The DOI matches its Crossref record.
Virtual-Reality Therapy
Overview
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
In the citing paper
“VR is so attention grabbing that it is being used to distract severe burn patients from their pain during severe burn wound cleaning, and burn patients report large reductions in the amount of time they spend thinking about their pain during painful medical procedures [22–25].”
Citations
Cited by
Sorted by citations
A SWOT Analysis of the Field of Virtual Reality Rehabilitation and Therapy
Rizzo, A. “., & Kim, G. J. (2005) · Presence: Teleoperators and Virtual Environments · doi:10.1162/1054746053967094 · Cited by 877
Hoffman, H. G., Chambers, G. T., Meyer, W. J., Arceneaux, L. L., Russell, W. J., Seibel, E. J., Richards, T. L., Sharar, S. R., & Patterson, D. R. (2011) · Annals of Behavioral Medicine · doi:10.1007/s12160-010-9248-7 · Cited by 599
“As a result, patients report less pain while in VR, they spend less time thinking about their pain during VR, and often report having more fun during wound care while in VR compared with wound care with no VR [2, 21, 22].”
BackgroundSelf-citationViolent video game effects on children and adolescents: theory, research, and public policy
(2007) · Choice Reviews Online · doi:10.5860/choice.44-6518 · Cited by 492
To feel or not to feel: The role of affect in human–computer interaction
Hudlická, E. (2003) · International Journal of Human-Computer Studies · doi:10.1016/s1071-5819(03)00047-8 · Cited by 404
Bowering, K. J., O'Connell, N. E., Tabor, A., Catley, M. J., Leake, H. B., Moseley, G. L., & Stanton, T. R. (2012) · Journal of Pain · doi:10.1016/j.jpain.2012.09.007 · Cited by 361
Metadata
- Authors
- Hoffman, H. G.
- Affiliations
- University of Washington (US)
- Corresponding author
- Hoffman, Hunter G.
- ORCID
- Hoffman, Hunter G.
- Venue
- Scientific American
- Published
- 2004-08
- Volume
- 291
- Issue
- 2
- Pages
- 58-65
- ISSN
- 0036-8733 (ISSN-L)
- OpenAlex
- W2017219860
- Cited by
- 201
- References
- 0
- Citations by year
- 2026: 2 · 2025: 2 · 2024: 8 · 2023: 7 · 2022: 12 · 2021: 13 · 2020: 15 · 2019: 10 · 2018: 14 · 2017: 10 · 2016: 9 · 2015: 8 · 2014: 7 · 2013: 9 · 2012: 7
- FWCI
- 15.01
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Scientific American (publishedVersion)
- PubMed (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
- Health Sciences › Medicine › Rehabilitation › Stroke Rehabilitation and Recovery
- Keywords
- virtual reality therapy, virtual reality, psychotherapy, psychiatric treatment
- MeSH terms
- Humans, Therapy, Computer-Assisted, User-Computer Interface
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
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