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“VR is so attention grabbing that it is being used to distract severe burn patients from their pain during severe burn wound cleaning, and burn patients report large reductions in the amount of time they spend thinking about their pain during painful medical procedures [22–25].”
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A SWOT Analysis of the Field of Virtual Reality Rehabilitation and Therapy
Rizzo, A. “., & Kim, G. J. (2005) · Presence: Teleoperators and Virtual Environments · doi:10.1162/1054746053967094 · Cited by 877
Hoffman, H. G., Chambers, G. T., Meyer, W. J., Arceneaux, L. L., Russell, W. J., Seibel, E. J., Richards, T. L., Sharar, S. R., & Patterson, D. R. (2011) · Annals of Behavioral Medicine · doi:10.1007/s12160-010-9248-7 · Cited by 599
“As a result, patients report less pain while in VR, they spend less time thinking about their pain during VR, and often report having more fun during wound care while in VR compared with wound care with no VR [2, 21, 22].”
BackgroundSelf-citationViolent video game effects on children and adolescents: theory, research, and public policy
(2007) · Choice Reviews Online · doi:10.5860/choice.44-6518 · Cited by 492
To feel or not to feel: The role of affect in human–computer interaction
Hudlická, E. (2003) · International Journal of Human-Computer Studies · doi:10.1016/s1071-5819(03)00047-8 · Cited by 404
Bowering, K. J., O'Connell, N. E., Tabor, A., Catley, M. J., Leake, H. B., Moseley, G. L., & Stanton, T. R. (2012) · Journal of Pain · doi:10.1016/j.jpain.2012.09.007 · Cited by 361
Virtual reality pain control during burn wound debridement in the hydrotank
Hoffman, H. G., Patterson, D. R., Seibel, E., Soltani, M., Jewett-Leahy, L., & Sharar, S. R. (2008) · The Clinical Journal of Pain · doi:10.1097/ajp.0b013e318164d2cc · Cited by 352
“New display technologies that allow such safe but lighter weight wide field of view water-friendly VR delivery with head-tracking (as opposed to the current use of a manual joystick) would be ideal, and such technologies may be on the horizon.(17) To summarize, the present study provides encouraging initial support fo…”
BackgroundResultSelf-citationBurn Injury Pain: The Continuing Challenge
Summer, G. J., Puntillo, K., Miaskowski, C. A., Green, P. G., & Levine, J. D. (2007) · Journal of Pain · doi:10.1016/j.jpain.2007.02.426 · Cited by 327
ECHOES: An intelligent serious game for fostering social communication in children with autism
Bernardini, S., Porayska‐Pomsta, K., & Smith, T. J. (2013) · Information Sciences · doi:10.1016/j.ins.2013.10.027 · Cited by 350
Vickers, J. N., & WILLIAMS, A. M. (2007) · Journal of Motor Behavior · doi:10.3200/jmbr.39.5.381-394 · Cited by 339
Navarro-Haro, M. V., López-del-Hoyo, Y., Campos, D., Linehan, M. M., Hoffman, H. G., García-Palacios, A., Modrego-Alarcón, M., Borao, L., & García-Campayo, J. (2017) · PLoS ONE · doi:10.1371/journal.pone.0187777 · Cited by 262
Self-citationVirtual Reality Helmet Display Quality Influences the Magnitude of Virtual Reality Analgesia
Hoffman, H. G., Seibel, E. J., Richards, T. L., Furness, T. A., Patterson, D. R., & Sharar, S. R. (2006) · Journal of Pain · doi:10.1016/j.jpain.2006.04.006 · Cited by 246
Self-citationRothbaum, B. O., Anderson, P., Zimand, E., Hodges, L., Lang, D., & Wilson, J. (2006) · Behavior Therapy · doi:10.1016/j.beth.2005.04.004 · Cited by 240
“The use of VR in the treatment of anxiety disorders is receiving increasing scientific (Anderson, Rothbaum,&Hodges, 2000; Zimand et al., 2002; Zimand, Rothbaum, Tannenbaum, Ferrer, & Hodges, 2003) and public (Carmichael, Kovach, Mandel, & Wehunt, 2001; Hoffman, 2004; Szegedy-Maszak, 2004) attention.”
BackgroundVirtual Reality as a Distraction Technique in Chronic Pain Patients
Wiederhold, B. K., Gao, K., Sulea, C., & Wiederhold, M. D. (2014) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2014.0207 · Cited by 210
“It appears that VR may change how the brain physically registers pain, not just the perception of pain stimuli.(2) An interesting study showed that 86% of patients undergoing wound care from a burn injury reported severe to excruciating pain even with therapeutic levels of opioids.”
Virtual reality for pain and anxiety management in children.
Arane, K., Behboudi, A., & Goldman, R. D. (2017) · Europe PMC (PubMed Central) · Cited by 205
Virtual Reality: A Distraction Intervention for Chemotherapy
Schneider, S. M., & Hood, L. E. (2007) · Oncology Nursing Forum · doi:10.1188/07.onf.39-46 · Cited by 189
Hoffman, H. G., Meyer, W. J., Ramirez, M., Roberts, L., Seibel, E. J., Atzori, B., Sharar, S. R., & Patterson, D. R. (2014) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2014.0058 · Cited by 175
Self-citationThe Potential of Virtual Reality for the Investigation of Awe
Chirico, A., Yaden, D. B., Riva, G., & Gaggioli, A. (2016) · Frontiers in Psychology · doi:10.3389/fpsyg.2016.01766 · Cited by 173
Hua, Y., Qiu, R., Yao, W., Zhang, Q., & Chen, X. (2015) · Pain Management Nursing · doi:10.1016/j.pmn.2015.03.001 · Cited by 170
Education About Hallucinations Using an Internet Virtual Reality System: A Qualitative Survey
Yellowlees, P., & Cook, J. N. (2006) · Academic Psychiatry · doi:10.1176/appi.ap.30.6.534 · Cited by 162
Mott, J., Bucolo, S., Cuttle, L., Mill, J., Hilder, M., Miller, K., & Kimble, R. M. (2008) · Burns · doi:10.1016/j.burns.2007.10.010 · Cited by 155
Using fMRI to Study the Neural Correlates of Virtual Reality Analgesia
Hoffman, H. G., Richards, T. L., Bills, A. R., Oostrom, T. V., Magula, J., Seibel, E. J., & Sharar, S. R. (2006) · CNS Spectrums · doi:10.1017/s1092852900024202 · Cited by 152
“These will reduce the costs and further improve the quality and weight of high-tech VR helmets.(5) Six major medical centers in the United States are either using or making preparations to utilize high-tech VR helmets with SnowWorld for pain control, and through charitable donations, SnowWorld is provided free of char…”
BackgroundSelf-citationVirtually True: Children's Acquisition of False Memories in Virtual Reality
Segovia, K. Y., & Bailenson, J. N. (2009) · Media Psychology · doi:10.1080/15213260903287267 · Cited by 146
Virtual Reality Analgesia During Venipuncture in Pediatric Patients With Onco-Hematological Diseases
Atzori, B., Hoffman, H. G., Vagnoli, L., Patterson, D. R., Alhalabi, W., Messeri, A., & Grotto, R. L. (2018) · Frontiers in Psychology · doi:10.3389/fpsyg.2018.02508 · Cited by 128
“Unlike traditional distractions, VR allows the user to be immersed in a computer-generated environment, wearing a Head Mounted Display (HMD), or similar goggles, that occlude the patient’s view of the hospital treatment room and blocks sounds of the real environment (Hoffman, 2004).”
BackgroundSelf-citationMulti-modal distraction. Using technology to combat pain in young children with burn injuries
Miller, K., Rodger, S., Bucolo, S., Greer, R. M., & Kimble, R. M. (2009) · Burns · doi:10.1016/j.burns.2009.06.199 · Cited by 120
Virtual interpersonal touch: Haptic interaction and copresence in collaborative virtual environments
Bailenson, J. N., & Yee, N. (2007) · Multimedia Tools and Applications · doi:10.1007/s11042-007-0171-2 · Cited by 116
“Collaborative virtual environments and copresence Researchers have been exploring the use of collaborative virtual environments (CVEs) for applications such as distance education [30], training simulations [31, 37], therapy treatments [23] and for social”
BackgroundViolent video game effects on children and adolescents. A review of the literature.
Gentile, D. A., & Stone, W. (2005) · PubMed · Cited by 117
Virtual reality distraction for acute pain in children
Lambert, V., Boylan, P., Boran, L., Hicks, P., Kirubakaran, R., Devane, D., & Matthews, A. (2020) · Cochrane Database of Systematic Reviews · doi:10.1002/14651858.cd010686.pub2 · Cited by 130
Comparison of the Levels of Presence and Anxiety in an Acrophobic Environment Viewed via HMD or CAVE
Juan, M. ‐., & Pérez, D. (2009) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres.18.3.232 · Cited by 110
Virtual Reality Analgesia for Pediatric Dental Patients
Atzori, B., Grotto, R. L., Giugni, A., Calabrò, M., Alhalabi, W., & Hoffman, H. G. (2018) · Frontiers in Psychology · doi:10.3389/fpsyg.2018.02265 · Cited by 107
“Virtual Reality (VR) analgesia is showing promise as an effective pain distraction technique for helping reduce the suffering and increasing the amount of fun children experience during painful medical procedures (Hoffman, 1998, 2004; Hoffman et al., 2006, 2011; Atzori et al., 2017).”
BackgroundSelf-citationSampaio, M., Navarro Haro, M. V., De Sousa, B., Vieira Melo, W., & Hoffman, H. G. (2021) · Frontiers in Virtual Reality · doi:10.3389/frvir.2020.576421 · Cited by 104
“On the related topic of computeraugmented therapy, there is a growing literature of studies exploring the use of immersive virtual reality to enhance the effectiveness of standard psychotherapy treatments such as cognitive behavioral therapy, dialectical behavioral therapy, mindfulness skills training (e.g., Carlin et…”
BackgroundMethodPsychological needs and virtual worlds: Case Second Life
Partala, T. (2011) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2011.07.004 · Cited by 105
“Different theories of human psychological needs have been suggested in the literature, the most famous probably being the hierarchy of needs by Maslow (1943), which classifies needs to five levels: physiological, safety, love/belonging, esteem, and self-actualization needs.”
BackgroundDahlquist, L. M., Weiss, K. E., Clendaniel, L. D., Law, E. F., Ackerman, C. S., & McKenna, K. D. (2008) · Journal of Pediatric Psychology · doi:10.1093/jpepsy/jsn023 · Cited by 106
“Hoffman (2004) also found that immersive VR distraction using Spiderworld (Imprint Interactive Technology) resulted in lower subjective pain ratings in two adolescents undergoing wound care for severe burns compared to trials in which they played Mario Kart or Wave Race on a Nintendo (Nintendo…”
BackgroundNararro-Haro, M. V., Hoffman, H. G., Garcia-Palacios, A., Sampaio, M., Alhalabi, W., Hall, K., & Linehan, M. (2016) · Frontiers in Psychology · doi:10.3389/fpsyg.2016.01573 · Cited by 98
Self-citationKoo, C.-H., Park, J.-W., Ryu, J.-H., & Han, S.-H. (2020) · Journal of Clinical Medicine · doi:10.3390/jcm9103151 · Cited by 96
Virtual reality for acute pain in outpatient hysteroscopy: a randomised controlled trial
Deo, N. D., Khan, K. S., Mak, J., Allotey, J., Carreras, F. G., Fusari, G., & Benn, J. J. (2020) · BJOG An International Journal of Obstetrics & Gynaecology · doi:10.1111/1471-0528.16377 · Cited by 92
The effect of violent and non-violent computer games on cognitive performance
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“Additional research, focusing on concentration, found self-reported reductions in pain of burn victims when these victims were to play a virtual reality computer game (Hoffman, 2004).”
BackgroundVirtual reality in eating disorders
Perpiñá, C., Botella, C., & Baños, R. (2003) · European Eating Disorders Review · doi:10.1002/erv.520 · Cited by 80
Effect of Virtual Reality Headset for Pediatric Fear and Pain Distraction During Immunization
Chad, R., Emaan, S., & Jillian, O. (2018) · Pain Management · doi:10.2217/pmt-2017-0040 · Cited by 78
Cassani, R., Novak, G. S., Falk, T. H., & de Oliveira, A. A. (2020) · Journal of NeuroEngineering and Rehabilitation · doi:10.1186/s12984-020-00780-5 · Cited by 80
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“[17] Hoffman HG.”
Hoffman, H. G., Boe, D. A., Rombokas, E., Khadra, C., May, S. L., Meyer, W. J., Patterson, S., Ballesteros, A., & Pitt, S. W. (2020) · Journal of Hand Therapy · doi:10.1016/j.jht.2020.04.001 · Cited by 99
Self-citationThe impact of user perceptions of AR on purchase intention of location-based AR navigation systems
Jung, T. H., Bae, S., Moorhouse, N., & Kwon, O. (2021) · Journal of Retailing and Consumer Services · doi:10.1016/j.jretconser.2021.102575 · Cited by 80
Hoffman, H. G. (2021) · Scientific Reports · doi:10.1038/s41598-021-89526-4 · Cited by 69
Self-citationFlores, A., Linehan, M. M., Todd, S. R., & Hoffman, H. G. (2018) · Frontiers in Psychology · doi:10.3389/fpsyg.2018.00531 · Cited by 64
“Immersive virtual reality occludes patients view of the real world (Hoffman, 2004), which may help beginner patients achieve a state of mindfulness more easily.”
BackgroundSelf-citationTherapy in virtual environments--clinical and ethical issues
Yellowlees, P. M., Holloway, K. M., & Parish, M. B. (2012) · Telemedicine and e-Health · doi:10.1089/tmj.2011.0195 · Cited by 63
Barré, J., Michelet, D., Truchot, J., Jolivet, E., Recanzone, T., Stiti, S., Tesnière, A., & Pourcher, G. (2019) · Obesity Surgery · doi:10.1007/s11695-018-03680-9 · Cited by 63
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García‐Palacios, A., Hoffman, H. G., Richards, T. R., Seibel, E. J., & Sharar, S. R. (2007) · CyberPsychology & Behavior · doi:10.1089/cpb.2006.9926 · Cited by 58
Self-citationImperatori, C., Dakanalis, A., Farina, B., Pallavicini, F., Colmegna, F., Mantovani, F., & Clerici, M. (2020) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2020.0339 · Cited by 58
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Parry, I. S., Painting, L. E., Bagley, A. M., Kawada, J., Molitor, F., Sen, S., Greenhalgh, D. G., & Palmieri, T. L. (2015) · Journal of Burn Care & Research · doi:10.1097/bcr.0000000000000165 · Cited by 57
Gomez, J., Hoffman, H. G., Bistricky, S. L., Gonzalez, M., Rosenberg, L., Sampaio, M., García‐Palacios, A., Haro, M. V. N., Alhalabi, W., Rosenberg, M., et al. (2017) · Frontiers in Psychology · doi:10.3389/fpsyg.2017.01611 · Cited by 56
“Immersive VR blocks patients’ view of the real world (Hoffman et al., 2000; Hoffman, 2004), and may help patients focus their attention on the mindfulness skills exercise in VR (Navarro-Haro et al.”
BackgroundSelf-citationA systematic review of game technologies for pediatric patients
Jurdi, S., Montaner-Marco, J., García-Sanjuán, F., Javier, J., & Nacher, V. (2018) · Computers in Biology and Medicine · doi:10.1016/j.compbiomed.2018.04.019 · Cited by 56
“For the treatment of burn injuries, in particular [43–45], it represents a non-pharmacological approach that has been shown to reduce pain and anxiety [46].”
BackgroundLluesma-Vidal, M., Carcelén, R., García‐Garcés, L., Sánchez‐López, M. I., Peyró-Gregori, L., & Ruiz‐Zaldibar, C. (2022) · JMIR Serious Games · doi:10.2196/35008 · Cited by 55
“This is especially true for procedures associated with the use of needles such as vaccinations, blood draws, or the administration of medications [1,2].”
BackgroundPromising technological innovations in cognitive training to treat eating-related behavior
Forman, E. M., Goldstein, S. P., Flack, D., Evans, B. C., Manasse, S. M., & Dochat, C. (2017) · Appetite · doi:10.1016/j.appet.2017.04.011 · Cited by 63
Presence-Inducing Media for Mental Health Applications
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Technology use in art therapy practice: 2004 and 2011 comparison
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Hoffman, H. G., Patterson, D. R., Soltani, M., Teeley, A., Miller, W. M., & Sharar, S. R. (2008) · CyberPsychology & Behavior · doi:10.1089/cpb.2008.0056 · Cited by 48
Self-citationAlghamdi, N., Meyer, W. J., Atzori, B., Alhalabi, W., Seibel, C. C., Ullman, D., & Hoffman, H. G. (2020) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2019.00467 · Cited by 49
“…study did not directly measure attention, the pattern of results of the current study are consistent with an attentional mechanism of how VR reduces pain (see also Hoffman, 1998, 2004; Gold et al., 2006, 2007; Dahlquist et al., 2007; Birnie et al., 2017; Gold and Mahrer, 2017; Zeroth et al., 2019).”
ResultSelf-citationParmar, D., Lin, L., Dsouza, N., Jörg, S., Leonard, A. E., Daily, S. B., & Babu, S. V. (2022) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2022.3169426 · Cited by 54
“Compelling illusion and the ability to substitute reality allows VR to simulate scenarios otherwise difficult to achieve, and provides avenues for training, therapy, and entertainment [1], [2], [3].”
BackgroundMaani, C. V., Hoffman, H. G., Fowler, M., Maiers, A. J., Gaylord, K. M., & DeSocio, P. A. (2011) · Pain Medicine · doi:10.1111/j.1526-4637.2011.01091.x · Cited by 45
Self-citationCommercial video games as a resource for mental health: A systematic literature review
Boldi, A., & Rapp, A. (2021) · Behaviour and Information Technology · doi:10.1080/0144929x.2021.1943524 · Cited by 49
“trauma-related memories (Hoffman 2004; Rizzo et al. 2010) with the aim to desensitise individuals to frightening stimuli.”
BackgroundChronic pain: A non-use disease
Pruimboom, L., & van Dam, A. C. (2006) · Medical Hypotheses · doi:10.1016/j.mehy.2006.08.036 · Cited by 40
“Another goal is to distract patient’s attention to the pain, being distraction-therapy one of the most promising treatments for chronic pain patients [28–30].”
BackgroundPatterson, D. R., Drever, S. A., Soltani, M., Sharar, S. R., WIECHMAN, S. A., Meyer, W. J., & Hoffman, H. G. (2022) · Burns · doi:10.1016/j.burns.2022.02.002 · Cited by 38
Self-citationPalmas, F., Reinelt, R., Cichor, J. E., Plecher, D. A., & Klinker, G. (2021) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr50410.2021.00070 · Cited by 38
“As our VR-ST has been implemented with a focus on high graphical fidelity and believable presentation, the resulting experience could have represented a realistic public speaking situation to a degree that made users with public speaking anxiety uncomfortable [49,57].”
BackgroundRichardson, S. M., Courtney, J. F., & Haynes, J. D. (2005) · Decision Support Systems · doi:10.1016/j.dss.2005.11.001 · Cited by 38
Mobile Devices as Adjunctive Pain Management Tools
Wiederhold, B. K., Gao, K., Kong, L., & Wiederhold, M. D. (2014) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2014.0202 · Cited by 32
Robertson, A., Khan, R. J. K., Fick, D. P., Robertson, W. B., Gunaratne, D. R., Yapa, S., Bowden, V. K., Hoffman, H. G., & Rajan, R. (2017) · SeGAH ... IEEE ... International Conference on Serious Games and Applications for Health/IEEE International Conference on Serious Games and Applications for Health · doi:10.1109/segah.2017.7939282 · Cited by 38
Self-citationHealthcare education with virtual-world simulations
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Effect of virtual reality on preoperative anxiety in patients undergoing septorhinoplasty
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“18 used for premedication, VR does not require extra labor as a patient can make self-adjustments; most patients experience almost no side effects. a, b, c Represent the binary groups that make up the difference in post hoc analysis ( p < 0.05).”
BackgroundInfluentialAmichai‐Hamburger, Y., & Barak, A. (2009) · Cambridge University Press eBooks · doi:10.1017/cbo9780511635373.003 · Cited by 31
PTSD and Cannabis-Related Coping Among Recent Veterans in New York City
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“These therapies often use imagery and virtual reality technologies to simulate commonplace wartime traumas and trigger painful recollections (Beck, Palyo, Winer, Schwagler, & Ang, 2007; Hoffman, 2004; Reger & Gahm, 2008), ultimately seeking extinction of PTSD symptoms through repeated exposure to the very stimuli vete…”
BackgroundVirtual Reality Hypnosis Pain Control in the Treatment of Multiple Fractures: A Case Series1
Teeley, A., Soltani, M., WIECHMAN, S. A., Jensen, M. P., Sharar, S. R., & Patterson, D. R. (2012) · American Journal of Clinical Hypnosis · doi:10.1080/00029157.2011.619593 · Cited by 28
“…and aimed via the head-tracked virtual reality (VR) helmet (a Rockwell Collins SR80 model VR helmet obtained through www.imprintit.com with Intersense IC3 head tracker), and pushed a mouse trigger button to shoot virtual snowballs at virtual snowmen, igloos, and penguins (Hoffman, 2004).”
BackgroundIndividual Differences in the Sense of Presence
Alsina-Jurnet, I., Carvallo-Beciu, C., & Gutiérrez‐Maldonado, J. (2005) · Cited by 33
Analgesic efficacy of virtual reality for acute pain in amniocentesis: A randomized controlled trial
Melcer, Y., Maymon, R., Gal-Kochav, M., Pekar‐Zlotin, M., Levinsohn‐Tavor, O., Meizner, I., & Svirsky, R. (2021) · European Journal of Obstetrics & Gynecology and Reproductive Biology · doi:10.1016/j.ejogrb.2021.04.024 · Cited by 27
Virtual Reality Distraction to Help Control Acute Pain during Medical Procedures
Hoffman, H. G., Meyer, W. J., Drever, S. A., Soltani, M., Atzori, B., Herrero, R., Alhalabi, W., Richards, T. L., Sharar, S. R., Jensen, M. P., et al. (2019) · Virtual reality technologies for health and clinical applications · doi:10.1007/978-1-4939-9482-3_8 · Cited by 28
Self-citationPhobia treatment with the help of virtual reality
Horváthová, D., Siládi, V., & Lackova, E. (2015) · IEEE International Scientific Conference on Informatics (Informatics) · doi:10.1109/informatics.2015.7377818 · Cited by 26
Clinical applications of virtual reality in patient-centered care
Pandita, S., & Won, A. S. (2020) · Elsevier eBooks · doi:10.1016/b978-0-12-816958-2.00007-1 · Cited by 28
Using Immersive Virtual Reality Distraction to Reduce Fear and Anxiety before Surgery
Flores, A., Hoffman, H. G., Haro, M. V. N., García‐Palacios, A., Atzori, B., May, S. L., Alhalabi, W., Sampaio, M., Fontenot, M. R., & Mason, K. P. (2023) · Healthcare · doi:10.3390/healthcare11192697 · Cited by 22
“…technique for anxiety and pain reduction [13–30], e.g., during venipuncture [29,30] and even during surgery [31]. fMRI studies show that VR reduces pain-related brain activity, and the amount of pain reduction during VR is comparable to a moderate dose of opioids in analgesic effectiveness [32–34].”
BackgroundSelf-citationVirtual Reality and the Training of Military Personnel to Cope with Acute Stressors
Bouchard, S., Guitard, T., Bernier, F. P., & Robillard, G. (2011) · Studies in computational intelligence · doi:10.1007/978-3-642-17824-5_6 · Cited by 24
“Initially, VR was used with specific phobias [23,24], which was useful for researchers in need of well defined mental disorders, circumscribed treatments and easily available objective and behavioral outcome measures.”
MethodBuilding a Virtual Environment for Diabetes Self-Management Education and Support
Johnson, C., Feenan, K., Setliff, G., Pereira, K. C., Hassell, N., Beresford, H. F., Epps, S., Nicollerat, J., Tatum, W. O., Feinglos, M. N., et al. (2013) · International Journal of Virtual Communities and Social Networking · doi:10.4018/ijvcsn.2013070105 · Cited by 22
“…are being used to treat post-traumatic stress disorder, simulate the effects of stroke, treat phobias, and provide virtual psychiatric treatment (Gorini, et al., 2008; Hodges, Anderson, & Burdea, 2001; Hoffman, 2004; Rothbaum, Anderson, Zimand, Hodges, Lang & Wilson, 2006; Yellowlees & Cook, 2006).”
BackgroundCan Virtual Reality Be Used to Conduct Mass Prophylaxis Clinic Training? A Pilot Program
Yellowlees, P., Cook, J. N., Marks, S. L., Wolfe, D., & Mangin, E. (2008) · Biosecurity and Bioterrorism Biodefense Strategy Practice and Science · doi:10.1089/bsp.2007.0038 · Cited by 22
“6,7 This type of therapy has been shown to be effective in the academic setting, and several commercial entities now offer it to patients.”
Giravi, H. Y., Biskupiak, Z., Tyler, L. S., & Bulaj, G. W. (2022) · Frontiers in Digital Health · doi:10.3389/fdgth.2022.884047 · Cited by 22
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“Therefore, VR might thus provide effective distraction from tactile perception [3, 12, 13].”
BackgroundVirtual reality with fMRI: a breakthrough cognitive treatment tool
Wiederhold, B. K., & Wiederhold, M. D. (2008) · Virtual Reality · doi:10.1007/s10055-008-0100-3 · Cited by 20
“These results suggest that while a patient is undergoing VR treatment, their subjective levels of pain decrease not just because they are ‘‘distracted,’’ and therefore not paying attention to their physical pain, but also because the introduction of VR actually decreases the amount of neural activity in regions associ…”
BackgroundMethodInfluentialMore than Just a Game? Combat-Themed Gaming Among Recent Veterans with Posttraumatic Stress Disorder
Elliott, L. C., Golub, A. L., Price, M., & Bennett, A. S. (2015) · Games for Health Journal · doi:10.1089/g4h.2014.0104 · Cited by 19
Social Robots and Virtual Humans as Assistive Tools for Improving Our Quality of Life
Magnenat‐Thalmann, N., & Zhang, Z. (2014) · International Conference on Digital Home (ICDH) · doi:10.1109/icdh.2014.8 · Cited by 20
Firoozabadi, R., Elhaddad, M., Drever, S. A., Soltani, M., Githens, M. F., Kleweno, C. P., Sharar, S. R., Patterson, D. R., & Hoffman, H. G. (2020) · Frontiers in Virtual Reality · doi:10.3389/frvir.2020.553492 · Cited by 19
“…psychological treatment, adjunctive immersive virtual reality distraction, has been shown to reduce pain during painful medical procedures (Hoffman, 1998, 2004; Hoffman et al., 2000, 2019a,b; Gold et al., 2006; Sharar et al., 2007; Li et al., 2011; Garrett et al., 2014; Atzori et al.,…”
BackgroundSelf-citationRiva, G., & Gaggioli, A. (2008) · Lecture notes in computer science · doi:10.1007/978-3-540-89430-8_6 · Cited by 18
Virtual Natural Environments for Restoration and Rehabilitation in Healthcare
Stone, R. J., Small, C., Knight, J., Qian, C., & Shingari, V. (2014) · Intelligent systems reference library · doi:10.1007/978-3-642-54816-1_24 · Cited by 18
Hasan, R. A., Yusoff, M. S. B., Tang, T. B., Hafeez, Y., Mustafa, M. C., Dzainudin, M. B., Bacotang, J., Al-Saggaf, U. M., & Ali, S. S. A. (2022) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph19074413 · Cited by 24
Carifio, J., & Perla, R. (2009) · Interchange · doi:10.1007/s10780-009-9102-7 · Cited by 19
“The spatial characteristics of semantic long term memory are “visual” in nature in the sense of the organization and geometry of the dynamic network of elements and relationships (i.e., propositions) that are a person’s semantic (or core academic knowledge) long term memory store (see Hoffman, 2004; Carifio, 2005 for…”
BackgroundUsing Virtual Reality and Music in Cognitive Disability Therapy
Vargas, A., Dı́az, P., & Zarraonandía, T. (2020) · International Conference on Advanced Visual Interfaces (AVI) · doi:10.1145/3399715.3399916 · Cited by 18
“…of acrophobia [1], fear of flying [22], assessment of cognitive functions in brain injury rehabilitation [31], training spatial knowledge in physically disabled children [34], post-stroke rehabilitation [1], treatment of post-traumatic stress disorder [9], and for pain relief [16], for example.”
BackgroundMethodWeisz, J. R., Fitzpatrick, O. M., Venturo‐Conerly, K. E., Sternberg, A., Steinberg, J. S., & Ng, M. Y. (2023) · Journal of Child Psychology and Psychiatry · doi:10.1111/jcpp.13820 · Cited by 20
Bonanni, L. (2006) · Lecture notes in computer science · doi:10.1007/11825890_6 · Cited by 14
“Studies show that burn patients can undergo wound treatments with substantially less pain when they are playing a VR game that takes place in a snowy world [17].”
BackgroundEffects of Virtual Reality during Exercise in Children
Cebolla, A., Botella, C., Lurbe, E., Guixeres, J., Sáiz, J., Lisón, J. F., Álvarez‐Pitti, J., Cantero, L., Alcañíz, M., Escobar, P., et al. (2020) · Repositori UJI (Universitat Jaume I) · doi:10.3217/jucs-019-09-1199 · Cited by 14
Sampaio, M., Haro, M. V. N., Wilks, C. R., de Sousa, B. C., García‐Palacios, A., & Hoffman, H. G. (2021) · Telemedicine Journal and e-Health · doi:10.1089/tmj.2021.0124 · Cited by 13
Self-citationPersonality Assessment in Ecological Settings by Means of Virtual Reality
Cipresso, P., & Riva, G. (2016) · doi:10.1002/9781119173489.ch18 · Cited by 13
Getting Real About Virtual Worlds
Gupta, M., Jin, S. H., Sanders, G. L., Sherman, B. A., & Simha, A. (2012) · International Journal of Virtual Communities and Social Networking · doi:10.4018/jvcsn.2012070101 · Cited by 12
Metadata
- Authors
- Hoffman, H. G.
- Affiliations
- University of Washington (US)
- Corresponding author
- Hoffman, Hunter G.
- ORCID
- Hoffman, Hunter G.
- Venue
- Scientific American
- Published
- 2004-08
- Volume
- 291
- Issue
- 2
- Pages
- 58-65
- ISSN
- 0036-8733 (ISSN-L)
- OpenAlex
- W2017219860
- Cited by
- 201
- References
- 0
- Citations by year
- 2026: 2 · 2025: 2 · 2024: 8 · 2023: 7 · 2022: 12 · 2021: 13 · 2020: 15 · 2019: 10 · 2018: 14 · 2017: 10 · 2016: 9 · 2015: 8 · 2014: 7 · 2013: 9 · 2012: 7
- FWCI
- 15.01
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Scientific American (publishedVersion)
- PubMed (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
- Health Sciences › Medicine › Rehabilitation › Stroke Rehabilitation and Recovery
- Keywords
- virtual reality therapy, virtual reality, psychotherapy, psychiatric treatment
- MeSH terms
- Humans, Therapy, Computer-Assisted, User-Computer Interface
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