paradigm from Anderson, Laurent, and Yantis (Proceedings of the National Academy of Sciences 108(25):10367-10371, 2011b), in which participants completed a training phase during which red and green targets were probabilistically associated with reward (a point bonus multiplier). During a test phase, no points or sounds were delivered, color was irrelevant to the task, and previously rewarded targets were sometimes presented as distractors. Significantly longer response times on trials in which previously rewarded colors were present demonstrated attentional capture, and positive responses to a five-question intrinsic-motivation scale demonstrated participant engagement.

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  1. Miranda, A.T., & Palmer, E.M. (2011, April). The effects of non- monetary rewards and punishments on visual attention and par- ticipant motivation. Paper presented at the 59th Annual Nebraska Symposium on Motivation, Lincoln, NE.

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Authors
Miranda, A. T., & Palmer, E. M.
Affiliations
Wichita State University (US)
Corresponding author
Palmer, Evan M.
Venue
Behavior Research Methods
Published
2013-07-09
Volume
46
Issue
1
Pages
159-172
ISSN
  • 1554-351X (ISSN-L)
  • 1554-3528
OpenAlex
W2144636433
Cited by
86
References
45
Citations by year
2026: 6 · 2025: 6 · 2024: 10 · 2023: 6 · 2022: 5 · 2021: 6 · 2020: 11 · 2019: 6 · 2018: 4 · 2017: 9 · 2016: 8 · 2015: 6 · 2014: 3
FWCI
11.71
Type
journal article
Language
en
Open access
Locations
  • Behavior Research Methods (publishedVersion)
  • PubMed (publishedVersion)
  • Holmes Museum Of Anthropology (Wichita State University) (submittedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Neural and Behavioral Psychology Studies
  • Social Sciences › Safety Research › Experimental Behavioral Economics Studies
Keywords
intrinsic motivation, attentional capture, gamification, reward points, sound effects, participant engagement, visual search, distractor interference, social competition, reaction time (psychology)
MeSH terms
Adult, Attention, Auditory Perception, Games, Experimental, Humans, Motivation, Surveys and Questionnaires, Reaction Time, Research Design, Reward, United States, Visual Perception, Behavioral Research, Healthy Volunteers

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