Cited by 19Problem and Project Based LearningOnline and Blended LearningInnovative Teaching and Learning Methods

Novices’ instructional design problem-solving processes: second life as a problem-based learning environment

Sancar-Tokmak, Hatice, Dogusoy, Berrin·2023·Interactive Learning Environments

Abstract

This qualitative case study aimed to explore how novice instructional designers solved a real-world problem by proposing an instructional design model in Second Life. Twenty-one novice instructional designers who enrolled in a Distance Education course were tasked with proposing an instructional design model to solve the high drop-out rate problem in a Distance Education center. In the Second Life environment, an island was rented and a Distance Education center was built. The participants worked in teams to propose an instructional design model for solving the real-world problem by simulating themselves as distance education specialists in this virtual Distance Education center. The data were collected through interviews, open-ended questionnaires, system logs, and group reports regarding their problem-solving processes. The results showed that the novice instructional designers stated that carrying out the problem-solving process in the Second Life promoted their motivation and engagement related to the real-world problem. To solve the real-world problem, five groups proposed Analysis-Design-Development-Implementation-Evaluation model, while one group proposed an Attention-Relevance-Confidence-Satisfaction model. Although the participants were aware of the potential of the Second Life as a Problem-based Learning environment, they stated that they preferred alternative technologies due to access and usability issues.

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Crossref · 10.1080/10494820.2020.1799025

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  • PBL is grounded in Kolb's experiential learning theory and constructivism.

    “The development of PBL is grounded in robust theoretical foundations: Kolb’s experiential learning theory provides methodological guidance for the inquiry process in PBL, while constructivism (Piaget and Vygotsky) establishes the core logic of student agency and active knowledge construction (Sancar-Tokmak and Dogusoy, 2023).”

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Authors
Sancar-Tokmak, H., & Dogusoy, B.
Affiliations
Computer Education and Instructional Technology, Mersin University
Venue
Interactive Learning Environments
Published
2020-08-03
Volume
31
Issue
1
Pages
562-575
ISSN
  • 1049-4820 (ISSN-L)
  • 1744-5191
OpenAlex
W3046317199
Cited by
17
References
46
Citations by year
2026: 2 · 2025: 2 · 2024: 4 · 2023: 4 · 2022: 4 · 2021: 1
FWCI
3.41
Type
journal article
Language
en
Open access
closed
Locations
Interactive Learning Environments (publishedVersion)
Funders
Mersin Üniversitesi (2016-2-AP3-1956)
Topics
  • Social Sciences › Education › Problem and Project Based Learning
  • Social Sciences › Education › Online and Blended Learning
  • Social Sciences › Psychology › Developmental and Educational Psychology › Innovative Teaching and Learning Methods
Keywords
instructional design, problem-solving process, Second Life, problem-based learning, virtual learning environments, distance education, school dropout, instructional design model, student motivation, student engagement

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