The DOI matches its Crossref record; 27 of the 27 references it cites were found in a registry or an index.
Wii-based interactive video games as a supplement to conventional therapy for rehabilitation of children with cerebral palsy: A pilot, randomized controlled trial
Abstract
OBJECTIVE: To assess the effect of interactive video gaming (IVG) with Nintendo Wii (Wii) supplemented to conventional therapy in rehabilitation of children with cerebral palsy (CP). DESIGN: Randomized, controlled, assessor-blinded study. PARTICIPANTS: Children with CP; 10 children each in the control and intervention groups. INTERVENTION: IVG using Wii, given as a supplement to conventional therapy, for 45 min per day, 6 days a week for 3 weeks. The children in the control group received conventional therapy alone. OUTCOME MEASURES: Posture control and balance, upper limb function, visual-perceptual skills, and functional mobility. RESULTS: Significant improvement in upper limb functions was seen in the intervention group but not in the control group. Improvements in balance, visual perception, and functional mobility were not significantly different between control and intervention groups. CONCLUSIONS: Wii-based IVG may be offered as an effective supplement to conventional therapy in the rehabilitation of children with CP.
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“All of the studies but 4 51,55,57,58 showed at least 1 positive change in 1 outcome variable (Tab.2) with VR intervention.”
From Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials (2018) · cites this paper as [57]
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“” It is obvious that its potential uses in the field of rehabilitation are vast, and yet the literature currently available is limited.(24) The great advantage of IVG in rehabilitation, especially among children, is the fact that it provides opportunities for active learning in an environment that is motivating, chall…”
BackgroundVirtual reality in stroke rehabilitation: Still more virtual than real
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Research works printed but not linked: 1
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Metadata
- Authors
- Sajan, J. E., John, J. A., Grace, P., Sabu, S. S., & Tharion, G.
- Affiliations
- Christian Medical College, Vellore (IN)
- Corresponding author
- Sajan, Jane Elizabeth
- Venue
- Developmental Neurorehabilitation
- Publisher
- Informa UK Limited
- Published
- 2016-11-15
- Volume
- 20
- Issue
- 6
- Pages
- 361-367
- ISSN
- 1363-8491 (ISSN-L)
- 1751-8423
- 1751-8431
- OpenAlex
- W2557091977
- Cited by
- 123
- References
- 27
- Citations by year
- 2026: 14 · 2025: 12 · 2024: 15 · 2023: 11 · 2022: 36 · 2021: 9 · 2020: 11 · 2019: 10 · 2018: 3 · 2017: 2
- FWCI
- 4.44
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Developmental Neurorehabilitation (publishedVersion)
- PubMed (publishedVersion)
- Funders
- Christian Medical College, Vellore (IRB No. 7594 dated 07.09.2011)
- Topics
- Health Sciences › Medicine › Rehabilitation › Cerebral Palsy and Movement Disorders
- Health Sciences › Medicine › Rehabilitation › Stroke Rehabilitation and Recovery
- Health Sciences › Medicine › Clinical Neurology › Botulinum Toxin and Related Neurological Disorders
- Keywords
- cerebral palsy, Nintendo Wii, interactive video games, children, rehabilitation, upper limb function, balance, postural control, visual perception, functional mobility, exergames
- MeSH terms
- Neurological Rehabilitation, Cerebral Palsy, Child, Postural Balance, Exercise Therapy, Female, Humans, Male, Play Therapy, Video Games, Upper Extremity
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