Cited by 33Language and cultural evolutionCategorization, perception, and languageEmbodied and Extended Cognition

Emergent communication through Metropolis-Hastings naming game with deep generative models

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Taniguchi, Tadahiro, Yoshida, Yuto, Matsui, Yuta, Le Hoang, Nguyen, Taniguchi, Akira, Hagiwara, Yoshinobu·2023·Advanced Robotics

Abstract

Constructive studies on symbol emergence systems seek to investigate computational models that can better explain human language evolution, the creation of symbol systems, and the construction of internal representations. Specifically, emergent communication aims to formulate a computational model that enables agents to build efficient sign systems and internal representations. This study provides a new model for emergent communication, which is based on a probabilistic generative model (PGM) instead of a discriminative model based on deep reinforcement learning. We define the Metropolis-Hastings (MH) naming game by generalizing previously proposed models. It is not a referential game with explicit feedback, as assumed by many emergent communication studies. Instead, it is a game based on joint attention without explicit feedback. Mathematically, the MH naming game is proved to be a type of MH algorithm for an integrative PGM that combines two agents that play the naming game. From this viewpoint, symbol emergence is regarded as decentralized Bayesian inference, and semiotic communication is regarded as inter-personal cross-modal inference. This notion leads to the collective predictive coding hypothesis regarding language evolution and, in general, the emergence of symbols. We also propose the inter-Gaussian mixture model (GMM)+ variational autoencoder (VAE), a deep generative model for emergent communication based on the MH naming game. In this model, two agents create internal representations and categories and share signs (i.e. names of objects) from raw visual images observed from different viewpoints. The model has been validated on MNIST and Fruits 360 datasets. Experimental findings demonstrate that categories are formed from real images observed by agents, and signs are correctly shared across agents by successfully utilizing both of the observations of agents via the MH naming game. Furthermore, scholars verified that visual images were recalled from signs uttered by agents. Notably, emergent communication without supervision and reward feedback improved the performance of the unsupervised representation learning of agents.

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  • The Metropolis-Hastings Naming Game (MHNG) has been proposed as a concrete algorithmic realization of CPC, and has been extended to N-agent populations through a recursive formulation.

    “The Metropolis-Hastings Naming Game (MHNG) has been proposed as its concrete algorithmic realization (Hagiwara et al., 2019; Taniguchi et al., 2023), which has been further extended to N -agent populations through a recursive formulation (Inukai et al., 2023).”
  • MHNG is a method for sampling latent variables that can be shared between two agents who jointly attend to the same artifacts.

    “MHNG is a method for sampling latent variables that can be shared between two agents who jointly attend to the same artifacts.”

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Cited by

Sorted by citations

Authors
Taniguchi, T., Yoshida, Y., Matsui, Y., Le Hoang, N., Taniguchi, A., & Hagiwara, Y.
Affiliations
  • Ritsumeikan University (JP)
  • Graduate School of Information Science and Engineering, Ritsumeikan University, Kusatsu, Shiga, Japan
Corresponding author
Taniguchi, Tadahiro
Venue
Advanced Robotics
Published
2023-09-29
Volume
37
Issue
19
Pages
1266-1282
ISSN
  • 0169-1864 (ISSN-L)
  • 1568-5535
OpenAlex
W4387164066
Cited by
33
References
4
Citations by year
2026: 6 · 2025: 9 · 2024: 10 · 2023: 7 · 2022: 1
FWCI
31.31
Type
journal article
Language
en
Open access
Locations
  • Advanced Robotics (publishedVersion, cc-by-nc-nd)
  • Institutional Repositories DataBase (IRDB) (publishedVersion)
  • arXiv (Cornell University) (submittedVersion)
  • arXiv (Cornell University)
Funders
  • Japan Society for the Promotion of Science (17H06383)
  • MEXT Grant-in-Aid for Scientific Research on Innovative Areas 4903 (JP21H04904, JP23H04835, and JP18K18134)
Topics
  • Social Sciences › Cultural Studies › Language and cultural evolution
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Categorization, perception, and language
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Embodied and Extended Cognition
Keywords
emergent communication, naming game, Metropolis-Hastings algorithm, symbol emergence, language evolution, deep generative models, variational autoencoder, joint attention, predictive coding, unsupervised feature learning

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