Cited by 83Cerebral Palsy and Movement DisordersChildren's Physical and Motor DevelopmentBotulinum Toxin and Related Neurological Disorders

Effects of interactive games on motor performance in children with spastic cerebral palsy

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AlSaif, Amer A., Alsenany, Samira·2015·Journal of Physical Therapy Science

Abstract

[Purpose] Motor control and muscle strength impairments are the prime reasons for motor behavior disorders in children with spastic cerebral palsy. These impairments lead to histological changes in muscle growth and the learning of motor skills. Therefore, such children experience reduced muscle force generation and decreased muscle flexibility. We investigated the effect of training with Nintendo Wii Fit games on motor performance in children with spastic cerebral palsy. [Subjects and Methods] Forty children with cerebral palsy spastic diplegia aged 6-10 years diagnosed with level-3 functional capabilities according to the Gross Motor Classification System (GMFCS) were enrolled. Participants were divided randomly into equal groups: group (A) that practiced with the Nintendo Wii Fit game for at least 20 minutes/day for 12 weeks and group (B) that underwent no training (control group). The Movement Assessment Battery for Children-2 (mABC-2) was used to assess motor performance, because it mainly involves motor tasks very similar to those involved in playing Nintendo Wii Fit games, e.g., goal-directed arm movements, balancing, and jumping. [Results] There were significant improvements in the subscales of the motor performance test of those who practiced with the Nintendo Wii, while the control group showed no significant changes. [Conclusion] Using motion interactive games in home rehabilitation is feasible for children with cerebral palsy.

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  1. [10]Pompeu JE Mendes FA Silva KG et al.: Effect of Nintendo Wiio Wii of Nintendo Wiido Wiiren with cerebral palsy: a pilot study. J Phys Ther Sci, 2014, 25: 2013– 111.

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Authors
AlSaif, A. A., & Alsenany, S.
Affiliations
King Abdulaziz University (SA)
Corresponding author
AlSaif, Amer A.
Venue
Journal of Physical Therapy Science
Published
2015
Volume
27
Issue
6
Pages
2001-2003
ISSN
  • 0915-5287 (ISSN-L)
  • 2187-5626
OpenAlex
W945821137
Cited by
83
References
30
Citations by year
2026: 7 · 2025: 7 · 2024: 7 · 2023: 8 · 2022: 14 · 2021: 3 · 2020: 6 · 2019: 10 · 2018: 8 · 2017: 6 · 2016: 7
FWCI
5.69
Type
journal article
Language
en
Open access
Licence
cc-by-nc-nd
Locations
  • Journal of Physical Therapy Science (publishedVersion, cc-by-nc-nd)
  • PubMed Central (publishedVersion, cc-by-nc-nd)
  • PubMed (publishedVersion)
Funders
King Abdulaziz University
Topics
  • Health Sciences › Medicine › Psychiatry and Mental health › Cerebral Palsy and Movement Disorders
  • Social Sciences › Psychology › Developmental and Educational Psychology › Children's Physical and Motor Development
  • Health Sciences › Medicine › Neurology › Botulinum Toxin and Related Neurological Disorders
Keywords
spastic cerebral palsy, spastic diplegia, Wii Fit, interactive games, motor performance, home-based rehabilitation, children, motor control, muscle strength, MABC-2

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