Cited by 73Educational Games and GamificationMobile Health and mHealth ApplicationsDigital Mental Health Interventions

Videogames and Health Improvement: A Literature Review of Randomized Controlled Trials

Rahmani, Esmaeel, Boren, Suzanne Austin·2012·Games for Health Journal

Abstract

OBJECTIVE: There are potential benefits of playing videogames for health improvement such as increasing knowledge about health-related issues by playing educational games and fighting a sedentary lifestyle by playing exergames. The number of systematic review articles about "videogames" and "health improvement" is limited. Therefore, the purpose of this study is to review those randomized controlled trials (RCTs) with the topic of "videogames" and "health improvement." MATERIALS AND METHODS: Several electronic databases were searched for RCTs testing videogames on health outcomes that were published in English between January 2000 and April 2012. RESULTS: Forty-five articles met the eligibility criteria and were categorized into five groups: (1) videogames and patient pain and stress reduction (nine articles), (2) videogames and patient behavioral change (19 articles), (3) videogames and patient rehabilitation (eight articles), (4) videogames as diagnostic tools (three articles), and (5) videogames and cognitive ability (six articles). CONCLUSIONS: Most of the articles have shown promising results in using videogames within various fields of healthcare. Although exergames are the most prominent choice regarding health improvement, videogames have the potential to be used as a pain management tool, diagnostic tool, or educational tool. They also can be used as a facilitator in physical rehabilitation or cognitive loss prevention. More RCTs are needed to fully uncover the benefits of using videogames for improving patients' health.

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Crossref · 10.1089/g4h.2012.0031

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64 of 64 references verified0 citation errors · 0 not checkable

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Authors
Rahmani, E., & Boren, S. A.
Affiliations
University of Missouri (US)
Corresponding author
Rahmani, Esmaeel
Venue
Games for Health Journal
Published
2012-10
Volume
1
Issue
5
Pages
331-341
ISSN
  • 2161-783X (ISSN-L)
  • 2161-7856
OpenAlex
W2028535780
Cited by
73
References
64
Citations by year
2025: 4 · 2024: 4 · 2023: 3 · 2022: 3 · 2021: 3 · 2020: 6 · 2019: 5 · 2018: 9 · 2017: 8 · 2016: 9 · 2015: 8 · 2014: 6 · 2013: 5
FWCI
12.18
Type
journal article
Language
en
Open access
closed
Locations
  • Games for Health Journal (publishedVersion)
  • PubMed (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Health Sciences › Health Professions › General Health Professions › Mobile Health and mHealth Applications
  • Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
Keywords
video games, health improvement, exergames, game-based learning, pain management, stress reduction, behavior change, physical rehabilitation, cognitive ability, sedentary lifestyle

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