Cited by 72Obsessive-Compulsive Spectrum DisordersVirtual Reality Applications and ImpactsAnxiety, Depression, Psychometrics, Treatment, Cognitive Processes

Anxiety Provocation and Measurement Using Virtual Reality in Patients with Obsessive-Compulsive Disorder

Open access
Kim, Kwanguk, Kim, Chan-Hyung, Cha, Kyung Ryeol, Park, Junyoung, Han, Kiwan, Kim, Yun Ki, Kim, Jae-Jin, Kim, In Young +1 more·2008·CyberPsychology & Behavior

Abstract

The current study is a preliminary test of a virtual reality (VR) anxiety-provoking tool using a sample of participants with obsessive-compulsive disorder (OCD). The tasks were administrated to 33 participants with OCD and 30 healthy control participants. In the VR task, participants navigated through a virtual environment using a joystick and head-mounted display. The virtual environment consisted of three phases: training, distraction, and the main task. After the training and distraction phases, participants were allowed to check (a common OCD behavior) freely, as they would in the real world, and a visual analogy scale of anxiety was recorded during VR. Participants' anxiety in the virtual environment was measured with a validated measure of psychiatric symptoms and functions and analyzed with a VR questionnaire. Results revealed that those with OCD had significantly higher anxiety in the virtual environment than did healthy controls, and the decreased ratio of anxiety in participants with OCD was also higher than that of healthy controls. Moreover, the degree of anxiety of an individual with OCD was positively correlated with a his or her symptom score and immersive tendency score. These results suggest the possibility that VR technology has a value as an anxiety-provoking or treatment tool for OCD.

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Crossref · 10.1089/cpb.2008.0003

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  • A preliminary study demonstrated virtual reality's effectiveness in triggering and measuring anxiety in people through a virtual reality platform.

    “a preliminary study demonstrated its effectiveness in triggering and measuring anxiety in people through a virtual reality platform.[56]”
  • Studies show unclear relationships between presence and emotions; some found significant positive correlations, some did not, and some found negative correlations.

    “However, studies show unclear relationships between presence and emotions. Some studies found significant positive correlations, [56,57], some did not [54,58,59], and some even found negative correlations [60,61].”

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Authors
Kim, K., Kim, C.-H., Cha, K. R., Park, J., Han, K., Kim, Y. K., Kim, J.-J., Kim, I. Y., & Kim, S. I.
Affiliations
  • Hanyang University (KR)
  • Yonsei University (KR)
  • Department of Psychiatry & Institute of Behavioral Science in Medicine, Yonsei University College of Medicine, Seoul, Republic of Korea.
Venue
CyberPsychology & Behavior
Published
2008-12
Volume
11
Issue
6
Pages
637-641
ISSN
  • 1094-9313 (ISSN-L)
  • 1557-8364
OpenAlex
W2027427676
Cited by
72
References
22
Citations by year
2026: 2 · 2025: 7 · 2024: 3 · 2023: 1 · 2022: 9 · 2021: 8 · 2020: 5 · 2019: 7 · 2017: 7 · 2016: 6 · 2015: 1 · 2014: 5 · 2013: 3 · 2012: 3
FWCI
1.85
Type
journal article
Language
en
Open access
Locations
  • CyberPsychology & Behavior (publishedVersion)
  • PubMed (publishedVersion)
  • YUHSpace (Yonsei University Medical Library) (submittedVersion, cc-by-nc-nd)
Topics
  • Social Sciences › Psychology › Clinical Psychology › Obsessive-Compulsive Spectrum Disorders
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Anxiety, Depression, Psychometrics, Treatment, Cognitive Processes
Keywords
obsessive-compulsive disorder, virtual reality, anxiety assessment, virtual worlds, head-mounted displays, symptom severity
MeSH terms
Adult, Anxiety, Attention, Female, Humans, Male, Obsessive-Compulsive Disorder, Psychology, Quality of Life, Surveys and Questionnaires, Severity of Illness Index, Software, User-Computer Interface, Young Adult

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