Cited by 302Balance, Gait, and Falls PreventionStroke Rehabilitation and RecoveryVirtual Reality Applications and Impacts

The effect of virtual reality gaming on dynamic balance in older adults

Rendon, A. A., Lohman, E. B., Thorpe, D., Johnson, E. G., Medina, E., Bradley, B.·2012·Age and Ageing

Abstract

BACKGROUND: physical therapy interventions that increase functional strength and balance have been shown to reduce falls in older adults. AIM: this study compared a virtual reality group (VRG) and a control group (CG). DESIGN: randomised controlled 6-week intervention with pre- and post-test evaluations. SETTING: outpatient geriatric orthopaedic and balance physical therapy clinic. POPULATION: forty participants were randomised into two groups. METHOD: the VRG received three different Nintendo® Wii FIT balance interventions three times per week for 6 weeks and the CG received no intervention. RESULTS: compared with the CG, post-intervention measurements showed significant improvements for the VRG in the 8-foot Up & Go test [median decrease of 1.0 versus -0.2 s, (P=0.038) and the Activities-specific Balance Confidence Scale (6.9 versus 1.3%) (P=0.038)]. CONCLUSION: virtual reality gaming provides clinicians with a useful tool for improving dynamic balance and balance confidence in older adults.

Integrity signals

Registry

Crossref · 10.1093/ageing/afs053

Cites

12 of 12 references verified0 citation errors · 0 not checkable

Statistics

Recomputing p-values needs the paper’s full text.

Claims the paper makes

This paper’s full text isn’t openly available, so its claims and self-check weren’t run. The registry and citation checks still apply.

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • Two studies introduced therapeutic interventions using exercising video games to treat depression, both aimed at older adults and used Nintendo Wii.

    “Two studies introduced therapeutic interventions using exercising video games to treat depression.28,40 Both were aimed at older adults, and used the Nintendo Wii device to encourage body motions during game playing.”

Cites

Flagged first, then by citations

Cited by

Sorted by citations

Authors
Rendon, A. A., Lohman, E. B., Thorpe, D., Johnson, E. G., Medina, E., & Bradley, B.
Affiliations
Loma Linda University (US)
Corresponding author
Rendon, A. A.
Venue
Age and Ageing
Published
2012-06-06
Volume
41
Issue
4
Pages
549-552
ISSN
  • 0002-0729 (ISSN-L)
  • 1468-2834
OpenAlex
W2155058646
Cited by
302
References
12
Citations by year
2026: 11 · 2025: 14 · 2024: 18 · 2023: 29 · 2022: 25 · 2021: 35 · 2020: 28 · 2019: 22 · 2018: 19 · 2017: 26 · 2016: 17 · 2015: 25 · 2014: 30 · 2013: 3
FWCI
46.18
Type
journal article
Language
en
Open access
closed
Locations
  • Age and Ageing (publishedVersion)
  • PubMed (publishedVersion)
Topics
  • Health Sciences › Health Professions › Physical Therapy, Sports Therapy and Rehabilitation › Balance, Gait, and Falls Prevention
  • Health Sciences › Medicine › Rehabilitation › Stroke Rehabilitation and Recovery
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
Keywords
virtual reality games, dynamic balance, older adults, fall prevention, balance confidence, Wii Fit, balance training, functional strength, geriatric physical therapy
MeSH terms
Accidental Falls, Age Factors, Aged, Aged, 80 and over, Aging, California, Postural Balance, Female, Humans, Male, Middle Aged, Time Factors, User-Computer Interface, Geriatric Assessment, Treatment Outcome, Video Games

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review