The DOI matches its Crossref record; 16 of the 16 references it cites were found in a registry or an index.
Demographic Factors and Playing Variables in Online Computer Gaming
Abstract
Despite the growing popularity of online game playing, there has been no primary survey of its players. Therefore, an online questionnaire survey was used to examine basic demographic factors of online computer game players who played the popular online game Everquest (i.e., gender, age, marital status, nationality, education level, occupation). The survey also examined playing frequency (i.e., amount of time spent playing the game a week), playing history (i.e., how long they had been playing the game, who they played the game with, whether they had ever gender swapped their game character), the favorite and least favorite aspects of playing the game, and what they sacrifice (if anything) to play the game. Results showed that 81% of online game players were male, and that the mean age of players was 27.9 years of age. For many players, the social aspects of the game were the most important factor in playing. A small minority of players appear to play excessively (over 80 h a week), and results suggest that a small minority sacrifice important activities in order to play (e.g., sleep, time with family and/or partner, work, or schooling).
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Cites
Journal of Computer Assisted Learning
(2010) · Journal of Computer Assisted Learning · doi:10.1111/(issn)1365-2729 · Cited by 670
Breaking the Stereotype: The Case of Online Gaming
Griffiths, M. D., Davies, M. N. O., & Chappell, D. (2003) · CyberPsychology & Behavior · doi:10.1089/109493103321167992 · Cited by 501
Self-citationDependence on Computer Games by Adolescents
Griffiths, M. D., & Hunt, N. (1998) · Psychological Reports · doi:10.2466/pr0.1998.82.2.475 · Cited by 414
Self-citationVirtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier
Castronova, E. (2001) · SSRN Electronic Journal · doi:10.2139/ssrn.294828 · Cited by 393
Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian FrontierPreprint
Castronova, E. (2001) · RePEc: Research Papers in Economics · Cited by 306
Violent video games and aggression
Griffiths, M. (1999) · Aggression and Violent Behavior · doi:10.1016/s1359-1789(97)00055-4 · Cited by 252
Self-citationComputer game playing in adolescence: Prevalence and demographic indicators
Griffiths, M. D., & Hunt, N. (1995) · Journal of Community & Applied Social Psychology · doi:10.1002/casp.2450050307 · Cited by 237
Self-citationHome video game playing in schoolchildren: a study of incidence and patterns of play
Phillips, C. A., Rolls, S., Rouse, A., & Griffiths, M. D. (1995) · Journal of Adolescence · doi:10.1006/jado.1995.1049 · Cited by 231
Self-citationGriffiths, M. D. (1991) · Journal of Adolescence · doi:10.1016/0140-1971(91)90045-s · Cited by 214
Self-citationThe effect of type a personality on physiological arousal while playing computer games
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Cited by
Internet Gaming Addiction: A Systematic Review of Empirical Research
Kuss, D. J., & Griffiths, M. D. (2012) · International Journal of Mental Health and Addiction · doi:10.1007/s11469-011-9318-5 · Cited by 1,113
Self-citationDemographic differences in perceived benefits from gamification
Koivisto, J., & Hamari, J. (2014) · Computers in Human Behavior · doi:10.1016/j.chb.2014.03.007 · Cited by 841
Psychosocial causes and consequences of pathological gaming
Lemmens, J. S., Valkenburg, P. M., & Peter, J. (2011) · Computers in Human Behavior · doi:10.1016/j.chb.2010.07.015 · Cited by 606
Müller, K. W., Janikian, M., Dreier, M., Wölfling, K., Beutel, M. E., Tzavara, C., Richardson, C., & Tsitsika, A. (2015) · European Child & Adolescent Psychiatry · doi:10.1007/s00787-014-0611-2 · Cited by 484
The Role of Context in Online Gaming Excess and Addiction: Some Case Study Evidence
Griffiths, M. D. (2010) · International Journal of Mental Health and Addiction · doi:10.1007/s11469-009-9229-x · Cited by 474
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Metadata
- Authors
- Griffiths, M. D., Davies, M. N. O., & Chappell, D.
- Venue
- CyberPsychology & Behavior
- Publisher
- SAGE Publications
- Published
- 2004-08
- Volume
- 7
- Issue
- 4
- Pages
- 479-487
- ISSN
- 1094-9313 (ISSN-L)
- 1557-8364
- OpenAlex
- W1975200586
- Cited by
- 458
- References
- 16
- FWCI
- 21.53
- Type
- journal article
- Language
- en
- Open access
- closed
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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