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Cited by 458

The DOI matches its Crossref record; 16 of the 16 references it cites were found in a registry or an index.

Demographic Factors and Playing Variables in Online Computer Gaming

Griffiths, Mark D., Davies, Mark N.O., Chappell, Darren·2004·CyberPsychology & Behavior

Abstract

Despite the growing popularity of online game playing, there has been no primary survey of its players. Therefore, an online questionnaire survey was used to examine basic demographic factors of online computer game players who played the popular online game Everquest (i.e., gender, age, marital status, nationality, education level, occupation). The survey also examined playing frequency (i.e., amount of time spent playing the game a week), playing history (i.e., how long they had been playing the game, who they played the game with, whether they had ever gender swapped their game character), the favorite and least favorite aspects of playing the game, and what they sacrifice (if anything) to play the game. Results showed that 81% of online game players were male, and that the mean age of players was 27.9 years of age. For many players, the social aspects of the game were the most important factor in playing. A small minority of players appear to play excessively (over 80 h a week), and results suggest that a small minority sacrifice important activities in order to play (e.g., sleep, time with family and/or partner, work, or schooling).

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Metadata

Authors
Griffiths, M. D., Davies, M. N. O., & Chappell, D.
Venue
CyberPsychology & Behavior
Published
2004-08
Volume
7
Issue
4
Pages
479-487
ISSN
  • 1094-9313 (ISSN-L)
  • 1557-8364
OpenAlex
W1975200586
Cited by
458
References
16
FWCI
21.53
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Demographic Factors and Playing Variables in Online Computer Gaming. https://app.cochat.ai/papers/10.1089/cpb.2004.7.479
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Griffiths, M. D., Davies, M. N. O., & Chappell, D. (2004). Demographic Factors and Playing Variables in Online Computer Gaming. CyberPsychology & Behavior. https://doi.org/10.1089/cpb.2004.7.479

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

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