The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.
Software Design as a Learning Environment
Abstract
This article describes a learning research called the Instructional Software Design Project (ISDP), and offers a Constructionist vision of the use of computers in education. In a Logo‐based learning environment in a Boston inner‐city public school, a fourth‐grade class was engaged during one semester in the design and production of educational software to teach fractions. Quantitative and qualitative research techniques were used to assess their learning of mathematics, programming, and design, and their performance was compared with that of two control classes. All three classes followed the regular mathematics curriculum, including a two‐month unit on fractions. Pre‐ and post‐tests were administered to the experimental and control groups. The evaluation revealed greater mastery of both Logo and fractions as well as acquisition of greater metacognitive skills by the experimental class than by either control class. Selected results from several case studies, as well as an overall evaluation are presented and discussed. Using ISDP as a model project, a Constructionist vision of using technology in learning is elaborated. The ISDP approach of using Logo programming as a tool for reformulating knowledge is compared with other ways of learning and using Logo, in particular the learning of programming per se in isolation from a content domain. Finally, ISDP is presented as a way of simultaneously learning programming and other content areas; and the claim is made that learning both of these together results in better learning than if either were learned in isolation from the other.
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Citations
Cites
Situated Cognition and the Culture of Learning
Brown, J. S., Collins, A., & Duguid, P. (1989) · Educational Researcher · doi:10.3102/0013189x018001032 · Cited by 13,645
Cited by
Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge
Mishra, P., & Koehler, M. J. (2006) · Teachers College Record: The Voice of Scholarship in Education · doi:10.1111/j.1467-9620.2006.00684.x · Cited by 12,604
Motivating Project-Based Learning: Sustaining the Doing, Supporting the Learning
Blumenfeld, P. C., Soloway, E., Marx, R. W., Krajcik, J. S., Guzdial, M., & Palincsar, A. (1991) · Educational Psychologist · doi:10.1080/00461520.1991.9653139 · Cited by 3,594
Kolodner, J. L., Camp, P. J., Crismond, D., Fasse, B., Gray, J., Holbrook, J., Puntambekar, S., & Ryan, M. (2003) · Journal of the Learning Sciences · doi:10.1207/s15327809jls1204_2 · Cited by 1,061
Sengupta, P., Kinnebrew, J. S., Basu, S., Biswas, G., & Clark, D. (2013) · Education and Information Technologies · doi:10.1007/s10639-012-9240-x · Cited by 555
Artificial intelligence in teaching and learning: what questions should we ask of ChatGPT?
Rospigliosi, P. ‘. (2023) · Interactive Learning Environments · doi:10.1080/10494820.2023.2180191 · Cited by 335
Metadata
- Authors
- Harel, I., & Papert, S.
- Venue
- Interactive Learning Environments
- Publisher
- Informa UK Limited
- Published
- 1990-03
- Volume
- 1
- Issue
- 1
- Pages
- 1-32
- ISSN
- 1049-4820 (ISSN-L)
- 1744-5191
- OpenAlex
- W2149136931
- Cited by
- 442
- References
- 1
- FWCI
- 32.67
- Type
- journal article
- Language
- en
- Open access
- closed
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.