Thinking OutsideTheBox - Designing Smart Things with Autistic Children
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This article offers a synopsis of and a critical reflection on the research project OutsideTheBox Rethinking Assistive Technology with Autistic Children. The aim of the 3-year project was to develop digital technology that would holistically respond to the complex life-worlds of autistic children, affording positive experiences that they could share with others. Through a series of long-term participatory design processes, smart objects were developed individually with nine children employing a wide range of different methods (e.g., Co-operative Inquiry, Future Workshops, Fictional Inquiry, Magic Workshops, Drama and Making & Digital Fabrication). In this article are presented the cases of all children worked with and tie them together by a critical reflection across them. The discussion offers insights along three main themes: we a) substantiate the argument for a theoretical shift in conceptualizing roles for technology in the lives of disabled people, b) discuss our methodological contributions in participatory design processes and c) propose alternative, participatory approaches to evaluate outcomes.
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Inclusive and participatory teaching formats foster technical competence, empathy, and agency among students.
“Research shows that inclusive and participatory teaching formats foster technical competence, empathy, and agency among students [2, 12], and early curriculum-facing explorations of neuroinclusive pedagogy in CS [13].”
From Teaching Participatory Inclusive IT Design with a Neurodiversity Lens in Computing Education (2025) · cites this paper as [12]
The OutsideTheBox project section describes participatory design with autistic children, and the Conclusion says the authors believe the children were empowered to think differently about technology. The paper does not establish that teaching formats foster technical competence or empathy among students; its empowerment claim is also tentative and limited to the participating children. (LLM, conf=0.83)
Experimental — accuracy not yet measuredParticipation on equal footing and recognition of lived experience as expertise foster empowerment and agency.
“Our findings support the view that participation on equal footing and recognition of lived experience as expertise foster empowerment and agency [2, 9, 12].”
From Teaching Participatory Inclusive IT Design with a Neurodiversity Lens in Computing Education (2025) · cites this paper as [12]
In Critical reflection > Outcomes and evaluation (page unavailable), the paper treats autistic children’s own perspectives as valuable and says they offer unique insights. Critical reflection > Process reports that children’s ideas significantly shaped the designs, while the Conclusion says the authors hope participating children were empowered. It does not establish participation on equal footing or show that recognizing lived experience as expertise fostered empowerment and agency. (LLM, conf=0.83)
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Cites
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Teaching Participatory Inclusive IT Design with a Neurodiversity Lens in Computing Education
Hermann, J., Jansen, N., Richter, U., Fleer, A., & Doganün, A. (2025) · Proceedings of the 25th Koli Calling International Conference on Computing Education Research · doi:10.1145/3769994.3770007 · Cited by 1 · see citing works
“It followed research recommendations to integrate participatory and empowering learning into computing curricula [12, 14, 17] and kept three lenses analytically distinct: education in inclusive design (what students learn), the inclusive design of education (how the course is organized), and the…”
Influential
- Authors
- Frauenberger, C., Spiel, K., & Makhaeva, J.
- Affiliations
- TU Wien (AT)
- Corresponding author
- Frauenberger, Christopher
- Venue
- International Journal of Human–Computer Interaction
- Publisher
- Informa UK Limited
- Published
- 2018-11-29
- Volume
- 35
- Issue
- 8
- Pages
- 666-678
- ISSN
- 1044-7318 (ISSN-L)
- 1532-7590
- PMC
- PMC6474726
- OpenAlex
- W2903347228
- Cited by
- 72
- References
- 3
- Citations by year
- 2026: 5 · 2025: 11 · 2024: 7 · 2023: 9 · 2022: 14 · 2021: 9 · 2020: 7 · 2019: 9 · 2018: 1
- FWCI
- 6.46
- Type
- journal article
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- Locations
- International Journal of Human-Computer Interaction (publishedVersion, cc-by)
- Europe PMC (PubMed Central) (publishedVersion, cc-by)
- PubMed Central (publishedVersion, cc-by)
- PubMed (publishedVersion)
- Lirias (KU Leuven) (submittedVersion, public-domain)
- Funders
- Austrian Science Fund (FWF P26281-N23)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Health Sciences › Health Professions › Occupational Therapy › Assistive Technology in Communication and Mobility
- Social Sciences › Demography › Technology Use by Older Adults
- Keywords
- autism spectrum disorder, children with autism, assistive technology, smart objects, participatory design, co-design, outcome measurement, digital fabrication, future workshop
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