Cited by 165Child Development and Digital TechnologyImpact of Technology on AdolescentsMedia and Digital Communication

Measuring time spent with media: the Common Sense census of media use by US 8- to 18-year-olds

Rideout, Vicky·2016·Journal of Children and Media

Abstract

As the types of media activities and devices available to youth have multiplied, it has become increasingly challenging to measure the amount of time young people spend with media. But although it is difficult to do so, it is still possible, and even though the methods we have are imperfect, they still offer valuable information. Detailed measures of time spent with media can offer insights into what “screen time” consists of for young people today. The commentary offers examples from data collected for the non-profit organization Common Sense through a nationally representative, probability-based survey of 2,658 8- to 18-year-olds in the US in 2015. The data challenge several commonly held assumptions, and confirm others. The commentary includes findings concerning young people’s engagement in media activities such as watching TV and online videos, playing video, mobile and computer games, using social media, reading, listening to music, and using computers, tablets, and smartphones to access the internet.

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Crossref · 10.1080/17482798.2016.1129808

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Authors
Rideout, V.
Corresponding author
Rideout, Vicky
Venue
Journal of Children and Media
Published
2016-01-02
Volume
10
Issue
1
Pages
138-144
ISSN
  • 1748-2798 (ISSN-L)
  • 1748-2801
OpenAlex
W2279174242
Cited by
165
References
2
Citations by year
2026: 8 · 2025: 8 · 2024: 13 · 2023: 15 · 2022: 14 · 2021: 32 · 2020: 26 · 2019: 22 · 2018: 8 · 2017: 11 · 2016: 3 · 2015: 5
Type
journal article
Language
en
Open access
closed
Locations
Journal of Children and Media (publishedVersion)
Topics
  • Social Sciences › Education › Child Development and Digital Technology
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Physical Sciences › Computer Science › Computer Networks and Communications › Media and Digital Communication
Keywords
screen time, media use, youth media use, television viewing, online video, video games, mobile games, social media use, music listening, reading, internet use, smartphones, tablets

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