Cited by 102Virtual Reality Applications and ImpactsTeleoperation and Haptic SystemsSimulation and Modeling Applications

Multimodal virtual reality: Input‐output devices, system integration, and human factors

Burdea, Grigore, Richard, Paul, Coiffet, Philippe·1996·International Journal of Human-Computer Interaction

Abstract

Virtual reality (VR) involves multimodal interactions with computer‐simulated worlds through visual, auditory, and haptic feedback. This article reviews the state of the art in special‐purpose input‐output devices, such as trackers, sensing gloves, 3‐D audio cards, stereo displays, and haptic feedback masters. The integration of these devices in local and network‐distributed VR simulation systems is subsequently discussed. Finally, we present human‐factor studies that quantify the benefits of several feedback modalities on simulation realism and sensorial immersion. Specifically, we consider tracking and dextrous manipulation task performance in terms of error rates and learning times when graphics, audio, and haptic feedback are provided.

Integrity signals

Registry

Crossref · 10.1080/10447319609526138

Cites

27 of 27 references verified0 citation errors · 0 not checkable

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Claims the paper makes

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Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • Providing high-resolution haptic feedback alone does not necessarily guarantee an increase in task performance.

    “providing high-resolution haptic feedback alone does not necessarily guarantee an increase in task performance [42].”
  • Adding multiple modalities can reduce the workload of the visual cortex, increase awareness, and improve task performance.

    “By adding multiple modalities, it was found that the workload of the visual cortex can be reduced, the awareness may be increased and thus the task performance can be improved [9], [10].”
  • It is not enough to add extra sensory modalities; the resolution of these modalities must be similar.

    “which supports that it is not enough to add extra sensory modalities, but the resolution of these modalities must be similar.”

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2 of the 29 references couldn’t be matched to a known paper.

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Authors
Burdea, G., Richard, P., & Coiffet, P.
Affiliations
  • Rutgers, The State University of New Jersey (US)
  • Université Pierre-et-Marie-Curie (FR)
Venue
International Journal of Human-Computer Interaction
Published
1996-01
Volume
8
Issue
1
Pages
5-24
ISSN
  • 1044-7318 (ISSN-L)
  • 1532-7590
OpenAlex
W2146611447
Cited by
102
References
29
Citations by year
2026: 2 · 2025: 2 · 2024: 11 · 2023: 12 · 2022: 8 · 2021: 5 · 2020: 8 · 2019: 2 · 2018: 7 · 2017: 5 · 2016: 2 · 2015: 2 · 2014: 5 · 2013: 1 · 2012: 2
FWCI
3.23
Type
journal article
Language
en
Open access
closed
Locations
  • International Journal of Human-Computer Interaction (publishedVersion)
  • Rutgers University Community Repository (Rutgers University) (submittedVersion)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Engineering › Mechanical Engineering › Teleoperation and Haptic Systems
  • Physical Sciences › Engineering › Control and Systems Engineering › Simulation and Modeling Applications
Keywords
virtual reality, multimodal interaction, input devices, output devices, haptic feedback, spatial audio, stereoscopic display, networked virtual reality, simulation realism, immersion, dexterous manipulation, task performance, learning time

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