Cited by 106Virtual Reality Applications and ImpactsAugmented Reality ApplicationsEducator Training and Historical Pedagogy

Virtual worlds vs books and videos in history education

Open access
Ijaz, Kiran, Bogdanovych, Anton, Trescak, Tomas·2017·Interactive Learning Environments

Abstract

In this paper, we investigate an application of virtual reality and artificial intelligence (AI) as a technological combination that has a potential to improve the learning experience and engage with the modern generation of students. To address this need, we have created a virtual reality replica of one of humanity's first cities, the city of Uruk and populated this city with AI-controlled 3D avatars, which re-enact everyday life of ancient Sumerians in the period around 3000 B.C. Our hypothesis is that by immersing students into this environment and allowing them to learn by browsing through it and interacting with its virtual citizens can be more engaging and motivating than simply reading the corresponding history text or watching an educational video. To confirm this assumption, we have designed a study with three groups of students. One group was given a historical text about Uruk and everyday life of its citizens (created by our subject matter experts), the second group was shown a documentary video on Uruk and the third group was immersed into virtual Uruk and engaged into interactions with its virtual inhabitants. The outcomes of the study suggest that not only did people in the third group provide much more positive qualitative feedback about the learning experience, but they also showed a better comprehension of the study material by performing (on average) 20% better than the first two groups on the mini-exam that was conducted as a part of this study.

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Crossref · 10.1080/10494820.2016.1225099

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39 of 39 references verified0 citation errors · 0 not checkable

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  • Immersive environment can be coupled with immersive collaboration with gestures, emotions, and nonverbal communication.

    “Immersive environment can also be coupled with immersive collaboration with gestures, emotions, and nonverbal communication [14].”
  • By fostering interactive cultural experiences for learners, these technologies can enhance the comprehension and retention of cultural information.

    “By fostering interactive cultural experiences for learners, these technologies can enhance the comprehension and retention of cultural information 85 .”

    From Machine culture (2023) · cites this paper as [85]

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Authors
Ijaz, K., Bogdanovych, A., & Trescak, T.
Affiliations
  • The University of Sydney (AU)
  • Western Sydney University (AU)
Corresponding author
Ijaz, Kiran
Venue
Interactive Learning Environments
Published
2016-09-12
Volume
25
Issue
7
Pages
904-929
ISSN
  • 1049-4820 (ISSN-L)
  • 1744-5191
OpenAlex
W2518907001
Cited by
106
References
39
Citations by year
2026: 6 · 2025: 18 · 2024: 13 · 2023: 20 · 2022: 12 · 2021: 11 · 2020: 9 · 2019: 12 · 2018: 3 · 2017: 2
FWCI
8.84
Type
journal article
Language
en
Open access
Licence
cc-by
Locations
  • Interactive Learning Environments (publishedVersion)
  • Figshare (submittedVersion, cc-by)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Social Sciences › Sociology and Political Science › Educator Training and Historical Pedagogy
Keywords
virtual reality, history education, artificial intelligence, 3D avatars, Uruk, immersive learning, student engagement, learning comprehension

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