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Cited by 447

The DOI matches its Crossref record; 7 of the 7 references it cites were found in a registry or an index.

The Gamification of Advertising: Analysis and Research Directions of In-Game Advertising, Advergames, and Advertising in Social Network Games

Terlutter, Ralf, Capella, Michael L.·2013·Journal of Advertising

Abstract

The study presents a framework for the analysis of advertising in digital games. It reviews literature on in-game advertising, advergames and advertising in social network games. The framework distinguishes between stimulus characteristics of the game as well as of the advertising that lead to psychological responses toward the game and the brand and to actual behavior toward the game and the brand. It takes into consideration individual factors of the player and social factors surrounding the player. In addition, theoretical models of advertising perception in digital games and issues regarding regulation are addressed. Directions for future research in the area of advertising in digital games are provided.

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Registry

Crossref · 10.1080/00913367.2013.774610

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Metadata

Authors
Terlutter, R., & Capella, M. L.
Venue
Journal of Advertising
Published
2013-04-03
Volume
42
Issue
2-3
Pages
95-112
ISSN
  • 0091-3367 (ISSN-L)
  • 1557-7805
OpenAlex
W2027762216
Cited by
447
References
7
FWCI
93.77
Type
journal article
Language
en
Open access
closed

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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.